public static void useWSmart(Skillshot skillShot) { //try doge with E if cant windWall var delay = MenuManager.DogeMenu["smartWD"].Cast<Slider>().CurrentValue; if (skillShot.IsAboutToHit(delay, Variables._Player)) { if (!Program.W.IsReady() || skillShot.SpellData.Type == SkillShotType.SkillshotRing) return; var sd = SpellDatabase.GetByMissileName(skillShot.SpellData.MissileSpellName); if (sd == null) return; //If enabled if (!Variables.EvadeSpellEnabled(sd.MenuItemName)) return; //if only dangerous if (MenuManager.DogeMenu["wwDanger"].Cast<CheckBox>().CurrentValue && !Variables.skillShotIsDangerous(sd.MenuItemName)) return; Variables._Player.Spellbook.CastSpell(SpellSlot.W, skillShot.Start.To3D(), skillShot.End.To3D()); } }
public static void useEtoSafe(Skillshot skillShot) { if (!Program.E.IsReady()) return; float closest = float.MaxValue; Obj_AI_Base closestTarg = null; float currentDashSpeed = 700 + Variables._Player.MoveSpeed; foreach ( Obj_AI_Base enemy in ObjectManager.Get<Obj_AI_Base>() .Where( ob => ob.NetworkId != skillShot.Unit.NetworkId && Variables.enemyIsJumpable(ob) && ob.Distance(Variables._Player) < Program.E.Range) .OrderBy(ene => ene.Distance(Game.CursorPos, true))) { var pPos = Variables._Player.Position.To2D(); Vector2 posAfterE = Variables.V2E(Variables._Player.Position, enemy.Position, 475); Vector2 dashDir = (posAfterE - Variables._Player.Position.To2D()).Normalized(); if (isSafePoint(posAfterE).IsSafe && Variables.wontHitOnDash(skillShot, enemy, skillShot, dashDir) /*&& skillShot.IsSafePath(new List<Vector2>() { posAfterE }, 0, (int)currentDashSpeed, 0).IsSafe*/) { float curDist = Vector2.DistanceSquared(Game.CursorPos.To2D(), posAfterE); if (curDist < closest) { closestTarg = enemy; closest = curDist; } } } if (closestTarg != null) useENormal(closestTarg); }
public static void EvadeSkillShot(Skillshot sShot) { var sd = SpellDatabase.GetByMissileName(sShot.SpellData.MissileSpellName); if (LxOrbwalker.CurrentMode == LxOrbwalker.Mode.Combo && (MasterSharp.SkillShotMustBeEvaded(sd.MenuItemName) || MasterSharp.SkillShotMustBeEvadedW(sd.MenuItemName))) { var spellDamage = (float) sShot.Unit.GetSpellDamage(Player, sd.SpellName); var willKill = Player.Health <= spellDamage; if (Q.IsReady() && JumpEnesAround() != 0 && (MasterSharp.SkillShotMustBeEvaded(sd.MenuItemName)) || willKill) { UseQonBest(); } else if ((!Q.IsReady(150) || !MasterSharp.SkillShotMustBeEvaded(sd.MenuItemName)) && W.IsReady() && (MasterSharp.SkillShotMustBeEvadedW(sd.MenuItemName))) { LxOrbwalker.CantMoveTill = Environment.TickCount + 500; W.Cast(); } } if (LxOrbwalker.CurrentMode != LxOrbwalker.Mode.None && (MasterSharp.SkillShotMustBeEvadedAllways(sd.MenuItemName) || MasterSharp.SkillShotMustBeEvadedWAllways(sd.MenuItemName))) { var spellDamage = (float) sShot.Unit.GetSpellDamage(Player, sd.SpellName); var willKill = Player.Health <= spellDamage; if (Q.IsReady() && JumpEnesAround() != 0 && (MasterSharp.SkillShotMustBeEvadedAllways(sd.MenuItemName) || willKill)) { UseQonBest(); } else if ((!Q.IsReady() || !MasterSharp.SkillShotMustBeEvadedAllways(sd.MenuItemName)) && W.IsReady() && (MasterSharp.SkillShotMustBeEvadedWAllways(sd.MenuItemName) || willKill)) { LxOrbwalker.CantMoveTill = Environment.TickCount + 500; W.Cast(); } } }
public static void DeleteMissile(Skillshot skillshot, MissileClient missile) { if (skillshot.SpellData.SpellName == "VelkozQ") { var spellData = SpellDatabase.GetByName("VelkozQSplit"); var direction = skillshot.Direction.Perpendicular(); if (Variables.EvadeDetectedSkillshots.Count(s => s.SpellData.SpellName == "VelkozQSplit") == 0) { for (var i = -1; i <= 1; i = i + 2) { var skillshotToAdd = new Skillshot( DetectionType.ProcessSpell, spellData, Environment.TickCount, missile.Position.To2D(), missile.Position.To2D() + i * direction * spellData.Range, skillshot.Unit); Variables.EvadeDetectedSkillshots.Add(skillshotToAdd); } } } }
public static void DetectSkillshot(Skillshot skillshot) { //Check if the skillshot is already added. var alreadyAdded = false; foreach (var item in Variables.EvadeDetectedSkillshots) { if (item.SpellData.SpellName == skillshot.SpellData.SpellName && (item.Unit.NetworkId == skillshot.Unit.NetworkId && (skillshot.Direction).AngleBetween(item.Direction) < 5 && (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0))) { alreadyAdded = true; } } //Check if the skillshot is from an ally. if (skillshot.Unit.Team == ObjectManager.Player.Team) { return; } //Check if the skillshot is too far away. if (skillshot.Start.Distance(ObjectManager.Player.ServerPosition.To2D()) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } //Add the skillshot to the detected skillshot list. if (!alreadyAdded) { //Multiple skillshots like twisted fate Q. if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); Variables.EvadeDetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); Variables.EvadeDetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { const int angle = 60; const int fraction = -angle / 2; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated( fraction * (float)Math.PI / 180); var edge2 = edge1.Rotated(angle * (float)Math.PI / 180); foreach (var minion in ObjectManager.Get<Obj_AI_Minion>()) { var v = minion.ServerPosition.To2D() - skillshot.Unit.ServerPosition.To2D(); if (minion.Name == "Seed" && edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 && minion.Distance(skillshot.Unit) < 800 && (minion.Team != ObjectManager.Player.Team)) { var start = minion.ServerPosition.To2D(); var end = skillshot.Unit.ServerPosition.To2D() .Extend( minion.ServerPosition.To2D(), skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); Variables.EvadeDetectedSkillshots.Add(skillshotToAdd); } } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 400; var end = skillshot.End + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); Variables.EvadeDetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit); Variables.EvadeDetectedSkillshots.Add(bounce1); Variables.EvadeDetectedSkillshots.Add(bounce2); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } } if (skillshot.SpellData.SpellName == "OriannasQ") { var endCSpellData = SpellDatabase.GetByName("OriannaQend"); var skillshotToAdd = new Skillshot( skillshot.DetectionType, endCSpellData, skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); Variables.EvadeDetectedSkillshots.Add(skillshotToAdd); } //Dont allow fow detection. if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } Variables.EvadeDetectedSkillshots.Add(skillshot); } }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List<DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: if (!Config.Menu.Item("MinionCollision").GetValue<bool>()) { break; } foreach (var minion in MinionManager.GetMinions( from.To3D(), 1200, MinionTypes.All, skillshot.Unit.Team == ObjectManager.Player.Team ? MinionTeam.NotAlly : MinionTeam.NotAllyForEnemy)) { var pred = FastPrediction( from, minion, Math.Max(0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w, }); } } break; case CollisionObjectTypes.Champions: if (!Config.Menu.Item("HeroCollision").GetValue<bool>()) { break; } foreach (var hero in ObjectManager.Get<Obj_AI_Hero>() .Where( h => (h.IsValidTarget(1200, false) && h.Team == ObjectManager.Player.Team && !h.IsMe))) { var pred = FastPrediction( from, hero, Math.Max(0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + 30 - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w, }); } } break; case CollisionObjectTypes.YasuoWall: if (!Config.Menu.Item("YasuoCollision").GetValue<bool>()) { break; } if ( !ObjectManager.Get<Obj_AI_Hero>() .Any( hero => hero.IsValidTarget(float.MaxValue, false) && hero.Team == ObjectManager.Player.Team && hero.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach (var gameObject in ObjectManager.Get<GameObject>()) { if (gameObject.IsValid && System.Text.RegularExpressions.Regex.IsMatch( gameObject.Name, "_w_windwall.\\.troy", System.Text.RegularExpressions.RegexOptions.IgnoreCase)) { wall = gameObject; } } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = (300 + 50 * Convert.ToInt32(level)); var wallDirection = (wall.Position.To2D() - YasuoWallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position.To2D() + wallWidth / 2 * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersection = new Vector2(); var intersections = new List<Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0]; var collisionT = Utils.TickCount + Math.Max( 0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)) + 100 + (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed; if (collisionT - WallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return intersection; } } break; } } Vector2 result; if (collisions.Count > 0) { result = collisions.OrderBy(c => c.Distance).ToList()[0].Position; } else { result = new Vector2(); } return result; }
private static void OnDetectSkillshot(Skillshot skillshot) { if (skillshot.Unit.Team == Program.Player.Team) { return; } var alreadyAdded = DetectedSkillshots.Where( i => i.SpellData.SpellName == skillshot.SpellData.SpellName && i.Unit.Compare(skillshot.Unit)) .Any( i => i.Direction.AngleBetween(skillshot.Direction) < 5 && (i.Start.Distance(skillshot.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0)); if (skillshot.Start.Distance(PlayerPosition) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates) { return; } if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.LSRotated(skillshot.SpellData.MultipleAngle * i); DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit)); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.SpellName == "SionR") { skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).LSNormalized(); var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End); DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit)); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit)); return; } if (skillshot.SpellData.SpellName == "TaricE") { var source = skillshot.Unit as AIHeroClient; if (source != null && source.ChampionName == "Taric") { var target = GameObjects.Heroes.FirstOrDefault( h => h.Team == source.Team && h.HasBuff("taricwleashactive")); if (target != null) { var