Beispiel #1
0
 private void StarCombo()
 {
     CustomOrbwalk(targetObj);
     if (targetObj == null)
     {
         return;
     }
     UseItem(targetObj);
     if (SkillE.IsReady())
     {
         if (SkillE.Instance.Name == "BlindMonkEOne" && SkillE.InRange(targetObj.Position))
         {
             SkillE.Cast(PacketCast());
         }
         else if (targetObj.HasBuff("BlindMonkTempest") && SkillE2.InRange(targetObj.Position) && (Player.Distance3D(targetObj) > 450 || !ECasted))
         {
             SkillE.Cast(PacketCast());
         }
     }
     if (SkillQ.IsReady())
     {
         if (SkillQ.Instance.Name == "BlindMonkQOne" && SkillQ.InRange(targetObj.Position))
         {
             if (ItemBool("Misc", "SmiteCol"))
             {
                 if (!SmiteCollision(targetObj, SkillQ))
                 {
                     SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast());
                 }
             }
             else
             {
                 SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast());
             }
         }
         else if (targetObj.HasBuff("BlindMonkSonicWave") && SkillQ2.InRange(targetObj.Position) && (CanKill(targetObj, SkillQ2, 1) || (!SkillR.IsReady() && !RCasted && KickCasted) || (!SkillR.IsReady() && !RCasted && !KickCasted && !QCasted)))
         {
             SkillQ.Cast(PacketCast());
         }
     }
     if (SkillW.IsReady())
     {
         if (SkillW.Instance.Name == "BlindMonkWOne")
         {
             if (SkillR.IsReady())
             {
                 if (SkillQ.IsReady() && targetObj.HasBuff("BlindMonkSonicWave") && !SkillR.InRange(targetObj.Position) && Player.Distance3D(targetObj) < SkillW.Range + SkillR.Range - 170)
                 {
                     WardJump(targetObj.Position);
                 }
             }
             else if (Orbwalk.InAutoAttackRange(targetObj))
             {
                 SkillW.Cast(PacketCast());
             }
         }
         else if (SkillE.InRange(targetObj.Position) && !Player.HasBuff("BlindMonkSafeguard") && !WCasted)
         {
             SkillW.Cast(PacketCast());
         }
     }
     if (SkillR.IsReady() && SkillQ.IsReady() && targetObj.HasBuff("BlindMonkSonicWave") && SkillR.InRange(targetObj.Position))
     {
         SkillR.CastOnUnit(targetObj, PacketCast());
     }
 }
Beispiel #2
0
 private void OnWndProc(WndEventArgs args)
 {
     if (args.WParam != 1 || MenuGUI.IsChatOpen || Player.Spellbook.SelectedSpellSlot != SpellSlot.Unknown || ItemList("Insec", "Mode") != 1 || !SkillR.IsReady())
     {
         return;
     }
     allyObj = null;
     if (Player.IsDead)
     {
         return;
     }
     foreach (var Obj in ObjectManager.Get <Obj_AI_Base>().Where(i => IsValid(i, 230, false, Game.CursorPos)).OrderBy(i => i.Position.Distance(Game.CursorPos)))
     {
         allyObj = Obj;
     }
 }
Beispiel #3
0
 private void NormalCombo()
 {
     if (targetObj == null)
     {
         return;
     }
     if (ItemBool("Combo", "Passive") && Player.HasBuff("BlindMonkFlurry") && Orbwalk.InAutoAttackRange(targetObj) && Orbwalk.CanAttack())
     {
         return;
     }
     if (ItemBool("Combo", "E") && SkillE.IsReady())
     {
         if (SkillE.Instance.Name == "BlindMonkEOne" && SkillE.InRange(targetObj.Position))
         {
             SkillE.Cast(PacketCast());
         }
         else if (targetObj.HasBuff("BlindMonkTempest") && SkillE2.InRange(targetObj.Position) && (Player.Distance3D(targetObj) > 450 || !ECasted))
         {
             SkillE.Cast(PacketCast());
         }
     }
     if (ItemBool("Combo", "Q") && SkillQ.IsReady())
     {
         if (SkillQ.Instance.Name == "BlindMonkQOne" && SkillQ.InRange(targetObj.Position))
         {
             if (ItemBool("Misc", "SmiteCol"))
             {
                 if (!SmiteCollision(targetObj, SkillQ))
                 {
                     SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast());
                 }
             }
             else
             {
                 SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast());
             }
         }
         else if (targetObj.HasBuff("BlindMonkSonicWave") && SkillQ2.InRange(targetObj.Position))
         {
             if (Player.Distance3D(targetObj) > 500 || CanKill(targetObj, SkillQ2, 1) || (targetObj.HasBuff("BlindMonkTempest") && SkillE.InRange(targetObj.Position) && !Orbwalk.InAutoAttackRange(targetObj)) || !QCasted)
             {
                 SkillQ.Cast(PacketCast());
             }
         }
     }
