Beispiel #1
0
 public override void OnPointerUp(UnityEngine.EventSystems.PointerEventData eventData)
 {
     base.OnPointerUp(eventData);
     State = SliderState.Up;
     Debug.LogError("松开");
     Debug.LogError("松开的时间---》" + AudioManager.Instance.BackgroundAudioSource.time);
 }
        public static void Initialize()
        {
            Command command = Command.Create(commandName);

            command.ControlState = SliderState.Create(1, 1, sliderTicks);
            Value = startRadius;
        }
Beispiel #3
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        private void Update()
        {
            var yPosition = rectTransform.anchoredPosition3D.y;

            if (yPosition < goal)
            {
                if (Mathf.Abs(yPosition - minStart) < 20 &&
                    state == SliderState.Idle)
                {
                    EventManager.TriggerEvent("OnViewportGoal", 1f);
                    state = SliderState.Sliding;
                }
                Slide(1);
            }
            else if (goal < yPosition)
            {
                if (Mathf.Abs(yPosition - maxStart) < 20 &&
                    state == SliderState.Idle)
                {
                    EventManager.TriggerEvent("OnViewportGoal", 0f);
                    state = SliderState.Sliding;
                }
                Slide(-1);
            }
        }
Beispiel #4
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        protected override bool DoMouseDrag(MouseEventArgs args)
        {
            bool result;

            if (GUIUtility.hotControl != base.id)
            {
                result = false;
            }
            else
            {
                SliderState sliderState = this.SliderState();
                if (!sliderState.isDragging)
                {
                    result = false;
                }
                else
                {
                    GUI.changed = true;
                    float num = this.MousePosition(args.mousePosition) - sliderState.dragStartPos;
                    float val = sliderState.dragStartValue + num / this.ValuesPerPixel();
                    this.value = this.Clamp(val);
                    result     = true;
                }
            }
            return(result);
        }
Beispiel #5
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        public MenuSlider(int segments, ApplySlider sliderAction, float sliderMin, float sliderMax, float sliderInitialValue)
        {
            Vector2i componentSize = new Vector2i(32 * segments, 32);

            Initialize(componentSize);
            this.sliderMin    = sliderMin;
            this.sliderMax    = sliderMax;
            sliderValue       = ((sliderInitialValue) / (sliderMax - sliderMin) * size.X / 2);
            sliderState       = SliderState.Normal;
            collisionBox      = new BoundingBox(componentSize);
            this.sliderAction = sliderAction;
            sliderArrays      = new VertexArray[segments];
            for (int i = 0; i < segments; i++)
            {
                if (i == 0)
                {
                    sliderArrays[i] = CreateMenuGraphic(new FloatRect(0, 96, 32, 32), new Vector2i(32, 32));
                }
                else if (i == segments - 1)
                {
                    sliderArrays[i] = CreateMenuGraphic(new FloatRect(64, 96, 32, 32), new Vector2i(32, 32));
                }
                else
                {
                    sliderArrays[i] = CreateMenuGraphic(new FloatRect(32, 96, 32, 32), new Vector2i(32, 32));
                }
            }
            sliderArray        = CreateMenuGraphic(new FloatRect(96, 96, 32, 32), new Vector2i(32, 32));
            sliderArrayHover   = CreateMenuGraphic(new FloatRect(96, 96, 32, 32), new Vector2i(32, 32), new Color(192, 255, 192, 255));
            sliderArraySliding = CreateMenuGraphic(new FloatRect(96, 96, 32, 32), new Vector2i(32, 32), new Color(128, 255, 128, 255));
        }
    private void Start()
    {
        health      = INITIALVITALITY / 2;
        beardLength = INITIALVITALITY / 2;

        //getting health ui
        var slider = GameObject.Find("Canvas/HealthBar");

        healthBeardUI = slider.GetComponent <SliderState>();

        healthBeardUI.InitializeSegments();
        healthBeardUI.UpdateSlider(health, beardLength);

        animator = transform.GetComponentInChildren <Animator>();
        animator.SetFloat("Health", health);

        //Audio things
        var beardman = GameObject.Find("Beard Man/MusicMaker");

        var b2 = GameObject.Find("Beard Man/BackgroundMusicSource");

        musicSource      = beardman.GetComponents <AudioSource>()[0];
        backgroundSource = b2.GetComponents <AudioSource>()[0];


