private void Start()
 {
     rb               = GetComponent <Rigidbody2D>();
     powerUp          = GetComponent <PowerUpSpawnSystem>();
     slash            = GetComponent <SlashSystem>();
     slashRateDefault = slash.slashRate;
     facingRight      = true;
     realSpeed        = speed;
 }
 private void Awake()
 {
     player   = GameObject.FindGameObjectWithTag("Player").GetComponent <SlashSystem>();
     gameOver = GameObject.FindGameObjectWithTag("GO").GetComponent <GameOverSystem>();
 }