     if (ItemBool("Combo", "R") && ItemBool("Ultimate", targetObj.ChampionName) && SkillR.IsReady() && SkillR.InRange(targetObj.Position))
     {
         if (CanKill(targetObj, SkillR) || (SkillR.GetHealthPrediction(targetObj) - SkillR.GetDamage(targetObj) + 5 <= GetQ2Dmg(targetObj, SkillR.GetDamage(targetObj)) && ItemBool("Combo", "Q") && SkillQ.IsReady() && targetObj.HasBuff("BlindMonkSonicWave")))
         {
             SkillR.CastOnUnit(targetObj, PacketCast());
         }
     }
     if (ItemBool("Combo", "W") && SkillW.IsReady())
     {
         if (ItemBool("Combo", "WSurvive") || ItemBool("Combo", "WGap"))
         {
             if (SkillW.Instance.Name == "BlindMonkWOne")
             {
                 if (ItemBool("Combo", "WSurvive") && Orbwalk.InAutoAttackRange(targetObj) && Player.HealthPercentage() <= ItemList("Combo", "WUnder"))
                 {
                     SkillW.Cast(PacketCast());
                 }
                 else if (ItemBool("Combo", "WGap") && Player.Distance3D(targetObj) >= Orbwalk.GetAutoAttackRange() + 50)
                 {
                     var jumpObj = ObjectManager.Get <Obj_AI_Base>().Where(i => IsValid(i, SkillW.Range + i.BoundingRadius, false) && !(i is Obj_AI_Turret) && i.Distance3D(targetObj) <= Orbwalk.GetAutoAttackRange() + 50).OrderBy(i => i.Distance3D(targetObj));
                     if (jumpObj.Count() > 0 && !JumpCasted)
                     {
                         foreach (var Obj in jumpObj)
                         {
                             SkillW.CastOnUnit(Obj, PacketCast());
                         }
                     }
                     else if (ItemBool("Combo", "WGapWard") && Player.Distance3D(targetObj) <= SkillW.Range + Orbwalk.GetAutoAttackRange() + 50 && (GetWardSlot() != null || GetWardSlot().Stacks > 0 || WardCasted))
                     {
                         WardJump(targetObj.Position);
                     }
                 }
             }
             else if (SkillE.InRange(targetObj.Position) && !Player.HasBuff("BlindMonkSafeguard") && !WCasted)
             {
                 SkillW.Cast(PacketCast());
             }
         }
     }
     if (ItemBool("Combo", "Item"))
     {
         UseItem(targetObj);
     }
     if (ItemBool("Combo", "Ignite"))
     {
         CastIgnite(targetObj);
     }
 }
Beispiel #4
0
 private void NormalCombo()
 {
     if (targetObj == null)
     {
         return;
     }
     if (Config.Item(Name + "rusage").GetValue <bool>() && Config.Item(Name + "ult" + targetObj.ChampionName).GetValue <bool>() && SkillR.IsReady() && SkillR.InRange(targetObj.Position))
     {
         if (CanKill(targetObj, SkillR))
         {
             SkillR.Cast(PacketCast);
         }
         else if (targetObj.Health - SkillR.GetDamage(targetObj) <= SkillE.GetDamage(targetObj) + Player.GetAutoAttackDamage(targetObj) + SkillQ.GetDamage(targetObj) * 3 && Config.Item(Name + "eusage").GetValue <bool>() && SkillE.IsReady() && Config.Item(Name + "qusage").GetValue <bool>() && SkillQ.IsReady())
         {
             SkillR.Cast(PacketCast);
         }
     }
     if (Config.Item(Name + "eusage").GetValue <bool>() && SkillE.IsReady() && SkillE.InRange(targetObj.Position) && (!LXOrbwalker.InAutoAttackRange(targetObj) || CanKill(targetObj, SkillE)))
     {
         SkillE.CastOnUnit(targetObj, PacketCast);
     }
     if (Config.Item(Name + "wusage").GetValue <bool>() && SkillW.IsReady() && LXOrbwalker.InAutoAttackRange(targetObj))
     {
         SkillW.Cast(PacketCast);
     }
     if (Config.Item(Name + "iusage").GetValue <bool>())
     {
         UseItem(targetObj);
     }
     if (Config.Item(Name + "ignite").GetValue <bool>())
     {
         CastIgnite(targetObj);
     }
 }
Beispiel #5
0
 private void OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
 {
     if (Player.IsDead)
     {
         return;
     }
     if (sender.IsEnemy)
     {
         if ((ItemBool("Misc", "QSurvive") && SkillQ.IsReady()) || (ItemBool("Misc", "RSurvive") && SkillR.IsReady()))
         {
             if (args.Target.IsMe && ((Orbwalk.IsAutoAttack(args.SData.Name) && Player.Health <= sender.GetAutoAttackDamage(Player, true)) || (args.SData.Name == "summonerdot" && Player.Health <= (sender as Obj_AI_Hero).GetSummonerSpellDamage(Player, Damage.SummonerSpell.Ignite))))
             {
                 if (ItemBool("Misc", "QSurvive") && SkillQ.IsReady())
                 {
                     SkillQ.Cast(PacketCast());
                     return;
                 }
                 if (ItemBool("Misc", "RSurvive") && SkillR.IsReady())
                 {
                     SkillR.Cast(PacketCast());
                     return;
