// Ball vs Slice Collision
    public void UpdateSlicerCollision()
    {
        float ballSize = 1;

        if (Math2D.LineIntersectCircle(Slicer2DController.GetPair(), new Vector2D(transform.position), ballSize))
        {
            ThinSliceGameManager.CreateParticles();

            // Remove Current Slicing Process
            Slicer2DController.ClearPoints();
        }
    }
Beispiel #2
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    // Triggered Before Every Slice // Should we perform slice? Is it succesful according our rules?
    bool OnSlice(Slice2D sliceResult)
    {
        Polygon2D CutObject = GetCutPolygon(sliceResult);

        // Forbidden double slices // Shouldn't be possible with linear slicer
        if (sliceResult.polygons.Count > 2)
        {
            return(false);
        }

        // Add Particles if slice is succesful
        if (CutObject == null)
        {
            ThinSliceGameManager.CreateParticles();
            Slicer2DController.ClearPoints();
            return(false);
        }

        return(true);
    }