start = target.ServerPosition.ToVector2(); var direction = (skillshot.OriginalEnd - start).LSNormalized(); var end = start + direction * skillshot.SpellData.Range; DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, target) { OriginalEnd = skillshot.OriginalEnd }); } } } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { const int Angle = 60; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.ToVector2()).LSRotated( -Angle / 2f * (float)Math.PI / 180); var edge2 = edge1.LSRotated(Angle * (float)Math.PI / 180); var positions = new List<Vector2>(); var explodingQ = DetectedSkillshots.FirstOrDefault(s => s.SpellData.SpellName == "SyndraQ"); if (explodingQ != null) { positions.Add(explodingQ.End); } positions.AddRange( GameObjects.EnemyMinions.Where(i => !i.IsDead && i.Name == "Seed") .Select(minion => minion.ServerPosition.ToVector2())); foreach (var pos in positions.Where(i => skillshot.Unit.Distance(i) < 800)) { var v = pos - skillshot.Unit.ServerPosition.ToVector2(); if (edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0) { var start = pos; var end = skillshot.Unit.ServerPosition.ToVector2() .Extend(pos, skillshot.Unit.Distance(pos) > 200 ? 1300 : 1000); DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick + (int)(150 + skillshot.Unit.Distance(pos) / 2.5), start, end, skillshot.Unit)); } } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 400; var end = skillshot.End + skillshot.Direction.Perpendicular() * 400; DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit)); return; } if (skillshot.SpellData.SpellName == "DianaArc") { DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit)); } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit)); DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit)); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = new Vector2(); foreach (var s in DetectedSkillshots.Where(i => i.SpellData.Slot == SpellSlot.E)) { if (!s.Unit.Compare(skillshot.Unit)) { continue; } var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(s.End)) { endPos = s.End; } break; } foreach (var m in ObjectManager.Get<Obj_AI_Minion>().Where(i => i.CharData.BaseSkinName == "jarvanivstandard")) { if (m.Team != skillshot.Unit.Team) { continue; } var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(m.Position.ToVector2())) { endPos = m.Position.ToVector2(); } break; } if (endPos.IsValid()) { skillshot = new Skillshot( DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Variables.TickCount, skillshot.Start, endPos, skillshot.Unit); skillshot.End = endPos + 200 * (endPos - skillshot.Start).LSNormalized(); skillshot.Direction = (skillshot.End - skillshot.Start).LSNormalized(); } } } if (skillshot.SpellData.SpellName == "OriannasQ") { DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit, skillshot.DetectionType == DetectionType.RecvPacket && skillshot.Missile != null ? skillshot.Missile : null)); } if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } DetectedSkillshots.Add(skillshot); }
private static void OnDetectSkillshot(Skillshot skillshot) { //Check if the skillshot is already added. var alreadyAdded = false; if (Config.Menu.Item("DisableFow").GetValue<bool>() && !skillshot.Unit.IsVisible) { return; } foreach (var item in DetectedSkillshots) { if (item.SpellData.SpellName == skillshot.SpellData.SpellName && (item.Unit.NetworkId == skillshot.Unit.NetworkId && (skillshot.Direction).AngleBetween(item.Direction) < 5 && (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0))) { alreadyAdded = true; } } //Check if the skillshot is from an ally. if (skillshot.Unit.Team == ObjectManager.Player.Team && !Config.TestOnAllies) { return; } //Check if the skillshot is too far away. if (skillshot.Start.Distance(ObjectManager.Player.ServerPosition.To2D()) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } //Add the skillshot to the detected skillshot list. if (!alreadyAdded || skillshot.SpellData.DontCheckForDuplicates) { //Multiple skillshots like twisted fate Q. if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int) skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.SpellName == "SionR") { skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).Normalized(); var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { var angle = 60; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated( -angle / 2 * (float) Math.PI / 180); var edge2 = edge1.Rotated(angle * (float) Math.PI / 180); foreach (var skillshotToAdd in from minion in ObjectManager.Get<Obj_AI_Minion>() let v = minion.ServerPosition.To2D() - skillshot.Unit.ServerPosition.To2D() where minion.Name == "Seed" && edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 && minion.Distance(skillshot.Unit) < 800 && (minion.Team != ObjectManager.Player.Team || Config.TestOnAllies) let start = LeagueSharp.Common.Geometry.To2D((Vector3) minion.ServerPosition) let end = skillshot.Unit.ServerPosition.To2D() .Extend( LeagueSharp.Common.Geometry.To2D((Vector3) minion.ServerPosition), skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000) select new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit)) { DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 400; var end = skillshot.End + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int) (skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int) (bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit); DetectedSkillshots.Add(bounce1); DetectedSkillshots.Add(bounce2); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int) (1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = new Vector2(); foreach (var s in DetectedSkillshots) { if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(s.End)) { endPos = s.End; } break; } } foreach (var m in ObjectManager.Get<Obj_AI_Minion>()) { if (m.CharData.