                 }
             }
             else if ((args.Target.IsMe || (Player.Position.Distance(args.Start) <= args.SData.CastRange[0] && Player.Position.Distance(args.End) <= Orbwalk.GetAutoAttackRange())) && Damage.Spells.ContainsKey((sender as Obj_AI_Hero).ChampionName))
             {
                 for (var i = 3; i > -1; i--)
                 {
                     if (Damage.Spells[(sender as Obj_AI_Hero).ChampionName].FirstOrDefault(a => a.Slot == (sender as Obj_AI_Hero).GetSpellSlot(args.SData.Name, false) && a.Stage == i) != null)
                     {
                         if (Player.Health <= (sender as Obj_AI_Hero).GetSpellDamage(Player, (sender as Obj_AI_Hero).GetSpellSlot(args.SData.Name, false), i))
                         {
                             if (ItemBool("Misc", "QSurvive") && SkillQ.IsReady())
                             {
                                 SkillQ.Cast(PacketCast());
                                 return;
                             }
                             if (ItemBool("Misc", "RSurvive") && SkillR.IsReady())
                             {
                                 SkillR.Cast(PacketCast());
                                 return;
                             }
                         }
                     }
                 }
             }
         }
     }
 }
Beispiel #6
0
 private void OnCreate(GameObject sender, EventArgs args)
 {
     if (sender is Obj_SpellMissile && sender.IsValid && Config.Item("surviveR").GetValue <bool>() && SkillR.IsReady())
     {
         var missle = (Obj_SpellMissile)sender;
         var caster = missle.SpellCaster;
         if (caster.IsEnemy)
         {
             if (missle.SData.Name.Contains("BasicAttack"))
             {
                 if (missle.Target.IsMe && (Player.Health - caster.GetAutoAttackDamage(Player, true)) * 100 / Player.MaxHealth <= Config.Item("autouseR").GetValue <Slider>().Value)
                 {
                     SkillR.Cast();
                 }
             }
             else if (missle.Target.IsMe || missle.EndPosition.Distance(Player.Position) <= 130)
             {
                 if (missle.SData.Name == "summonerdot")
                 {
                     if ((Player.Health - (caster as Obj_AI_Hero).GetSummonerSpellDamage(Player, Damage.SummonerSpell.Ignite)) * 100 / Player.MaxHealth <= Config.Item("autouseR").GetValue <Slider>().Value)
                     {
                         SkillR.Cast();
                     }
                 }
                 else if ((Player.Health - (caster as Obj_AI_Hero).GetSpellDamage(Player, (caster as Obj_AI_Hero).GetSpellSlot(missle.SData.Name, false), 1)) * 100 / Player.MaxHealth <= Config.Item("autouseR").GetValue <Slider>().Value)
                 {
                     SkillR.Cast();
                 }
             }
         }
     }
 }
Beispiel #7
0
 private void NormalCombo(string Mode)
 {
     if (targetObj == null)
     {
         return;
     }
     if (ItemBool(Mode, "Q") && SkillQ.IsReady() && Player.Distance3D(targetObj) <= ((Mode == "Harass") ? Orbwalk.GetAutoAttackRange() + 50 : 800) && !Orbwalk.InAutoAttackRange(targetObj))
     {
         if (Mode == "Harass")
         {
             Orbwalk.SetAttack(false);
             Player.IssueOrder(GameObjectOrder.AttackUnit, targetObj);
             Orbwalk.SetAttack(true);
         }
         else
         {
             SkillQ.Cast(PacketCast());
         }
     }
     if (ItemBool(Mode, "E") && SkillE.IsReady() && !Player.HasBuff("GarenE") && !Player.HasBuff("GarenQBuff") && SkillE.InRange(targetObj.Position))
     {
         SkillE.Cast(PacketCast());
     }
     if (ItemBool(Mode, "W") && SkillW.IsReady() && Orbwalk.InAutoAttackRange(targetObj) && Player.HealthPercentage() <= ItemSlider(Mode, "WUnder"))
     {
         SkillW.Cast(PacketCast());
     }
     if (ItemBool(Mode, "R") && ItemBool("Ultimate", targetObj.ChampionName) && Mode == "Combo" && SkillR.IsReady() && SkillR.InRange(targetObj.Position) && CanKill(targetObj, SkillR))
     {
         SkillR.CastOnUnit(targetObj, PacketCast());
     }
     if (ItemBool(Mode, "Item") && Mode == "Combo" && Items.CanUseItem(Randuin) && Player.CountEnemysInRange(450) >= 1)
     {
         Items.UseItem(Randuin);
     }
     if (ItemBool(Mode, "Ignite") && Mode == "Combo")
     {
         CastIgnite(targetObj);
     }
 }
Beispiel #8
0
        private void InsecCombo()
        {
            Orbwalk(targetObj);
            if (targetObj == null)
            {
                return;
            }
            Vector3 posJumpTo = default(Vector3);

