void Start() { var currentValue = PlayerPrefs.GetFloat(playerPrefName); slider = transform.GetComponent <Slider>(); slider.value = currentValue; OnChange = OnChange ?? new SliderChangeEvent(); }
public void OnValueChanged() { if (slider == null) { slider = transform.GetComponent <Slider>(); var currentValue = PlayerPrefs.GetFloat(playerPrefName); slider.value = currentValue; } var value = slider.value; OnChange = OnChange ?? new SliderChangeEvent(); OnChange.Invoke(value); PlayerPrefs.SetFloat(playerPrefName, value); }