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(m.Position.To2D())) { endPos = m.Position.To2D(); } break; } } if (endPos.IsValid()) { skillshot = new Skillshot(DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Utils.TickCount, skillshot.Start, endPos, skillshot.Unit); skillshot.End = endPos + 200 * (endPos - skillshot.Start).Normalized(); skillshot.Direction = (skillshot.End - skillshot.Start).Normalized(); } } } if (skillshot.SpellData.SpellName == "OriannasQ") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } //Dont allow fow detection. if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } #if DEBUG Console.WriteLine(Utils.TickCount + "Adding new skillshot: " + skillshot.SpellData.SpellName); #endif DetectedSkillshots.Add(skillshot); } }
private static void Evade_OnDetectSkillshot(Skillshot skillshot) { //Check if the skillshot is already added. var alreadyAdded = false; foreach (var item in Yasuo.EvadeDetectedSkillshots) { if (item.SpellData.SpellName == skillshot.SpellData.SpellName && (item.Unit.NetworkId == skillshot.Unit.NetworkId && (skillshot.Direction).AngleBetween(item.Direction) < 5 && (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0))) { alreadyAdded = true; } } //Check if the skillshot is from an ally. if (skillshot.Unit.Team == ObjectManager.Player.Team) { return; } //Check if the skillshot is too far away. if (skillshot.Start.Distance(ObjectManager.Player.ServerPosition.To2D()) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } //Add the skillshot to the detected skillshot list. if (!alreadyAdded) { //Multiple skillshots like twisted fate Q. if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); Yasuo.EvadeDetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); Yasuo.EvadeDetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { const int angle = 60; const int fraction = -angle / 2; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated( fraction * (float)Math.PI / 180); var edge2 = edge1.Rotated(angle * (float)Math.PI / 180); foreach (var minion in ObjectManager.Get <Obj_AI_Minion>()) { var v = minion.ServerPosition.To2D() - skillshot.Unit.ServerPosition.To2D(); if (minion.Name == "Seed" && edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 && minion.Distance3D(skillshot.Unit) < 800 && (minion.Team != ObjectManager.Player.Team)) { var start = minion.ServerPosition.To2D(); var end = skillshot.Unit.ServerPosition.To2D() .Extend( minion.ServerPosition.To2D(), skillshot.Unit.Distance3D(minion) > 200 ? 1300 : 1000); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); Yasuo.EvadeDetectedSkillshots.Add(skillshotToAdd); } } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 400; var end = skillshot.End + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); Yasuo.EvadeDetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit); Yasuo.EvadeDetectedSkillshots.Add(bounce1); Yasuo.EvadeDetectedSkillshots.Add(bounce2); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } } if (skillshot.SpellData.SpellName == "OriannasQ") { var endCSpellData = SpellDatabase.GetByName("OriannaQend"); var skillshotToAdd = new Skillshot( skillshot.DetectionType, endCSpellData, skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); Yasuo.EvadeDetectedSkillshots.Add(skillshotToAdd); } //Dont allow fow detection. if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } Yasuo.EvadeDetectedSkillshots.Add(skillshot); } }
public static void Init() { Config.CreateMenu(Program.MainMenu); Collision.Init(); Game.OnUpdate += args => { DetectedSkillshots.RemoveAll(i => !i.IsActive); DetectedSkillshots.ForEach(i => i.OnUpdate()); if (!Program.MainMenu["Evade"]["Enabled"].GetValue<MenuKeyBind>().Active) { return; } if (ObjectManager.Player.IsDead) { return; } if (ObjectManager.Player.IsCastingInterruptableSpell(true)) { return; } if (ObjectManager.Player.HasBuffOfType(BuffType.SpellShield) || ObjectManager.Player.HasBuffOfType(BuffType.SpellImmunity)) { return; } Evading?.Invoke(ObjectManager.Player); var currentPath = ObjectManager.Player.GetWaypoints(); var safePoint = IsSafePoint(PlayerPosition); var safePath = IsSafePath(currentPath, 100); if (!safePath.IsSafe && !safePoint.IsSafe) { TryEvading?.Invoke(safePoint.SkillshotList, Game.CursorPos.ToVector2()); } }; SkillshotDetector.OnDetectSkillshot += OnDetectSkillshot; SkillshotDetector.OnDeleteSkillshot += (skillshot, missile) => { if (skillshot.SpellData.SpellName == "VelkozQ") { var spellData = SpellDatabase.GetByName("VelkozQSplit"); var direction = skillshot.Direction.Perpendicular(); if (DetectedSkillshots.Count(i => i.SpellData.SpellName == "VelkozQSplit") == 0) { for (var i = -1; i <= 1; i = i + 2) { var skillshotToAdd = new Skillshot( DetectionType.ProcessSpell, spellData, Variables.TickCount, missile.Position.ToVector2(), missile.Position.ToVector2() + i * direction * spellData.Range, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } } } }; Drawing.OnDraw += args => { if (Program.MainMenu["Evade"]["Draw"]["Status"]) { var active = Program.MainMenu["Evade"]["Enabled"].GetValue<MenuKeyBind>().Active; var text = $"Evade Skillshot: {(active ? (Program.MainMenu["Evade"]["OnlyDangerous"].GetValue<MenuKeyBind>().Active ? "Dangerous" : "On") : "Off")}"; var pos = Drawing.WorldToScreen(ObjectManager.Player.Position); Drawing.DrawText( pos.X - (float)Drawing.GetTextExtent(text).Width / 2, pos.Y + 40, active ? (Program.MainMenu["Evade"]["OnlyDangerous"].GetValue<MenuKeyBind>().Active ? Color.Yellow : Color.White) : Color.Gray, text); } if (Program.MainMenu["Evade"]["Draw"]["Skillshot"]) { DetectedSkillshots.ForEach( i => i.Draw( i.Enable && Program.MainMenu["Evade"]["Enabled"].GetValue<MenuKeyBind>().Active ? Color.White : Color.Red, Color.LimeGreen)); } }; }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List<DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.Minions)) { var minions = new List<Obj_AI_Minion>(); minions.AddRange(GameObjects.Jungle.Where(i => i.IsValidTarget(1200, true, from.ToVector3()))); minions.AddRange( GameObjects.Minions.Where( i => i.IsValidTarget(1200, false, @from.ToVector3()) && (skillshot.Unit.Team == ObjectManager.Player.Team ? i.Team != ObjectManager.Player.Team : i.Team == ObjectManager.Player.Team) && (i.IsMinion() || i.IsPet()))); collisions.AddRange( from minion in minions let pred = FastPrediction( @from, minion, Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0) - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionableObjects.Minions, Distance = pos.Distance(@from), Diff = w }); } if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.Heroes)) { collisions.AddRange( from hero in GameObjects.AllyHeroes.Where(i => i.IsValidTarget(1200, false) && !i.IsMe) let pred = FastPrediction( @from, hero, Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionableObjects.Heroes, Distance = pos.Distance(@from), Diff = w }); } if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.YasuoWall) && GameObjects.AllyHeroes.Any(i => i.ChampionName == "Yasuo")) { var wall = GameObjects.AllGameObjects.FirstOrDefault( i => i.IsValid && Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase)); if (wall != null) { var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = 300 + 50 * Convert.ToInt32(level); var wallDirection = (wall.Position.ToVector2() - wallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position.ToVector2() + wallWidth / 2f * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersections = new List<Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], @from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { var intersection = intersections.OrderBy(item => item.Distance(@from)).ToList()[0]; var collisionT = Variables.TickCount + Math.Max( 0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)) + 100 + 1000 * intersection.Distance(@from) / skillshot.SpellData.MissileSpeed; if (collisionT - wallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return intersection; } } } } return collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).First().Position : new Vector2(); }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List <DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SkillshotData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: foreach (var minion in MinionManager.GetMinions( from.To3D(), 1200, MinionTypes.All, skillshot.Caster.Team == ObjectManager.Player.Team ? MinionTeam.NotAlly : MinionTeam.NotAllyForEnemy)) { var pred = FastPrediction( from, minion, Math.Max(0, skillshot.SkillshotData.Delay - (Environment.TickCount - skillshot.StartTick)), skillshot.SkillshotData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SkillshotData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.Distance(from, skillshot.EndPosition, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.EndPosition, skillshot.StartPosition).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w, }); } } break; case CollisionObjectTypes.Champions: foreach (var hero in ObjectManager.Get <Obj_AI_Hero>() .Where( h => (h.IsValidTarget(1200, false) && h.Team == ObjectManager.Player.Team && !h.IsMe || h.Team != ObjectManager.Player.Team))) { var pred = FastPrediction( from, hero, Math.Max(0, skillshot.SkillshotData.Delay - (Environment.TickCount - skillshot.StartTick)), skillshot.SkillshotData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SkillshotData.RawRadius + 30 - pos.Distance(from, skillshot.EndPosition, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.EndPosition, skillshot.StartPosition).