            if (SkillR.IsReady() && (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex == 2 || (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex != 2 && allyObj != null)))
            {
                var posKickTo = (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex != 2) ? allyObj.Position : Game.CursorPos;
                posJumpTo = posKickTo + Vector3.Normalize(targetObj.Position - posKickTo) * (targetObj.Distance(posKickTo) + 250);
                if (SkillR.InRange(targetObj.Position))
                {
                    var posKick  = Player.Position + Vector3.Normalize(targetObj.Position - Player.Position) * (targetObj.Distance(Player) + 100);
                    var distKick = (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex != 2) ? allyObj.Distance(targetObj) - allyObj.Distance(posKick) : Game.CursorPos.Distance(targetObj.Position) - Game.CursorPos.Distance(posKick);
                    if (distKick > 0 && distKick / 100 > 0.7)
                    {
                        SkillR.CastOnUnit(targetObj, PacketCast);
                        return;
                    }
                }
                if (Config.Item(Name + "insecFlash").GetValue <bool>())
                {
                    if (SkillW.IsReady() && SkillW.Instance.Name == "BlindMonkWOne" && Player.Distance(posJumpTo) < 600 && GetWardSlot() != null)
                    {
                        WardJump(posJumpTo);
                        InsecJumpCasted = true;
                        return;
                    }
                    else if (FlashReady() && !InsecJumpCasted)
                    {
                        var Obj = ObjectManager.Get <Obj_AI_Base>().Where(i => !i.IsMe && i.IsAlly && !(i is Obj_AI_Turret) && i.Distance(Player) <= SkillW.Range + i.BoundingRadius && i.Distance(posJumpTo) < 550).OrderBy(i => i.Distance(posJumpTo)).FirstOrDefault();
                        if (Obj != null)
                        {
                            if (Player.Distance(posJumpTo) < 1000 && !FlyCasted)
                            {
                                if (SkillW.IsReady() && SkillW.Instance.Name == "BlindMonkWOne" && !JumpCasted)
                                {
                                    SkillW.CastOnUnit(Obj, PacketCast);
                                    JumpCasted = true;
                                    Utility.DelayAction.Add(1000, () => JumpCasted = false);
                                }
                                if (SkillW.IsReady() && SkillW.Instance.Name != "BlindMonkWOne" && JumpCasted)
                                {
                                    Utility.DelayAction.Add(400, () =>
                                    {
                                        CastFlash(posJumpTo);
                                        SkillR.CastOnUnit(targetObj, PacketCast);
                                    });
                                    return;
                                }
                            }
                        }
                        else if (!JumpCasted && Player.Distance(posJumpTo) < 600)
                        {
                            CastFlash(posJumpTo);
                            return;
                        }
                    }
                }
                else if (SkillW.IsReady() && SkillW.Instance.Name == "BlindMonkWOne" && Player.Distance(posJumpTo) < 600)
                {
                    WardJump(posJumpTo);
                    return;
                }
            }
            if (SkillQ.IsReady())
            {
                if (SkillQ.Instance.Name == "BlindMonkQOne" && SkillQ.InRange(targetObj.Position))
                {
                    if (Config.Item(Name + "smite").GetValue <bool>() && SkillQ.GetPrediction(targetObj).Hitchance == HitChance.Collision && SmiteReady())
                    {
                        if (!SmiteCollision(targetObj, SkillQ))
                        {
                            SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast);
                        }
                    }
                    else
                    {
                        if (posJumpTo != default(Vector3) && SkillR.IsReady())
                        {
                            var enemyObj = ObjectManager.Get <Obj_AI_Base>().FirstOrDefault(i => i.IsValidTarget(SkillQ.Range) && i.Distance(posJumpTo) < 550 && SkillQ.GetPrediction(i).Hitchance >= HitChance.Medium && !CanKill(i, SkillQ));
                            SkillQ.CastIfHitchanceEquals((enemyObj != null) ? enemyObj : targetObj, (enemyObj != null) ? HitChance.Medium : HitChance.VeryHigh, PacketCast);
