Beispiel #1
0
    public static void SetArchivementClearPoint()
    {
        int[] setCheckTypes = { 7, 8, 9, 14, 15 };
        int   point         = 0;

        for (var j = 0; j < setCheckTypes.Length; j++)
        {
            List <Mission> currentMissions = userMissions.FindAll(x => !x.enable && !x.clear && x.clearType == setCheckTypes[j]);
            for (var i = 0; i < currentMissions.Count; i++)
            {
                if (currentMissions[i].missionType == 2)
                {
                    switch (currentMissions[i].clearType)
                    {
                    case 7:
                        point = User.level;
                        break;

                    case 8:
                        point = 0;
                        foreach (var hero in HeroSystem.GetUserHeros())
                        {
                            point += hero.level;
                        }
                        break;

                    case 9:
                        point = User.flatEnergyMaxLevel + User.flatEnergyChargingLevel + User.addMoneyLevel + User.addExpLevel + User.addAttackLevel + User.addDefenceLevel;
                        break;

                    case 14:
                        point = 0;
                        foreach (var skill in SkillSystem.GetPlayerSkillList())
                        {
                            point += SkillSystem.GetUserSkillLevel(skill.id);
                        }
                        break;

                    case 15:
                        point = 0;
                        foreach (var skill in SkillSystem.GetUserHerosSkills())
                        {
                            point += SkillSystem.GetUserSkillLevel(skill.id);
                        }
                        break;
                    }
                    currentMissions[i].point = point;
                    Debugging.Log(MissionSystem.GetMissionName(currentMissions[i].id) + " 의 포인트 > " + point);
                }
            }
        }
        Debugging.Log("업적 세팅타입 설정완료");
    }
Beispiel #2
0
    public void SetSkill()
    {
        Skill data = SkillSystem.GetSkill(skillId);

        skillType        = (SkillType)data.skillType;
        applyType        = (ApplyType)data.targetType;
        skillName        = data.name;
        skillDescription = data.description;
        skillLevel       = SkillSystem.GetUserSkillLevel(skillId);
        skillAbillity    = SkillSystem.GetUserSkillPower(skillId);
        skillDelayTime   = data.energy;
        skillImage       = SkillSystem.GetSkillImage(skillId);
        Debugging.Log(skillId + " 스킬 세팅완료");
    }
Beispiel #3
0
    public void RefreshHeroStatusEquipmentPanel()
    {
        //Status 정보
        if (heroStatusInfoPanel != null)
        {
            heroStatusInfoPanel.transform.GetChild(0).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusAttack(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(0) + ItemSystem.GetHeroEquipmentItemAttack(ref targetHeroData) + LabSystem.GetAddAttack(User.addAttackLevel));
            heroStatusInfoPanel.transform.GetChild(1).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusDefence(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(1) + ItemSystem.GetHeroEquipmentItemDefence(ref targetHeroData) + LabSystem.GetAddDefence(User.addDefenceLevel));
            heroStatusInfoPanel.transform.GetChild(2).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusMaxHp(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(2) + ItemSystem.GetHeroEquipmentItemHp(ref targetHeroData));
            heroStatusInfoPanel.transform.GetChild(3).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusCriticalPercent(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>%", AbilitySystem.GetAbilityStats(3) + ItemSystem.GetHeroEquipmentItemCritical(ref targetHeroData));
            heroStatusInfoPanel.transform.GetChild(4).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusAttackSpeed(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(4) + ItemSystem.GetHeroEquipmentItemAttackSpeed(ref targetHeroData));
            heroStatusInfoPanel.transform.GetChild(5).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusMoveSpeed(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(5) + ItemSystem.GetHeroEquipmentItemMoveSpeed(ref targetHeroData));
            heroStatusInfoPanel.transform.GetChild(6).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusKnockbackResist(ref targetHeroData).ToString("N1");
            heroStatusInfoPanel.transform.GetChild(7).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusSkillEnergy(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(6) + ItemSystem.GetHeroEquipmentItemSkillEnergy(ref targetHeroData));
        }

        if (heroStatPanel != null)
        {
            for (int i = 0; i < heroStatPanel.transform.childCount; i++)
            {
                if (heroStatPanel.transform.GetComponentInChildren <Button>() != null)
                {
                    heroStatPanel.transform.GetComponentInChildren <Button>().gameObject.SetActive(false);
                }
            }
            heroStatPanel.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = targetHeroData.strength.ToString();
            heroStatPanel.transform.GetChild(1).GetChild(0).GetComponent <Text>().text = targetHeroData.intelligent.ToString();
            heroStatPanel.transform.GetChild(2).GetChild(0).GetComponent <Text>().text = targetHeroData.physical.ToString();
            heroStatPanel.transform.GetChild(3).GetChild(0).GetComponent <Text>().text = targetHeroData.agility.ToString();
        }

        // Equipment 장비 정보
        if (heroEquimentItemSlots != null && heroEquimentItemSlots.transform.childCount > 0)
        {
            int[] equipmentItemsId = HeroSystem.GetHeroEquipmentItems(targetHeroData.id);
            for (int i = 0; i < equipmentItemsId.Length; i++)
            {
                if (equipmentItemsId[i] != 0)
                {
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(0).GetComponent <Image>().sprite             = ItemSystem.GetItemClassImage(equipmentItemsId[i], true);
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(0).GetChild(0).GetComponent <Image>().sprite = ItemSystem.GetItemImage(equipmentItemsId[i], true);
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(1).GetComponent <Image>().color = ItemColor.GetItemColor(ItemSystem.GetUserEquipmentItem(equipmentItemsId[i]).itemClass);
                }
                else
                {
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(0).GetComponent <Image>().sprite             = ItemSystem.GetItemNoneImage();
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(0).GetChild(0).GetComponent <Image>().sprite = ItemSystem.GetItemNoneImage();
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(1).GetComponent <Image>().color = ItemColor.D;
                }
                int buttonIndex = i;
                heroEquimentItemSlots.transform.GetChild(buttonIndex).GetComponent <Button>().onClick.RemoveAllListeners();
                heroEquimentItemSlots.transform.GetChild(buttonIndex).GetComponent <Button>().onClick.AddListener(delegate
                {
                    OnEquipmentItemClick(buttonIndex, equipmentItemsId[buttonIndex]);
                });
            }
        }

