public GameObject CreateFloorLocator()
        {
            Sleepable safeFloorLocator = SleepChore.GetSafeFloorLocator(base.master.gameObject);

            safeFloorLocator.effectName    = "NarcolepticSleep";
            safeFloorLocator.stretchOnWake = false;
            return(safeFloorLocator.gameObject);
        }
Beispiel #2
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        public GameObject CreateFloorLocator()
        {
            Sleepable safeFloorLocator = SleepChore.GetSafeFloorLocator(base.master.gameObject);

            safeFloorLocator.effectName  = "FloorSleep";
            safeFloorLocator.wakeEffects = new List <string>
            {
                "SoreBack"
            };
            safeFloorLocator.stretchOnWake = false;
            return(safeFloorLocator.gameObject);
        }