                        }
                        else
                        {
                            SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast);
                        }
                    }
                }
                else
                {
                    if ((targetObj.HasBuff("BlindMonkQOne", true) || targetObj.HasBuff("blindmonkqonechaos", true)) && targetObj.IsValidTarget(1300))
                    {
                        if (CanKill(targetObj, SkillQ, 1) || (!SkillR.IsReady() && !RCasted && KickCasted) || Player.Distance(SkillR.IsReady() ? posJumpTo : targetObj.Position) > 600 || !QCasted)
                        {
                            SkillQ.Cast(PacketCast);
                        }
                    }
                    else if (posJumpTo != default(Vector3) && SkillR.IsReady())
                    {
                        if (ObjectManager.Get <Obj_AI_Base>().FirstOrDefault(i => (i.HasBuff("BlindMonkQOne", true) || i.HasBuff("blindmonkqonechaos", true)) && i.IsValidTarget(1300) && i.Distance(posJumpTo) < 550) != null)
                        {
                            SkillQ.Cast(PacketCast);
                        }
                    }
                }
            }
        }
Beispiel #9
0
        private void OnGameUpdate(EventArgs args)
        {
            if (Player.IsDead)
            {
                return;
            }
            PacketCast = Config.Item(Name + "packetCast").GetValue <bool>();
            if (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex == 0)
            {
                allyObj = SkillR.IsReady() ? GetInsecAlly() : null;
            }
            switch (LXOrbwalker.CurrentMode)
            {
            case LXOrbwalker.Mode.Combo:
                NormalCombo();
                break;

            case LXOrbwalker.Mode.Harass:
                Harass();
                break;

            case LXOrbwalker.Mode.LaneClear:
                LaneJungClear();
                break;

            case LXOrbwalker.Mode.LaneFreeze:
                LaneJungClear();
                break;

            case LXOrbwalker.Mode.Lasthit:
                if (Config.Item(Name + "lasthitQ").GetValue <bool>())
                {
                    LastHit();
                }
                break;

            case LXOrbwalker.Mode.Flee:
                WardJump(Game.CursorPos);
                break;
            }
            LXOrbwalker.CustomOrbwalkMode = false;
            if (Config.Item(Name + "insecMake").GetValue <KeyBind>().Active)
            {
                LXOrbwalker.CustomOrbwalkMode = true;
                InsecCombo();
            }
            else
            {
                InsecJumpCasted = false;
            }
            if (Config.Item(Name + "starActive").GetValue <KeyBind>().Active)
            {
                LXOrbwalker.CustomOrbwalkMode = true;
                StarCombo();
            }
            if (Config.Item(Name + "ksbrdr").GetValue <KeyBind>().Active)
            {
                LXOrbwalker.CustomOrbwalkMode = true;
                KillStealBrDr();
            }
        }
Beispiel #10
0
 private void NormalCombo()
 {
     if (targetObj == null)
     {
         return;
     }
     if (Config.Item(Name + "pusage").GetValue <bool>() && Player.HasBuff("blindmonkpassive_cosmetic", true) && LXOrbwalker.InAutoAttackRange(targetObj) && LXOrbwalker.CanAttack())
     {
         return;
     }
     if (Config.Item(Name + "eusage").GetValue <bool>() && SkillE.IsReady() && SkillE.Instance.Name == "BlindMonkEOne" && SkillE.InRange(targetObj.Position))
     {
         SkillE.Cast(PacketCast);
     }
     if (Config.Item(Name + "qusage").GetValue <bool>() && SkillQ.IsReady())
     {
         if (SkillQ.Instance.Name == "BlindMonkQOne" && SkillQ.InRange(targetObj.Position))
         {
             if (Config.Item(Name + "smite").GetValue <bool>() && SkillQ.GetPrediction(targetObj).Hitchance == HitChance.Collision && SmiteReady())
             {
                 if (!SmiteCollision(targetObj, SkillQ))
                 {
                     SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast);
                 }
             }
             else
             {
                 SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast);
             }
         }
         else if (targetObj.IsValidTarget(1300) && (targetObj.HasBuff("BlindMonkQOne", true) || targetObj.HasBuff("blindmonkqonechaos", true)))
         {
             if (Player.Distance(targetObj) > 500 || CanKill(targetObj, SkillQ, 1) || (targetObj.HasBuff("BlindMonkEOne", true) && SkillE.InRange(targetObj.Position)) || !QCasted)
