/// <summary> /// 播放受击颜色表现 /// </summary> public override void PlayEffectColor(SkinEffectColor effectColor, float duration) { if (m_bPlayEffectColor) { return; } m_bPlayEffectColor = true; m_bPlayEffectCounter = 0f; m_fPlayEffectDuration = duration; switch (effectColor) { case SkinEffectColor.BeHit: SetBeHitBlinkColor(); break; } }
/// <summary> /// 播放效果颜色 /// </summary> public virtual void PlayEffectColor(SkinEffectColor effectColor, float duration) { }