        AudioClip[] beardSounds    = Resources.LoadAll <AudioClip>("Sound/BeardNoise");
        AudioClip[] beardManSounds = Resources.LoadAll <AudioClip>("Sound/BeardManSounds");

        beardGrow   = beardSounds[4];
        beardShrink = beardSounds[3];

        beardManDeath = beardManSounds[1];
        beardManHurt  = beardManSounds[0];
    }
Beispiel #7
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        private void StartDraggingWithValue(float dragStartValue)
        {
            SliderState sliderState = SliderState();

            sliderState.dragStartPos   = MousePosition();
            sliderState.dragStartValue = dragStartValue;
            sliderState.isDragging     = true;
        }
Beispiel #8
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        private void StartDraggingWithValue(float dragStartValue, Vector2 currentMousePos)
        {
            SliderState sliderState = this.SliderState();

            sliderState.dragStartPos   = this.MousePosition(currentMousePos);
            sliderState.dragStartValue = dragStartValue;
            sliderState.isDragging     = true;
        }
Beispiel #9
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    void Update()
    {
        HandleSlider();

        if (Input.GetKeyDown(KeyCode.Space) && ballScript.canHit)
        {
            switch (curState)
            {
            // Swing is disabled
            case (SliderState.OFF):
                break;

            // Start the swing sequence
            case (SliderState.WAITING):
                curState = SliderState.LEFT;
                break;

            // Value is chosen, switch to right
            case (SliderState.LEFT):
                curPower = PowerSlider.value;
                curState = SliderState.RIGHT;
                break;

            // Accuracy chosen, or slider ran off edge. Swing.
            case (SliderState.RIGHT):
                if (curPower == 0.0F)
                {
                    curPower = PowerSlider.value;
                }
                else
                {
                    ballScript.HitBall(curPower);
                    curPower = 0.0F;
                }
                break;
            }
        }

        // Move to next or prev club
        if (Input.GetKeyDown(KeyCode.E))
        {
            clubName.text = ballScript.NextClub();
        }
        if (Input.GetKeyDown(KeyCode.Q))
        {
            clubName.text = ballScript.PrevClub();
        }

        // Aim further left or right
        if (Input.GetKey(KeyCode.LeftArrow))
        {
            ballScript.RotateLeft(rotateSpeed);
        }
        if (Input.GetKey(KeyCode.RightArrow))
        {
            ballScript.RotateRight(rotateSpeed);
        }
    }
Beispiel #10
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        public static void Update(double value)
        {
            var state = (SliderState)SliderCommand.ControlState;
            int v     = (int)Math.Round(value * sliderLength);

            v = Math.Max(v, sliderStart);
            v = Math.Min(v, sliderEnd);
            SliderCommand.ControlState = SliderState.Create(v, sliderStart, sliderEnd);
            LabelCommand.Text          = AnimationTool.Time.ToString("F3");
        }
Beispiel #11
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 protected internal override void OnMouseUp(int X, int Y, MouseButtons mb)
 {
     if (this._state == SliderState.Seek && Gumps.Capture == this)
     {
         int trackSize = this.GetTrackSize();
         int thumbSize = this.GetThumbSize();
         this.Value = this.GetValue(this.GetPosition(X, Y) - this._seekOffset, trackSize - thumbSize);
     }
     this._state   = SliderState.Idle;
     Gumps.Capture = (Gump)null;
 }
Beispiel #12
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        public override int Select(Vector2 uiPosition, Rectangle extents, int order, Action <int, object> registerHitFunc)
        {
            if (!extents.Contains((int)uiPosition.X, (int)uiPosition.Y))
            {
                return(order);
            }

            var thumbExtents = ThumbExtents(extents);
            int value        = _getter();

            switch (_state)
            {
            case SliderState.Normal:
            case SliderState.ClickHandled: break;     // Nothing to be done

            case SliderState.Clicked:
                if (thumbExtents.Contains((int)uiPosition.X, (int)uiPosition.Y))
                {
                    // Not sure why the -1 is necessary, can't be bothered investigating further as it works well enough.
                    _clickPosition = uiPosition.X - thumbExtents.X - 1;
                    _state         = SliderState.DraggingThumb;
                }
                else if (uiPosition.X < thumbExtents.X)
                {
                    value -= Math.Max(1, (_max - _min) / 10);
                    Raise(new SliderMovedEvent(_id, value));
                    _state = SliderState.ClickHandled;
                }
                else
                {
                    value += Math.Max(1, (_max - _min) / 10);
                    Raise(new SliderMovedEvent(_id, value));
                    _state = SliderState.ClickHandled;
                }
                break;