             {
                 SkillQ.Cast(PacketCast);
             }
         }
     }
     if (Config.Item(Name + "eusage").GetValue <bool>() && SkillE.IsReady() && targetObj.IsValidTarget(575) && targetObj.HasBuff("BlindMonkEOne", true) && (Player.Distance(targetObj) > 450 || !ECasted))
     {
         SkillE.Cast(PacketCast);
     }
     if (Config.Item(Name + "rusage").GetValue <bool>() && Config.Item(Name + "ult" + targetObj.ChampionName).GetValue <bool>() && SkillR.IsReady() && SkillR.InRange(targetObj.Position))
     {
         if (CanKill(targetObj, SkillR) || (targetObj.Health - SkillR.GetDamage(targetObj) < GetQ2Dmg(targetObj, SkillR.GetDamage(targetObj)) && SkillQ.IsReady() && (targetObj.HasBuff("BlindMonkQOne", true) || targetObj.HasBuff("blindmonkqonechaos", true)) && Player.Mana >= 50))
         {
             SkillR.CastOnUnit(targetObj, PacketCast);
         }
     }
     if (Config.Item(Name + "wusage").GetValue <bool>() && SkillW.IsReady() && SkillE.InRange(targetObj.Position) && Player.Health * 100 / Player.MaxHealth <= Config.Item(Name + "autowusage").GetValue <Slider>().Value)
     {
         if (SkillW.Instance.Name == "BlindMonkWOne" && !WCasted)
         {
             SkillW.Cast(PacketCast);
             WCasted = true;
             Utility.DelayAction.Add(1000, () => WCasted = false);
         }
         else if (!Player.HasBuff("blindmonkwoneshield", true) && !WCasted)
         {
             SkillW.Cast(PacketCast);
         }
     }
     if (Config.Item(Name + "iusage").GetValue <bool>())
     {
         UseItem(targetObj);
     }
     if (Config.Item(Name + "ignite").GetValue <bool>())
     {
         CastIgnite(targetObj);
     }
 }
Beispiel #11
0
 private void StarCombo()
 {
     Orbwalk(targetObj);
     if (targetObj == null)
     {
         return;
     }
     UseItem(targetObj);
     if (SkillE.IsReady() && SkillE.Instance.Name == "BlindMonkEOne" && SkillE.InRange(targetObj.Position))
     {
         SkillE.Cast(PacketCast);
     }
     if (SkillQ.IsReady())
     {
         if (SkillQ.Instance.Name == "BlindMonkQOne" && SkillQ.InRange(targetObj.Position))
         {
             if (Config.Item(Name + "smite").GetValue <bool>() && SkillQ.GetPrediction(targetObj).Hitchance == HitChance.Collision && SmiteReady())
             {
                 if (!SmiteCollision(targetObj, SkillQ))
                 {
                     SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast);
                 }
             }
             else
             {
                 SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast);
             }
         }
         else if (targetObj.IsValidTarget(1300) && (targetObj.HasBuff("BlindMonkQOne", true) || targetObj.HasBuff("blindmonkqonechaos", true)) && (CanKill(targetObj, SkillQ, 1) || (!SkillR.IsReady() && !RCasted && KickCasted) || (!SkillR.IsReady() && !RCasted && !KickCasted && !QCasted)))
         {
             SkillQ.Cast(PacketCast);
         }
     }
     if (SkillE.IsReady() && targetObj.IsValidTarget(575) && targetObj.HasBuff("BlindMonkEOne", true) && (Player.Distance(targetObj) > 450 || !ECasted))
     {
         SkillE.Cast(PacketCast);
     }
     if (!SkillR.InRange(targetObj.Position) && SkillR.IsReady() && SkillQ.IsReady() && (targetObj.HasBuff("BlindMonkQOne", true) || targetObj.HasBuff("blindmonkqonechaos", true)) && Player.Distance(targetObj) < SkillW.Range + SkillR.Range - 170 && SkillW.IsReady() && SkillW.Instance.Name == "BlindMonkWOne")
     {
         WardJump(targetObj.Position);
     }
     if (SkillR.IsReady() && SkillQ.IsReady() && (targetObj.HasBuff("BlindMonkQOne", true) || targetObj.HasBuff("blindmonkqonechaos", true)) && SkillR.InRange(targetObj.Position) && Player.Mana >= 50)
     {
         SkillR.CastOnUnit(targetObj, PacketCast);
     }
 }
Beispiel #12
0
 private void OnDraw(EventArgs args)
 {
     if (Player.IsDead)
     {
         return;
     }
     if (Config.Item(Name + "DrawQ").GetValue <bool>() && SkillQ.Level > 0)
     {
         Utility.DrawCircle(Player.Position, (SkillQ.Instance.Name == "BlindMonkQOne") ? SkillQ.Range : 1300, SkillQ.IsReady() ? Color.Green : Color.Red);
     }
     if (Config.Item(Name + "DrawW").GetValue <bool>() && SkillW.Level > 0)
     {
         Utility.DrawCircle(Player.Position, SkillW.Range, SkillW.IsReady() ? Color.Green : Color.Red);
     }
     if (Config.Item(Name + "DrawE").GetValue <bool>() && SkillE.Level > 0)
     {
         Utility.DrawCircle(Player.Position, (SkillE.Instance.Name == "BlindMonkEOne") ? SkillE.Range : 575, SkillE.IsReady() ? Color.Green : Color.Red);
