Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     SkillIter = SkillList[iterator];
     iterator++;
     Effect.SetActive(false);
     Current_State = Skill_State.Filling_State;
     SetSkillSlot();
     Banned      = false;
     CurrentTime = 3f;
 }
Beispiel #2
0
    void CheckState()
    {
        if (SkillCost >= SBattleManager.Instance.currentgage)
        {
            Effect.SetActive(true);
        }

        if (Current_State == Skill_State.Filling_State)
        {
            BanObject.fillAmount = (6f - CurrentTime) / 6f;
        }

        if (0 >= CurrentTime)
        {
            CurrentTime          = 0;
            Current_State        = Skill_State.Full_State;
            BanObject.fillAmount = 0;
        }
        else
        {
            CurrentTime -= Time.deltaTime;
        }
    }
Beispiel #3
0
 void InitCoolTime()
 {
     CurrentTime   = 6f;
     Current_State = Skill_State.Filling_State;
 }