/// <summary>
        /// Code that runs after the Form is created but before the Form is Displayed.
        /// </summary>
        private void ScreenSaverForm_Load(object sender, EventArgs e)
        {
            // Scot, this runs immediately after the constructor (well, almost. There are events which can come in
            // between constructor and Load - resize events, etc). Here we prep and initialize everything before we show the Form.
            // After that, it's all a matter of reacting to events (clicks, keypresses, timers, etc).

            // set debug output controls
            bool fDebugOutput = true;
            bool fDebugoutputTraceLevel = false;
            bool fDebugTrace = fDebugOutput && fDebugoutputTraceLevel;

            Logging.LogLineIf(fDebugTrace, "ScreenSaverForm_Load(): entered.");

            // set state flags
            fFormLoadIsRunning = true;

            // create the slideshow object, set its properties
            ourSlideshow = new Slideshow(this);
            ourSlideshow.IntervalInMilliSeconds = SettingsInfo.SlideshowIntervalInSecs * 1000;
            ourSlideshow.DeferralTimeWindowInMilliseconds = 1500;
            ourSlideshow.DeferralIntervalInMilliseconds = ourSlideshow.IntervalInMilliSeconds;

            // set the style of our window (maximized, topmost, etc) appropriately
            Logging.LogLineIf(fDebugTrace, "   ScreenSaverForm_Load(): entering or exiting ScreenSaverWindowStyle, as appropriate.");

            if (EntryPoint.fOpenInScreenSaverMode)
            {
                EnterScreenSaverWindowStyle();
            }
            else
            {
                ExitScreenSaverWindowStyle(true);       // restore us to "normal" using the size/position data from Settings
            }

            // point a public field to our picturebox, so that through this field the pb can be addressed by other forms (settings, for example)
            refto_pbMainPhoto = pbMain;

            // create a public font dialog that we can access from this and other forms
            fontdlg = new FontDialog();

            // set the base font dialog properties
            fontdlg.ShowColor = true;
            fontdlg.ShowEffects = true;
            fontdlg.ShowApply = true;
            fontdlg.FontMustExist = true;

            // set the specific font dialog properties to match the current font data in metaFontData
            FormatFontDialogFromFontData(metaFontData);

            // bind the event raised by the Font Dialog Apply Button to our handler
            fontdlg.Apply += new System.EventHandler(FontDialog_Apply);

            // Create the Color Picker Dialog - removed for bugs.  Will restore later.
            // colordlg = new ColorDialog();

            // bind the MouseWheel event (can't be done from VS Designer UI)
            MouseWheel += ScreenSaverForm_MouseWheel;

            // add the context menu to our form
            this.ContextMenuStrip = contextMenuMain;

            // set title of window
            this.Text = ProductName;

            // show a picture immediately;
            // create the MainFiles object - this leaves the index pointed at -1
            Logging.LogLineIf(fDebugTrace, "   ScreenSaverForm_Load(): creating MainFiles, should kick off disk scan.");
            MainFiles = new MainFileInfoSource(
                (List<DirectoryInfo>)SettingsInfo.GetListOfDirectoryInfo(),
                this.GraphicFileExtensions,
                SettingsInfo.GetBlacklistedFullFilenames(),
                SettingsInfo.UseRecursion,
                SettingsInfo.ShuffleMode);

            // advance one file; this leaves the index pointed at zero
            Logging.LogLineIf(fDebugTrace, "   ScreenSaverForm_Load(): calling DoPreviousOrNext(false).");
            DoPreviousOrNext(false);

            // if we opened in screen saver mode, start the slideshow
            if (EntryPoint.fOpenInScreenSaverMode) ourSlideshow.Start();

            // set state flags
            fFormLoadIsRunning = false;
            fFormLoadHasCompleted = true;

            Logging.LogLineIf(fDebugTrace, "ScreenSaverForm_Load(): exiting.");
        }
Beispiel #2
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 private void OnSlideshow(object sender, System.EventArgs e)
 {
     if (_slideshow != null)
     {
         // stop slideshow
         _slideshow.Stop();
         _slideshow = null;
         paneImage.Box.UseTransition = false;
     }
     else
     {
         // start slideshow
         paneImage.Box.UseTransition = true;
         _slideshow = new Slideshow(_msSlideshowInterval, _nav);
         _slideshow.Start();
     }
 }
 void BuildMainLoadUI()
 {
     m_slidesTarget = GameObject.Find("SlidesTarget").GetComponent <RawImage>();
     m_slideshow    = new Slideshow(m_slidesTarget, TextureManager.GetBackgrounds());
     m_slideshow.Start();
 }