Beispiel #1
0
        public static void LoadLootTemplates_Skinning()
        {
            Log.outInfo(LogFilter.ServerLoading, "Loading skinning loot templates...");

            uint oldMSTime = Time.GetMSTime();

            List <uint> lootIdSet;
            List <uint> lootIdSetUsed = new();
            uint        count         = Skinning.LoadAndCollectLootIds(out lootIdSet);

            // remove real entries and check existence loot
            var ctc = Global.ObjectMgr.GetCreatureTemplates();

            foreach (var pair in ctc)
            {
                uint lootid = pair.Value.SkinLootId;
                if (lootid != 0)
                {
                    if (!lootIdSet.Contains(lootid))
                    {
                        Skinning.ReportNonExistingId(lootid, pair.Value.Entry);
                    }
                    else
                    {
                        lootIdSetUsed.Add(lootid);
                    }
                }
            }

            foreach (var id in lootIdSetUsed)
            {
                lootIdSet.Remove(id);
            }

            // output error for any still listed (not referenced from appropriate table) ids
            Skinning.ReportUnusedIds(lootIdSet);

            if (count != 0)
            {
                Log.outInfo(LogFilter.ServerLoading, "Loaded {0} skinning loot templates in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
            }
            else
            {
                Log.outInfo(LogFilter.ServerLoading, "Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty");
            }
        }