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w, }); } } break; case CollisionObjectTypes.YasuoWall: if ( !ObjectManager.Get <Obj_AI_Hero>() .Any( hero => hero.IsValidTarget(float.MaxValue, false) && hero.Team == ObjectManager.Player.Team && hero.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach (var gameObject in ObjectManager.Get <GameObject>()) { if (gameObject.IsValid && Regex.IsMatch( gameObject.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase)) { wall = gameObject; } } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = (300 + 50 * Convert.ToInt32(level)); var wallDirection = (wall.Position.To2D() - _yasuoWallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position.To2D() + wallWidth / 2 * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new SkillshotGeometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersection = new Vector2(); var intersections = new List <Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.EndPosition); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0]; var collisionT = Environment.TickCount + Math.Max( 0, skillshot.SkillshotData.Delay - (Environment.TickCount - skillshot.StartTick)) + 100 + (1000 * intersection.Distance(from)) / skillshot.SkillshotData.MissileSpeed; if (collisionT - _wallCastT < 4000) { if (skillshot.SkillshotData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return(intersection); } } break; } } Vector2 result; if (collisions.Count > 0) { result = collisions.OrderBy(c => c.Distance).ToList()[0].Position; } else { result = new Vector2(); } return(result); }
private static void OnDetectSkillshot(Skillshot skillshot) { try { //Check if the skillshot is already added. var alreadyAdded = false; // Integration disabled if (!Menu.Item("SkillshotsActive").GetValue <bool>()) { return; } foreach (var item in DetectedSkillshots) { if (item.SpellData.SpellName == skillshot.SpellData.SpellName && (item.Unit.NetworkId == skillshot.Unit.NetworkId && (skillshot.Direction).AngleBetween(item.Direction) < 5 && (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0))) { alreadyAdded = true; } } //Check if the skillshot is from an ally. if (skillshot.Unit.IsAlly) { return; } //Check if the skillshot is too far away. if (skillshot.Start.Distance(ObjectManager.Player.ServerPosition.To2D()) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } //Add the skillshot to the detected skillshot list. if (!alreadyAdded) { //Multiple skillshots like twisted fate Q. if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).Normalized(); var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { var angle = 60; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated( -angle / 2 * (float)Math.PI / 180); var edge2 = edge1.Rotated(angle * (float)Math.PI / 180); foreach (var minion in ObjectManager.Get <Obj_AI_Minion>()) { var v = minion.ServerPosition.To2D() - skillshot.Unit.ServerPosition.To2D(); if (minion.Name == "Seed" && edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 && minion.Distance(skillshot.Unit, false) < 800 && (minion.Team != ObjectManager.Player.Team)) { var start = minion.ServerPosition.To2D(); var end = skillshot.Unit.ServerPosition.To2D() .Extend( minion.ServerPosition.To2D(), skillshot.Unit.Distance(minion, false) > 200 ? 1300 : 1000); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 400; var end = skillshot.End + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit); DetectedSkillshots.Add(bounce1); DetectedSkillshots.Add(bounce2); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int) (1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = new Vector2(); foreach (var s in DetectedSkillshots) { if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E) { endPos = s.End; } } foreach (var m in ObjectManager.Get <Obj_AI_Minion>()) { if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team && skillshot.IsDanger(m.Position.To2D())) { endPos = m.Position.To2D(); } } if (!endPos.IsValid()) { return; } skillshot.End = endPos + 200 * (endPos - skillshot.Start).Normalized(); skillshot.Direction = (skillshot.End - skillshot.Start).Normalized(); } } if (skillshot.SpellData.SpellName == "OriannasQ") { var endCSpellData = SpellDatabase.GetByName("OriannaQend"); var skillshotToAdd = new Skillshot( skillshot.DetectionType, endCSpellData, skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } //Dont allow fow detection. if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } DetectedSkillshots.Add(skillshot); } } catch (Exception e) { Console.WriteLine(e); } }
private static void SkillshotDetector_OnDeleteMissile(Skillshot skillshot, Obj_SpellMissile missile) { if (skillshot.SpellData.SpellName != "VelkozQ") { return; } var spellData = SpellDatabase.GetByName("VelkozQSplit"); var direction = skillshot.Direction.Perpendicular(); if (DetectedSkillshots.Count(s => s.SpellData.SpellName == "VelkozQSplit") != 0) { return; } for (var i = -1; i <= 1; i = i + 2) { var skillshotToAdd = new Skillshot( DetectionType.ProcessSpell, spellData, Environment.TickCount, missile.Position.To2D(), missile.Position.To2D() + i*direction*spellData.Range, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } }
private static void Obj_AI_Base_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe) { foreach (var o in SkillshotDatabase.Spells.Where(x => x.SpellName == args.SData.Name)) { foreach (var i in Damage.Spells .Where(d => d.Key == o.ChampionName) .SelectMany(item => item.Value).Where(i => i.Slot == (SpellSlot)o.Slot)) { if (i.DamageType == Damage.DamageType.Physical) { CanManamune = true; } } } foreach (var o in TargetSpellDatabase.Spells.Where(x => x.Name == args.SData.Name.ToLower())) { foreach (var i in Damage.Spells.Where(d => d.Key == o.ChampionName) .SelectMany(item => item.Value).Where(i => i.Slot == (SpellSlot)o.Spellslot)) { if (i.DamageType == Damage.DamageType.Physical) { CanManamune = true; } } } if (Me.GetSpellSlot(args.SData.Name) == SpellSlot.Unknown && (Origin.Item("usecombo").GetValue <KeyBind>().Active || args.Target.Type == Me.Type)) { CanManamune = true; } else { Utility.DelayAction.Add(400, () => CanManamune = false); } } Attacker = null; if (sender.Type == GameObjectType.obj_AI_Hero && sender.IsEnemy) { var heroSender = ObjectManager.Get <Obj_AI_Hero>().First(x => x.NetworkId == sender.NetworkId); if (heroSender.GetSpellSlot(args.SData.Name) == SpellSlot.Unknown && args.Target.Type == Me.Type) { Danger = false; Dangercc = false; DangerUlt = false; AggroTarget = ObjectManager.GetUnitByNetworkId <Obj_AI_Hero>(args.Target.NetworkId); IncomeDamage = (float)heroSender.GetAutoAttackDamage(AggroTarget); Logger(LogType.Damage, heroSender.SkinName + " hit (AA) " + AggroTarget.SkinName + " for: " + IncomeDamage); } Attacker = heroSender; foreach (var o in TargetSpellDatabase.Spells.Where(x => x.Name == args.SData.Name.ToLower())) { Stealth = o.Stealth; if (o.Type == SpellType.Skillshot) { continue; } if (o.Type == SpellType.Self) { Utility.DelayAction.Add((int)(o.Delay), delegate { var vulnerableTarget = ObjectManager.Get <Obj_AI_Hero>().OrderBy(x => x.Distance(heroSender.ServerPosition)) .FirstOrDefault(x => x.IsAlly); if (vulnerableTarget != null && vulnerableTarget.Distance(heroSender.ServerPosition, true) <= o.Range * o.Range) { AggroTarget = vulnerableTarget; IncomeDamage = (float)heroSender.GetSpellDamage(AggroTarget, (SpellSlot)o.Spellslot); if (o.Wait) { return; } Spell = true; Danger = Origin.Item(o.Name.ToLower() + "ccc").GetValue <bool>(); DangerUlt = Origin.Item(o.Name.ToLower() + "ccc").GetValue <bool>() && o.Spellslot.ToString() == "R"; Dangercc = o.CcType != CcType.No && o.Type != SpellType.AutoAttack && Origin.Item(o.Name.ToLower() + "ccc").GetValue <bool>(); Logger(LogType.Damage, "Danger (Self: " + o.Spellslot + "): " + Danger); Logger(LogType.Damage, heroSender.SkinName + " hit (Self: " + o.Spellslot + ") " + AggroTarget.SkinName + " for: " + IncomeDamage); } }); } if (o.Type == SpellType.Targeted && args.Target.Type == Me.Type) { Utility.DelayAction.Add((int)(o.Delay), delegate { AggroTarget = ObjectManager.GetUnitByNetworkId <Obj_AI_Hero>(args.Target.NetworkId); IncomeDamage = (float)heroSender.GetSpellDamage(AggroTarget, (SpellSlot)o.Spellslot); Logger(LogType.Damage, "Dangerous (Targetd: " + o.Spellslot + "): " + Danger); Logger(LogType.Damage, heroSender.SkinName + " hit (Targeted: " + o.Spellslot + ") " + AggroTarget.SkinName + " for: " + IncomeDamage); if (o.Wait) { return; } Spell = true; Danger = Origin.Item(o.Name.ToLower() + "ccc").GetValue <bool>(); DangerUlt = Origin.Item(o.Name.ToLower() + "ccc").GetValue <bool>() && o.Spellslot.ToString() == "R"; Dangercc = o.CcType != CcType.No && o.Type != SpellType.AutoAttack; }); } } foreach (var o in SkillshotDatabase.Spells.Where(x => x.SpellName == args.SData.Name)) { var skillData = new SkillshotData(o.ChampionName, o.SpellName, o.Slot, o.Type, o.Delay, o.Range, o.Radius, o.MissileSpeed, o.AddHitbox, o.FixedRange, o.DangerValue); var endPosition = args.Start.To2D() + o.Range * (args.End.To2D() - heroSender.ServerPosition.To2D()).Normalized(); var skillShot = new Skillshot(DetectionType.ProcessSpell, skillData, Environment.TickCount, heroSender.ServerPosition.To2D(), endPosition, heroSender); var castTime = (o.DontAddExtraDuration ? 0 : o.ExtraDuration) + o.Delay + (int)(1000 * heroSender.Distance(Friendly().ServerPosition) / o.MissileSpeed) - (Environment.TickCount - skillShot.StartTick); var vulnerableTarget = ObjectManager.Get <Obj_AI_Hero>() .FirstOrDefault(x => !skillShot.IsSafe(x.ServerPosition.To2D()) && x.IsAlly); if (vulnerableTarget != null && vulnerableTarget.Distance(heroSender.ServerPosition, true) <= o.Range * o.Range) { Utility.DelayAction.Add(castTime - 400, delegate { AggroTarget = vulnerableTarget; IncomeDamage = (float)heroSender.GetSpellDamage(AggroTarget, (SpellSlot)skillShot.SkillshotData.Slot); Spell = true; Danger = Origin.Item(o.SpellName.ToLower() + "ccc").GetValue <bool>(); DangerUlt = Origin.Item(o.SpellName.ToLower() + "ccc").GetValue <bool>() && o.Slot.ToString() == "R"; Logger(LogType.Damage, "Dangerous (Skillshot " + o.Slot + "): " + Danger); Logger(LogType.Damage, heroSender.SkinName + " may hit (SkillShot: " + o.Slot + ") " + AggroTarget.SkinName + " for: " + IncomeDamage); }); } } } if (sender.Type == GameObjectType.obj_AI_Minion && sender.IsEnemy) { if (args.Target.Type == Me.Type) { Danger = false; Dangercc = false; DangerUlt = false; AggroTarget = ObjectManager.GetUnitByNetworkId <Obj_AI_Hero>(args.Target.NetworkId); MinionDamage = (float)sender.CalcDamage(AggroTarget, Damage.DamageType.Physical, sender.BaseAttackDamage + sender.FlatPhysicalDamageMod); } } if (sender.Type == GameObjectType.obj_AI_Turret && sender.IsEnemy) { if (args.Target.Type == Me.Type) { Danger = false; Dangercc = false; DangerUlt = false; if (sender.Distance(Friendly().ServerPosition, true) <= 900 * 900) { AggroTarget = ObjectManager.GetUnitByNetworkId <Obj_AI_Hero>(args.Target.NetworkId); IncomeDamage = (float)sender.CalcDamage(AggroTarget, Damage.DamageType.Physical, sender.BaseAttackDamage + sender.FlatPhysicalDamageMod); Logger(LogType.Damage, sender.Name + " (Turret Attack) " + AggroTarget.SkinName + " for: " + IncomeDamage); } } } }
private static void TriggerOnDetectSkillshot(DetectionType detectionType, SpellData spellData, int startT, Vector2 start, Vector2 end, Obj_AI_Base unit) { var skillshot = new Skillshot(detectionType, spellData, startT, start, end, unit); if (OnDetectSkillshot != null) { OnDetectSkillshot(skillshot); } }
private static void OnDetectSkillshot(Skillshot skillshot) { var alreadyAdded = false; foreach (var i in SkillshotDetector.DetectedSkillshots) { if (i.SpellData.SpellName == skillshot.SpellData.SpellName && i.Unit.NetworkId == skillshot.Unit.NetworkId && skillshot.Direction.AngleBetween(i.Direction) < 5 && (skillshot.Start.Distance(i.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0)) { alreadyAdded = true; } } if (skillshot.Unit.Team == ObjectManager.Player.Team) { return; } if (skillshot.Start.Distance(ObjectManager.Player.ServerPosition.To2D()) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates) { return; } if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { SkillshotDetector.DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i), skillshot.Unit)); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.SpellName == "SionR") { skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { SkillshotDetector.DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.Start + -(skillshot.End - skillshot.Start).Normalized() * skillshot.Start.Distance(skillshot.End), skillshot.Unit)); return; } if (skillshot.SpellData.Centered) { SkillshotDetector.DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start - skillshot.Direction * skillshot.SpellData.Range, skillshot.Start + skillshot.Direction * skillshot.SpellData.Range, skillshot.Unit)); return; } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { const int Angle = 60; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated( -Angle / 2f * (float)Math.PI / 180); var edge2 = edge1.Rotated(Angle * (float)Math.PI / 180); foreach (var skillshotToAdd in from minion in ObjectManager.Get <Obj_AI_Minion>() let v = (minion.ServerPosition - skillshot.Unit.ServerPosition).To2D( ) where minion.Name == "Seed" && edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 && minion.Distance(skillshot.Unit) < 800 && minion.Team != ObjectManager.Player.Team let start = minion.ServerPosition.To2D() let end = skillshot.Unit.ServerPosition.Extend( minion.ServerPosition, skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000) select new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit)) { SkillshotDetector.DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { SkillshotDetector.DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.End - skillshot.Perpendicular * 400, skillshot.End + skillshot.Perpendicular * 400, skillshot.Unit)); return; } if (skillshot.SpellData.SpellName == "DianaArc") { SkillshotDetector.DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit)); } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); SkillshotDetector.DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit)); SkillshotDetector.DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit)); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = new Vector2(); foreach (var s in SkillshotDetector.DetectedSkillshots) { if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafePoint(s.End)) { endPos = s.End; } break; } } foreach (var m in ObjectManager.Get <Obj_AI_Minion>()) { if (m.CharData.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafePoint(m.Position.To2D())) { endPos = m.Position.To2D(); } break; } } if (endPos.IsValid()) { skillshot = new Skillshot( DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), AkaLib.Evade.Extensions.GameTimeTickCount, skillshot.Start, endPos + 200 * (endPos - skillshot.Start).Normalized(), skillshot.Unit); } } } if (skillshot.SpellData.SpellName == "OriannasQ") { SkillshotDetector.DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit)); } if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } SkillshotDetector.DetectedSkillshots.Add(skillshot); }