            case SliderState.DraggingThumb:
                float equivalentThumbPosition = uiPosition.X - _clickPosition;
                int   spareWidth = extents.Width - thumbExtents.Width;
                int   newValue   = (int)((_max - _min) * (equivalentThumbPosition - extents.X) / spareWidth) + _min;
                if (newValue != value)
                {
                    Raise(new SliderMovedEvent(_id, newValue));
                }
                break;
            }

            var maxOrder = _thumb.Select(uiPosition, thumbExtents, order + 1, registerHitFunc);

            registerHitFunc(order, this);
            return(maxOrder);
        }
Beispiel #13
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        protected override GUIFSM <ScrollBase> CreateFSM()
        {
            var idle = new SliderState();

            idle.AddTransition(GUIEventID.FocusGained, 1);
            var focused = new FocusedState();

            focused.AddTransition(GUIEventID.FocusLost, 0);
            focused.AddTransition(GUIEventID.LeftMouseDown, 2);
            var mouseMove = new MouseMoveState();

            mouseMove.AddTransition(GUIEventID.LeftMouseUp, 1);
            mouseMove.AddTransition(GUIEventID.FocusLost, 0);

            return(new GUIFSM <ScrollBase>(this, new GUIState <ScrollBase>[] { idle, focused, mouseMove }));
        }
Beispiel #14
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    public override int Select(Vector2 uiPosition, Rectangle extents, int order, Action <int, object> registerHitFunc)
    {
        if (!extents.Contains((int)uiPosition.X, (int)uiPosition.Y))
        {
            return(order);
        }

        _lastExtents = extents;
        var thumbExtents = ThumbExtents(extents);
        int value        = _getter();

        switch (_state)
        {
        case SliderState.Normal:
        case SliderState.ClickHandled: break;     // Nothing to be done

        case SliderState.Clicked:
            if (thumbExtents.Contains((int)uiPosition.X, (int)uiPosition.Y))
            {
                // Not sure why the -1 is necessary, can't be bothered investigating further as it works well enough.
                _clickPosition = uiPosition.X - thumbExtents.X - 1;
                _state         = SliderState.DraggingThumb;
            }
            else if (uiPosition.X < thumbExtents.X)
            {
                value -= Math.Max(1, (_max - _min) / 10);
                _setter(value);
                _state = SliderState.ClickHandled;
            }
            else
            {
                value += Math.Max(1, (_max - _min) / 10);
                _setter(value);
                _state = SliderState.ClickHandled;
            }
            break;

        case SliderState.DraggingThumb:
            break;
        }

        var maxOrder = _thumb.Select(uiPosition, thumbExtents, order + 1, registerHitFunc);

        registerHitFunc(order, this);
        return(maxOrder);
    }
Beispiel #15
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        public Color GetSliderColor(SliderState state)
        {
            switch (state)
            {
            case SliderState.Background:
                return(_sliderBackgroundColor);

            case SliderState.Foreground:
                return(_sliderForegroundColor);

            case SliderState.Handle:
                return(_sliderHandleColor);

            default:
                return(Color.black);
            }
        }
Beispiel #16
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        public Sprite GetSliderSprite(SliderState state)
        {
            switch (state)
            {
            case SliderState.Background:
                return(_sliderBackgroundSprite);

            case SliderState.Foreground:
                return(_sliderForegroundSprite);

            case SliderState.Handle:
                return(_sliderHandleSprite);

            default:
                return(null);
            }
        }
        private float OnMouseDrag()
        {
            if (GUIUtility.hotControl != this.id)
            {
                return(this.currentValue);
            }
            SliderState sliderState = this.SliderState();

            if (!sliderState.isDragging)
            {
                return(this.currentValue);
            }
            GUI.changed = true;
            this.CurrentEvent().Use();
            float num = this.MousePosition() - sliderState.dragStartPos;

