Beispiel #1
0
        /// <summary>
        /// バトラー選択時
        /// </summary>
        private void BattlerSelectSubscribe()
        {
            _container.Add(BattlerSpriteModel.SkillSelectSubject.Subscribe(_ =>
            {
                _battlerSpriteView.DeActiveOutline();
            }));
            //全体選択時
            _container.Add(BattlerSpriteModel.AllSelectSubject.Subscribe(_ =>
            {
                var skill = SkillsDicionary.GetSkillById(_skillModel.SkillId);
                BattlerSpriteView.Sprites.ForEach(sprite =>
                {
                    var battler = BattlerDictionary.GetBattlerByUniqId(sprite.UniqId);
                    if ((skill.target == SkillConsts.ALL_ENEMY || skill.target == SkillConsts.RANDOM_ENEMY) && battler.battlerType == BattlerEnum.BattlerType.Enemy ||
                        (skill.target == SkillConsts.ALL_MEMBER || skill.target == SkillConsts.RANDOM_MEMBER) && battler.battlerType == BattlerEnum.BattlerType.Actor)
                    {
                        _battlerSpriteView.SelectOutline(sprite);
                    }
                });
            }));
            BattlerSpriteView.Sprites.ForEach(sprite =>
            {
                //ホバー時
                _container.Add(sprite.SpriteObject.OnMouseOverAsObservable().Subscribe(_ =>
                {
                    if (_skillModel.ActiveIndex != -1 && _battlerSpriteModel.HoverUniqId != sprite.UniqId)
                    {
                        var skill = SkillsDicionary.GetSkillById(_skillModel.SkillId);
                        if (SkillsDicionary.IsSingle(skill))
                        {
                            _battlerSpriteModel.HoverUniqId = sprite.UniqId;
                            var targetBattler = BattlerDictionary.GetBattlerByUniqId(sprite.UniqId);
                            _battlerSpriteView.DeSelectOutlineByBattlerType(targetBattler.battlerType);
                            if (BattleDictionary.IsAppropriate(skill.skillId, _battleModel.ActiveUniqId, sprite.UniqId))
                            {
                                _battlerSpriteView.SelectOutline(sprite);
                            }
                        }
                    }
                }));
                //ターゲット選択時の処理、選択したスキルが発動する
                _container.Add(sprite.SpriteObject.OnMouseUpAsButtonAsObservable().Subscribe(_ =>
                {
                    if (_skillModel.ActiveIndex != -1)
                    {
                        _skillsView.SkillHide();
                        var skill = SkillsDicionary.GetSkillById(_skillModel.SkillId);
                        if (BattleDictionary.IsAppropriate(skill.skillId, _battleModel.ActiveUniqId, sprite.UniqId))
                        {
                            _skillModel.ActiveIndex = -1;

                            switch (skill.target)
                            {
                            case SkillConsts.MEMBER:
                            case SkillConsts.ENEMY:
                                _battlerSpriteView.DeSelectOutline(sprite);
                                _battlerSpriteModel.SelectUniqId = sprite.UniqId;
                                break;

                            case SkillConsts.ALL:
                            case SkillConsts.ALL_ENEMY:
                            case SkillConsts.ALL_MEMBER:
                            case SkillConsts.RANDOM_ENEMY:
                            case SkillConsts.RANDOM_MEMBER:
                                BattlerSpriteView.Sprites.ForEach(x =>
                                {
                                    _battlerSpriteView.DeSelectOutline(x);
                                });
                                break;
                            }

                            _battlerSpriteModel.SelectedSubject.OnNext(Unit.Default);
                        }
                    }
                }));
            });
        }