        // 스킬정보
        Skill heroSkill = SkillSystem.GetSkill(targetHeroData.skill);

        if (heroSkillSlot != null && heroSkill != null)
        {
            skillImage        = heroSkillSlot.transform.GetChild(0).GetChild(0).GetComponent <Image>();
            skillImage.sprite = SkillSystem.GetSkillImage(heroSkill.id);
            heroSkillSlot.transform.GetComponentInChildren <Text>().text = string.Format("<size='27'>{0} : {1}</size>\r\n<color='grey'>{2}</color>", LocalizationManager.GetText("SkillLevel"), SkillSystem.GetUserSkillLevel(heroSkill.id), SkillSystem.GetUserSkillDescription(heroSkill, targetHeroData));
            // 스킬강화버튼
            skillLevelUpButton = heroSkillSlot.GetComponentInChildren <Button>();
            int needMoney = SkillSystem.GetUserSkillLevelUpNeedCoin(heroSkill.id);
            skillLevelUpButton.transform.GetChild(0).GetComponentInChildren <Text>().text = Common.GetThousandCommaText(needMoney);

            if (Common.PaymentAbleCheck(ref User.coin, needMoney))
            {
                skillLevelUpButton.interactable = true;
            }
            else
            {
                skillLevelUpButton.interactable = false;
            }
            skillLevelUpButton.onClick.RemoveAllListeners();
            skillLevelUpButton.onClick.AddListener(delegate
            {
                OnSkillLevelUpClick(heroSkill.id, needMoney);
            });

            if (SkillSystem.isHeroSkillUpgradeAble(heroSkill.id, targetHeroData))
            {
                skillLevelUpButton.interactable = true;
                skillLevelUpButton.transform.GetChild(2).gameObject.SetActive(false);
            }
            else
            {
                skillLevelUpButton.interactable = false;
                skillLevelUpButton.transform.GetChild(2).GetComponentInChildren <Text>().text = string.Format("! {0} : {1}", LocalizationManager.GetText("HeroLevel"), SkillSystem.GetUserSkillLevel(heroSkill.id) + 1);
                skillLevelUpButton.transform.GetChild(2).gameObject.SetActive(true);
            }
        }
    }
Beispiel #4
0
    void RefreshUI()
    {
        if (ScrollContentView != null)
        {
            foreach (Transform child in ScrollContentView.transform)
            {
                Destroy(child.gameObject);
            }

            playerSkillList.Clear();
            playerSkillList = SkillSystem.GetPlayerSkillList();

            for (var i = 0; i < playerSkillList.Count; i++)
            {
                GameObject slot = Instantiate(slotPrefab, ScrollContentView.transform);
                skillImage           = slot.transform.GetChild(0).GetChild(0).GetComponent <Image>();
                skillDescriptionText = slot.transform.GetChild(1).GetComponent <Text>();
                skillUpgradeButton   = slot.transform.GetComponentInChildren <Button>();
                skillNeedCrystalText = skillUpgradeButton.GetComponentInChildren <Text>();


                skillImage.sprite         = SkillSystem.GetSkillImage(playerSkillList[i].id);
                skillDescriptionText.text = SkillSystem.GetPlayerSkillDescription(playerSkillList[i]);

                int upgradePayment = 100;
                skillNeedCrystalText.text = Common.GetThousandCommaText(upgradePayment);
                skillUpgradeButton.onClick.RemoveAllListeners();
                int index = i;
                skillUpgradeButton.onClick.AddListener(delegate
                {
                    OnClickSkillUpgrate(index, playerSkillList[index].id, upgradePayment);
                });
                if (Common.PaymentAbleCheck(ref User.blackCrystal, upgradePayment))
                {
                    skillUpgradeButton.enabled = true;
                }
                else
                {
                    skillUpgradeButton.enabled = false;
                }

                if (SkillSystem.isPlayerSkillAble(playerSkillList[i].id))
                {
                    slot.transform.GetChild(3).gameObject.SetActive(false);
                    if (SkillSystem.isPlayerSkillUpgradeAble(playerSkillList[i].id))
                    {
                        skillUpgradeButton.enabled = true;
                        skillUpgradeButton.transform.GetChild(2).gameObject.SetActive(false);
                    }
                    else
                    {
                        skillUpgradeButton.enabled = false;
                        skillUpgradeButton.transform.GetChild(2).gameObject.SetActive(true);
                        skillUpgradeButton.transform.GetChild(2).GetComponentInChildren <Text>().text = string.Format("! {0} : {1}", LocalizationManager.GetText("UserLevel"), SkillSystem.GetUserSkillLevel(playerSkillList[i].id) + 1);
                    }
                }
                else
                {
                    slot.transform.GetChild(3).gameObject.SetActive(true);
                    slot.transform.GetChild(3).GetComponentInChildren <Text>().text = string.Format("! {0} : {1}", LocalizationManager.GetText("UnlockLevel"), playerSkillList[i].level);
                }
            }
        }
    }