            return(this.Clamp(sliderState.dragStartValue + num / this.ValuesPerPixel()));
        }
Beispiel #18
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        private void Slide(int direction)
        {
            var step = Time.deltaTime * (maxStart - minStart) * 2.5f;

            rectTransform.anchoredPosition3D = new Vector3(rectTransform.anchoredPosition3D.x,
                                                           rectTransform.anchoredPosition3D.y + direction * step,
                                                           rectTransform.anchoredPosition3D.z);

            if (Mathf.Abs(goal - rectTransform.anchoredPosition3D.y) < step)
            {
                rectTransform.anchoredPosition3D = new Vector3(rectTransform.anchoredPosition3D.x,
                                                               goal,
                                                               rectTransform.anchoredPosition3D.z);
                EventManager.TriggerEvent("EndTransgression");
                state = SliderState.Idle;
            }
//            }
        }
Beispiel #19
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        public void transition(SliderState direction)
        {
            if (direction == SliderState.transitionToOpen)
            {
                // Move slider.
                slider.X     -= slideSpeed;
                partXPos     -= slideSpeed;
                sliderFrame.X = slider.X + ContentLoader.Textures[ContentLoader.TextureNames.slideOut].Width;

                // Check if done.
                // For half way use: if (slider.X == ((Game1.screenWidth / 2) - ContentManager.rectangles[ContentManager.TextureNames.slideOut].Width))
                if (slider.X <= ((Game1.screenWidth - ContentLoader.rectangles[ContentLoader.TextureNames.sliderFrame].Width) - ContentLoader.rectangles[ContentLoader.TextureNames.slideOut].Width))
                {
                    slideState = SliderState.open;
                    Builder.sliderArrowVisible = false;
                }
            }
            else
            {
                // Move slider.
                slider.X     += slideSpeed;
                partXPos     += slideSpeed;
                sliderFrame.X = slider.X + ContentLoader.Textures[ContentLoader.TextureNames.slideOut].Width;

                // Check if done.
                if (slider.X >= (Game1.screenWidth - ContentLoader.Textures[ContentLoader.TextureNames.slideOut].Width))
                {
                    slider.X      = ContentLoader.rectangles[ContentLoader.TextureNames.slideOut].X;
                    sliderFrame.X = ContentLoader.rectangles[ContentLoader.TextureNames.sliderFrame].X;
                    slideState    = SliderState.closed;
                    Builder.sliderArrowVisible = true;
                }
            }

            foreach (KeyValuePair <ContentLoader.TextureNames, Part> entry in parts)
            {
                // Update rectangle location for the items.
                partsHitList[entry.Key] = new Rectangle(partXPos, entry.Value.partPosition.Y, entry.Value.partPosition.Width, entry.Value.partPosition.Height);
            }

            // For halfway use: slider.X = (int)MathHelper.Clamp(slider.X, ((Game1.screenWidth / 2) - ContentManager.rectangles[ContentManager.TextureNames.slideOut].Width), (Game1.screenWidth - ContentManager.Textures[ContentManager.TextureNames.slideOut].Width));
            slider.X      = (int)MathHelper.Clamp(slider.X, ((Game1.screenWidth - ContentLoader.rectangles[ContentLoader.TextureNames.sliderFrame].Width) - ContentLoader.rectangles[ContentLoader.TextureNames.slideOut].Width), (Game1.screenWidth - ContentLoader.Textures[ContentLoader.TextureNames.slideOut].Width));
            sliderFrame.X = (int)MathHelper.Clamp(sliderFrame.X, (slider.X + ContentLoader.rectangles[ContentLoader.TextureNames.slideOut].Width), Game1.screenWidth);
        }
Beispiel #20
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        public void update()
        {
            transparancy -= transparancyIncrement;
            transparancy  = MathHelper.Clamp(transparancy, 0f, 1f);

            if (slideState == SliderState.transitionToClosed || slideState == SliderState.transitionToOpen)
            {
                transition(slideState);
            }

            currentTouches = TouchPanel.GetState();
            if (currentTouches.Count > 0)
            {
                if (slider.Contains(new Point((int)currentTouches[0].Position.X, (int)currentTouches[0].Position.Y)))
                {
                    // Fold out the harmonicatab.
                    if (slideState == SliderState.open || slideState == SliderState.closed && Builder.sliderArrowVisible)
                    {
                        // Allowed movment.
                        if (slideState == SliderState.open)
                        {
                            // Builder.sliderVisible = false;
                            slideState = SliderState.transitionToClosed;
                        }
                        else
                        {
                            Builder.sliderArrowVisible = false;
                            slideState = SliderState.transitionToOpen;
                        }
                    }
                }