     }
     if (Config.Item(Name + "DrawR").GetValue <bool>() && SkillR.Level > 0)
     {
         Utility.DrawCircle(Player.Position, SkillR.Range, SkillR.IsReady() ? Color.Green : Color.Red);
     }
     if (Config.Item(Name + "drawInsec").GetValue <bool>() && SkillR.IsReady())
     {
         Byte validTargets = 0;
         if (targetObj != null)
         {
             Utility.DrawCircle(targetObj.Position, 70, Color.FromArgb(0, 204, 0));
             validTargets += 1;
         }
         if (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex == 2 || (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex != 2 && allyObj != null))
         {
             Utility.DrawCircle((Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex != 2) ? allyObj.Position : Game.CursorPos, 70, Color.FromArgb(0, 204, 0));
             if (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex != 2)
             {
                 validTargets += 1;
             }
         }
         if ((Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex == 2 && validTargets == 1) || (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex != 2 && validTargets == 2))
         {
             var posDraw = targetObj.Position + Vector3.Normalize(((Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex != 2) ? allyObj.Position : Game.CursorPos) - targetObj.Position) * 600;
             Drawing.DrawLine(Drawing.WorldToScreen(targetObj.Position), Drawing.WorldToScreen(posDraw), 2, Color.White);
         }
     }
     if (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex == 0 && SkillR.IsReady() && Config.Item(Name + "drawInsecTower").GetValue <bool>())
     {
         Utility.DrawCircle(Player.Position, Config.Item(Name + "insecTowerR").GetValue <Slider>().Value, Color.White);
     }
     if (Config.Item(Name + "drawKillable").GetValue <bool>())
     {
         foreach (var killableObj in ObjectManager.Get <Obj_AI_Hero>().Where(i => i.IsValidTarget()))
         {
             var dmgTotal = Player.GetAutoAttackDamage(killableObj);
             if (SkillQ.IsReady() && SkillQ.Instance.Name == "BlindMonkQOne")
             {
                 dmgTotal += SkillQ.GetDamage(killableObj);
             }
             if (SkillR.IsReady() && Config.Item(Name + "ult" + killableObj.ChampionName).GetValue <bool>())
             {
                 dmgTotal += SkillR.GetDamage(killableObj);
             }
             if (SkillE.IsReady() && SkillQ.Instance.Name == "BlindMonkEOne")
             {
                 dmgTotal += SkillE.GetDamage(killableObj);
             }
             if (SkillQ.IsReady() && (killableObj.HasBuff("BlindMonkQOne", true) || killableObj.HasBuff("blindmonkqonechaos", true)))
             {
                 dmgTotal += GetQ2Dmg(killableObj, dmgTotal);
             }
             if (killableObj.Health < dmgTotal)
             {
                 var posText = Drawing.WorldToScreen(killableObj.Position);
                 Drawing.DrawText(posText.X - 30, posText.Y - 5, Color.White, "Killable");
             }
         }
     }
 }
Beispiel #13
0
        private void NormalCombo(string Mode)
        {
            if (ItemBool(Mode, "W") && SkillW.IsReady() && Player.HasBuff("AuraofDespair") && Player.CountEnemysInRange(500) == 0)
            {
                SkillW.Cast(PacketCast());
            }
            if (targetObj == null)
            {
                return;
            }
            if (ItemBool(Mode, "Q") && Mode == "Combo" && SkillQ.IsReady())
            {
                var nearObj = ObjectManager.Get <Obj_AI_Base>().Where(i => IsValid(i, SkillQ.Range) && !(i is Obj_AI_Turret) && i.CountEnemysInRange((int)SkillR.Range - 40) >= ItemSlider(Mode, "RAbove") && !CanKill(i, SkillQ)).OrderBy(i => i.CountEnemysInRange((int)SkillR.Range));
                if (ItemBool(Mode, "R") && SkillR.IsReady() && ItemList(Mode, "RMode") == 1 && nearObj.Count() > 0)
                {
                    foreach (var Obj in nearObj)
                    {
                        SkillQ.CastIfHitchanceEquals(Obj, HitChance.VeryHigh, PacketCast());
                    }
                }
                else if (SkillQ.InRange(targetObj.Position) && (CanKill(targetObj, SkillQ) || !Orbwalk.InAutoAttackRange(targetObj)))
                {
                    if (ItemBool("Misc", "SmiteCol"))
                    {
                        if (!SmiteCollision(targetObj, SkillQ))
                        {
                            SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast());
                        }
                    }
                    else
