Beispiel #1
0
        // Initialization
        public void Awake()
        {
            managerState = "waking up";
            m_radius     = (float)parentCelestialBody.Radius;
            //			print (m_radius);

            m_sunNode = new SunNode();
            m_sunNode.Start();

            m_skyNode = new SkyNode();
            m_skyNode.setManager(this);
            m_skyNode.SetParentCelestialBody(parentCelestialBody);
            m_skyNode.setParentPlanetTransform(ParentPlanetTransform);
            //			print ("skynode parent CB and PP set");
            //m_skyNode.loadSettings ();
            m_skyNode.loadFromConfigNode(false);
            m_skyNode.Start();
            //m_skyNode.loadFromConfigNode(false);
            //m_skyNode.loadFromConfigNode ();
            //			print ("skynode started");

            if (hasOcean)
            {
                m_oceanNode = new OceanWhiteCaps();
                m_oceanNode.setManager(this);
                m_oceanNode.setCore(m_core);

                m_oceanNode.loadFromConfigNode(false);
                m_oceanNode.Start();
            }

            managerState = "awake";
        }
Beispiel #2
0
        // Initialization
        public void Awake()
        {
            m_radius = parentCelestialBody.Radius;
            //			print (m_radius);

            m_sunNode = new SunNode();
            m_sunNode.Start();

            m_skyNode = new SkyNode();
            m_skyNode.setManager(this);
            m_skyNode.SetParentCelestialBody(parentCelestialBody);
            m_skyNode.setParentPlanetTransform(ParentPlanetTransform);
            //			print ("skynode parent CB and PP set");
            //m_skyNode.loadSettings ();
            m_skyNode.loadFromConfigNode(false);

            m_skyNode.Start();

            //m_skyNode.loadFromConfigNode(false);
            //m_skyNode.loadFromConfigNode ();
            //			print ("skynode started");

            if (hasOcean && Core.Instance.useOceanShaders)
            {
                m_oceanNode = new OceanWhiteCaps();
                m_oceanNode.setManager(this);
                m_oceanNode.setCore(Core.Instance);

                m_oceanNode.loadFromConfigNode(false);
                m_oceanNode.Start();
            }
        }
Beispiel #3
0
 void InitSkyAndOceanNodes()
 {
     m_skyNode = (SkyNode)Scatterer.Instance.scaledSpaceCamera.gameObject.AddComponent(typeof(SkyNode));
     m_skyNode.setManager(this);
     m_skyNode.setCelestialBodyName(parentCelestialBody.name);
     m_skyNode.setParentScaledTransform(parentScaledTransform);
     m_skyNode.setParentLocalTransform(parentLocalTransform);
     m_skyNode.usesCloudIntegration = usesCloudIntegration;
     if (m_skyNode.loadFromConfigNode())
     {
         m_skyNode.Init();
         if (hasOcean && Scatterer.Instance.mainSettings.useOceanShaders && (HighLogic.LoadedScene != GameScenes.MAINMENU))
         {
             m_oceanNode = (OceanWhiteCaps)Scatterer.Instance.ReturnProperCamera(true, false).gameObject.AddComponent(typeof(OceanWhiteCaps));
             m_oceanNode.Init(this);
         }
     }
 }
Beispiel #4
0
        public void Awake()
        {
            if (HighLogic.LoadedScene == GameScenes.MAINMENU)
            {
                GameObject _go = Core.GetMainMenuObject(parentCelestialBody.name);
                if (_go)
                {
                    MeshRenderer _mr = _go.GetComponent <MeshRenderer> ();
                    if (_mr)
                    {
                        var sctBodyTransform = ScaledSpace.Instance.transform.FindChild(parentCelestialBody.name);
                        m_radius = (_go.transform.localScale.x / sctBodyTransform.localScale.x) * parentCelestialBody.Radius;
                    }
                }
            }
            else
            {
                m_radius = parentCelestialBody.Radius;
            }

            m_skyNode = (SkyNode)Core.Instance.scaledSpaceCamera.gameObject.AddComponent(typeof(SkyNode));
            m_skyNode.setManager(this);
            m_skyNode.setCelestialBodyName(parentCelestialBody.name);
            m_skyNode.setParentScaledTransform(parentScaledTransform);
            m_skyNode.setParentLocalTransform(parentLocalTransform);

            m_skyNode.usesCloudIntegration = usesCloudIntegration;

            if (m_skyNode.loadFromConfigNode())
            {
                m_skyNode.Init();

                if (hasOcean && Core.Instance.useOceanShaders && (HighLogic.LoadedScene != GameScenes.MAINMENU))
                {
                    m_oceanNode = (OceanWhiteCaps)Core.Instance.farCamera.gameObject.AddComponent(typeof(OceanWhiteCaps));
                    m_oceanNode.setManager(this);

                    m_oceanNode.loadFromConfigNode();
                    m_oceanNode.Init();
                }
            }
        }
Beispiel #5
0
        // Initialization
        public void Awake()
        {
            m_radius = parentCelestialBody.Radius;
            //			print (m_radius);

            m_skyNode = new SkyNode();
            m_skyNode.setManager(this);
            m_skyNode.SetParentCelestialBody(parentCelestialBody);
            m_skyNode.setParentPlanetTransform(ParentPlanetTransform);

            if (m_skyNode.loadFromConfigNode())
            {
                m_skyNode.Start();

                if (hasOcean && Core.Instance.useOceanShaders)
                {
                    m_oceanNode = new OceanWhiteCaps();
                    m_oceanNode.setManager(this);

                    m_oceanNode.loadFromConfigNode();
                    m_oceanNode.Start();
                }
            }
        }
Beispiel #6
0
        // Initialization
        public void Awake()
        {
            m_radius = parentCelestialBody.Radius;

            m_skyNode = (SkyNode)Core.Instance.scaledSpaceCamera.gameObject.AddComponent(typeof(SkyNode));
            m_skyNode.setManager(this);
            m_skyNode.usesCloudIntegration = usesCloudIntegration;
            m_skyNode.SetParentCelestialBody(parentCelestialBody);
            m_skyNode.setParentPlanetTransform(ParentPlanetTransform);

            if (m_skyNode.loadFromConfigNode())
            {
                m_skyNode.Init();

                if (hasOcean && Core.Instance.useOceanShaders)
                {
                    m_oceanNode = (OceanWhiteCaps)Core.Instance.farCamera.gameObject.AddComponent(typeof(OceanWhiteCaps));
                    m_oceanNode.setManager(this);

                    m_oceanNode.loadFromConfigNode();
                    m_oceanNode.Init();
                }
            }
        }