                // Check parts for being "clicked", sounds less perferted then touched...
                foreach (KeyValuePair <ContentLoader.TextureNames, Rectangle> entry in partsHitList)
                {
                    //Console.WriteLine("position on: " + entry.Value);
                    if (entry.Value.Contains(new Point((int)currentTouches[0].Position.X, (int)currentTouches[0].Position.Y)))
                    {
                        // Handle the click.
                        Builder.setMovingstate(entry.Key);
                    }
                }
            }
        }
Beispiel #21
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        private float OnMouseDrag()
        {
            if (GUIUtility.hotControl != id)
            {
                return(currentValue);
            }
            SliderState sliderState = SliderState();

            if (!sliderState.isDragging)
            {
                return(currentValue);
            }
            GUI.changed = true;
            CurrentEvent().Use();
            float num   = MousePosition() - sliderState.dragStartPos;
            float value = sliderState.dragStartValue + num / ValuesPerPixel();

            return(Clamp(value));
        }
Beispiel #22
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        private void Awake()
        {
            var canvas = FindObjectOfType <Canvas>().GetComponent <CanvasScaler>();

            realHeight = canvas.referenceResolution.y;

            minStart = 0f;
            maxStart = realHeight;
            min      = -250f;
            max      = realHeight + 250f;

            rectTransform = GetComponent <RectTransform>();
            goal          = min;
            rectTransform.anchoredPosition3D = new Vector3(rectTransform.anchoredPosition3D.x,
                                                           goal,
                                                           rectTransform.anchoredPosition3D.z);
            summary = 0f;

            state = SliderState.Idle;
        }
Beispiel #23
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        protected internal override void Draw(int X, int Y)
        {
            base.Draw(X, Y);
            int trackSize = this.GetTrackSize();
            int thumbSize = this.GetThumbSize();
            int position1 = this.GetPosition(trackSize - thumbSize);

            switch (this._state)
            {
            case SliderState.SmallUp:
                this.Value -= this.SmallOffset;
                break;

            case SliderState.SmallDown:
                this.Value += this.SmallOffset;
                break;

            case SliderState.LargeUp:
                Point client1   = this.PointToClient(new Point(Engine.m_xMouse, Engine.m_yMouse));
                int   position2 = this.GetPosition(client1.X, client1.Y);
                if (position1 > position2)
                {
                    this.Value -= this.LargeOffset;
                    break;
                }
                this._state = SliderState.Idle;
                break;

            case SliderState.LargeDown:
                Point client2   = this.PointToClient(new Point(Engine.m_xMouse, Engine.m_yMouse));
                int   position3 = this.GetPosition(client2.X, client2.Y);
                if (position1 + thumbSize < position3)
                {
                    this.Value += this.LargeOffset;
                    break;
                }
                this._state = SliderState.Idle;
                break;
            }
            this.DrawThumb(X, Y, position1);
        }
Beispiel #24
0
        public override void HandleInput(InputManager input)
        {
            base.HandleInput(input);
            Vector2f      mousePos;
            bool          mouse  = input.GetMousePosition(out mousePos);
            Vector2i      origin = new Vector2i(0, 0);
            MenuComponent bubble = parent;

            while (bubble != null)
            {
                origin += bubble.position;
                bubble  = bubble.parent;
            }
            Vector2f pos = new Vector2f((position + origin).X, (origin + position).Y);

            if (mouse && sliderState != SliderState.Sliding && BoundingBox.CheckPointMenuCollision(mousePos.X, mousePos.Y, collisionBox, (pos)))
            {
                sliderState = SliderState.Hover;
            }
            else if (sliderState != SliderState.Sliding)
            {
                sliderState = SliderState.Normal;
            }
            if (sliderState == SliderState.Hover && input.GetMouseClicked(InputBindings.primary, true))
            {
                sliderState = SliderState.Sliding;
            }
            if (sliderState == SliderState.Sliding && input.GetMouseReleased(InputBindings.primary, true))
            {
                sliderState = SliderState.Released;
                sliderAction?.Invoke(tag, sliderMax * sliderValue / size.X + sliderMin);
            }

