Beispiel #1
0
 public void OpenPanel(WindowPanel backButtonPanel, SlideDiretion dir = SlideDiretion.Left)
 {
     slideDirection = dir;
     SetState(false, true);
     backButtonPanel.slideDirection = dir;
     backButtonPanel.SetState(true, true);
 }
Beispiel #2
0
 public void BackButton(WindowPanel backButtonPanel, SlideDiretion dir = SlideDiretion.Left)
 {
     if (GUILayout.Button("◄", GUILayout.Width(60), GUILayout.Height(35)))
     {
         slideDirection = dir;
         SetState(false, true);
         backButtonPanel.slideDirection = dir;
         backButtonPanel.SetState(true, true);
     }
 }
Beispiel #3
0
            void HandleOrigin()
            {
                float         percent = Mathf.Clamp01((Time.realtimeSinceStartup - slideStart) / slideDuration);
                Vector2       size    = GetSize();
                SlideDiretion dir     = openDirection;

                if (goingBack)
                {
                    dir = closeDirection;
                }
                if (open)
                {
                    switch (dir)
                    {
                    case SlideDiretion.Left:
                        origin.x = Mathf.SmoothStep(size.x, 0f, percent);
                        origin.y = 0f;
                        break;

                    case SlideDiretion.Right:
                        origin.x = Mathf.SmoothStep(-size.x, 0f, percent);
                        origin.y = 0f;
                        break;

                    case SlideDiretion.Up:
                        origin.x = 0f;
                        origin.y = Mathf.SmoothStep(size.y, 0f, percent);
                        break;

                    case SlideDiretion.Down:
                        origin.x = 0f;
                        origin.y = Mathf.SmoothStep(-size.y, 0f, percent);
                        break;
                    }
                }
                else
                {
                    switch (dir)
                    {
                    case SlideDiretion.Left:
                        origin.x = Mathf.SmoothStep(0f, -size.x, percent);
                        origin.y = 0f;
                        break;

                    case SlideDiretion.Right:
                        origin.x = Mathf.SmoothStep(0f, size.x, percent);
                        origin.y = 0f;
                        break;

                    case SlideDiretion.Up:
                        origin.x = 0f;
                        origin.y = Mathf.SmoothStep(0f, -size.y, percent);
                        break;

                    case SlideDiretion.Down:
                        origin.x = 0f;
                        origin.y = Mathf.SmoothStep(0f, -size.y, percent);
                        break;
                    }
                }
            }