Beispiel #1
0
    public Slime SpawnSlime(Cell cauldron, Cell target)
    {
        GameObject go = Instantiate(slimePrefab, cauldron.position, Quaternion.identity);
        Slime      s  = (Slime)go.AddComponent(typeof(Slime));

        s.SetupEnemy(target);
        s.CauldronVisualSpawn(target);

        allSceneEnemies.Add(s);
        ArrayUtility.Remove(ref openCells, target);
        return(s);
    }