            if (sliderState == SliderState.Sliding)
            {
                sliderValue = mousePos.X - origin.X - position.X;
                sliderValue = sliderValue < 0 ? 0 : sliderValue;
                sliderValue = sliderValue > size.X ? size.X : sliderValue;
            }
        }
Beispiel #25
0
    /**
     * void HandleSlider(): Defines what the slider should do on each update, based on curState.
     */
    public void HandleSlider()
    {
        switch (curState)
        {
        case (SliderState.OFF):
            break;

        case (SliderState.WAITING):
            break;

        case (SliderState.LEFT):
            PowerSlider.value += Time.deltaTime;

            if (PowerSlider.value >= 1.0F)
            {
                curState = SliderState.RIGHT;
            }
            break;

        case (SliderState.RIGHT):
            PowerSlider.value -= Time.deltaTime;

            if (PowerSlider.value <= 0.0F)
            {
                curState          = SliderState.OFF;
                PowerSlider.value = sliderZero;

                curState = SliderState.COMPLETE;
            }
            break;

        case (SliderState.COMPLETE):
            if (ballBody.velocity.magnitude <= 0.1f)
            {
                curState = SliderState.WAITING;
            }
            break;
        }
    }
Beispiel #26
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    void Start()
    {
        GameObject[] UIObjs;

        ballScript = golfball.GetComponent <GolfBallScript>();
        ballBody   = golfball.GetComponent <Rigidbody>();
        curState   = SliderState.WAITING;

        UIObjs = GameObject.FindGameObjectsWithTag("UI");
        for (int i = 0; i < UIObjs.Length; i++)
        {
            if (UIObjs[i].name == "PowerSlider")
            {
                PowerSlider = UIObjs[i].GetComponent <Slider>();
            }

            if (UIObjs[i].name == "ClubName")
            {
                clubName = UIObjs[i].GetComponent <Text>();
            }
        }
    }
Beispiel #27
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    public SliderTrack(Func <int> getter, Action <int> setter, int min, int max, Func <int, string> format = null)
    {
        On <UiLeftClickEvent>(e =>
        {
            _thumb.State  = ButtonState.Clicked;
            _state        = SliderState.Clicked;
            e.Propagating = false;
            // Raise(new SetExclusiveMouseModeEvent(this));
        });
        On <UiLeftReleaseEvent>(e =>
        {
            _state       = SliderState.Normal;
            _thumb.State = ButtonState.Normal;
        });
        On <UiMouseMoveEvent>(e =>
        {
            if (_state != SliderState.DraggingThumb)
            {
                return;
            }

            var thumbExtents = ThumbExtents(_lastExtents);
            float equivalentThumbPosition = e.X - _clickPosition;
            int spareWidth = _lastExtents.Width - thumbExtents.Width;
            int newValue   = (int)((_max - _min) * (equivalentThumbPosition - _lastExtents.X) / spareWidth) + _min;
            if (newValue != _getter())
            {
                _setter(newValue);
            }
        });

        _getter = getter;
        _setter = setter;
        _min    = min;
        _max    = max;
        _thumb  = new SliderThumb(getter, format);
        AttachChild(_thumb);
    }
Beispiel #28
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        protected internal override void OnMouseDown(int X, int Y, MouseButtons mb)
        {
            int         trackSize = this.GetTrackSize();
            int         thumbSize = this.GetThumbSize();
            int         position  = this.GetPosition(trackSize - thumbSize);
            int         num       = this.GetPosition(X, Y) - position;
            SliderState sliderState;

            if (num < 0)
            {
                sliderState = SliderState.LargeUp;
            }
            else if (num >= thumbSize)
            {
                sliderState = SliderState.LargeDown;
            }
            else
            {
                sliderState      = SliderState.Seek;
                this._seekOffset = num;
            }
            this.State    = sliderState;
            Gumps.Capture = (Gump)this;
        }
Beispiel #29
0
 public void Reset()
 {
     State = SliderState.Normal;
 }
Beispiel #30
0
 public override void OnPointerDown(UnityEngine.EventSystems.PointerEventData eventData)
 {
     base.OnPointerDown(eventData);
     State = SliderState.Down;
     Debug.LogError("按下");
 }