                    {
                        SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast());
                    }
                }
            }
            if (ItemBool(Mode, "W") && SkillW.IsReady())
            {
                if (Player.ManaPercentage() >= ItemSlider(Mode, "WAbove"))
                {
                    if (Player.Distance3D(targetObj) <= SkillW.Range + 35)
                    {
                        if (!Player.HasBuff("AuraofDespair"))
                        {
                            SkillW.Cast(PacketCast());
                        }
                    }
                    else if (Player.HasBuff("AuraofDespair"))
                    {
                        SkillW.Cast(PacketCast());
                    }
                }
                else if (Player.HasBuff("AuraofDespair"))
                {
                    SkillW.Cast(PacketCast());
                }
            }
            if (ItemBool(Mode, "E") && SkillE.IsReady() && SkillE.InRange(targetObj.Position))
            {
                SkillE.Cast(PacketCast());
            }
            if (ItemBool(Mode, "R") && Mode == "Combo" && SkillR.IsReady())
            {
                switch (ItemList(Mode, "RMode"))
                {
                case 0:
                    if (SkillR.InRange(targetObj.Position) && CanKill(targetObj, SkillR))
                    {
                        SkillR.Cast(PacketCast());
                    }
                    break;

                case 1:
                    var Obj = ObjectManager.Get <Obj_AI_Hero>().Where(i => IsValid(i, SkillR.Range));
                    if (Obj.Count() > 0 && (Obj.Count() >= ItemSlider(Mode, "RAbove") || (Obj.Count() >= 2 && Obj.Count(i => CanKill(i, SkillR)) >= 1)))
                    {
                        SkillR.Cast(PacketCast());
                    }
                    break;
                }
            }
            if (ItemBool(Mode, "Item") && Mode == "Combo" && Items.CanUseItem(Randuin) && Player.CountEnemysInRange(450) >= 1)
            {
                Items.UseItem(Randuin);
            }
            if (ItemBool(Mode, "Ignite") && Mode == "Combo")
            {
                CastIgnite(targetObj);
            }
        }
Beispiel #14
0
 private void NormalCombo()
 {
     if (targetObj == null)
     {
         return;
     }
     if (Config.Item(Name + "qusage").GetValue <bool>() && SkillQ.IsReady() && targetObj.IsValidTarget(1000) && !LXOrbwalker.InAutoAttackRange(targetObj))
     {
         SkillQ.Cast(PacketCast);
     }
     if (Config.Item(Name + "eusage").GetValue <bool>() && SkillE.IsReady() && !Player.HasBuff("GarenE", true) && !Player.HasBuff("GarenQ", true) && SkillE.InRange(targetObj.Position))
     {
         SkillE.Cast(PacketCast);
     }
     if (Config.Item(Name + "wusage").GetValue <bool>() && SkillW.IsReady() && SkillE.InRange(targetObj.Position) && Player.Health * 100 / Player.MaxHealth <= Config.Item(Name + "autowusage").GetValue <Slider>().Value)
     {
         SkillW.Cast(PacketCast);
     }
     if (Config.Item(Name + "rusage").GetValue <bool>() && Config.Item(Name + "ult" + targetObj.ChampionName).GetValue <bool>() && SkillR.IsReady() && SkillR.InRange(targetObj.Position) && CanKill(targetObj, SkillR))
     {
         SkillR.CastOnUnit(targetObj, PacketCast);
     }
     if (Config.Item(Name + "iusage").GetValue <bool>() && Items.CanUseItem(Rand) && Player.CountEnemysInRange(450) >= 1)
     {
         Items.UseItem(Rand);
     }
     if (Config.Item(Name + "ignite").GetValue <bool>())
     {
         CastIgnite(targetObj);
     }
 }
Beispiel #15
0
 private void InsecCombo()
 {
     CustomOrbwalk(targetObj);
     if (targetObj == null)
     {
         return;
     }
     if (GetInsecPos() != default(Vector3))
     {
         if (SkillR.InRange(targetObj.Position) && (GetInsecPos(true).Distance(targetObj.Position) - GetInsecPos(true).Distance(Player.Position.To2D().Extend(targetObj.Position.To2D(), targetObj.Distance3D(Player) + 500).To3D())) / 500 > 0.7)
         {
             SkillR.CastOnUnit(targetObj, PacketCast());
             return;
         }
         if (SkillW.IsReady() && SkillW.Instance.Name == "BlindMonkWOne" && Player.Position.Distance(GetInsecPos()) < 600 && (GetWardSlot() != null || GetWardSlot().Stacks > 0 || WardCasted))
         {
             WardJump(GetInsecPos());
             if (ItemBool("Insec", "Flash"))
             {
                 InsecJumpCasted = true;
             }
             return;
         }
         if (ItemBool("Insec", "Flash") && FlashReady() && !InsecJumpCasted && !WardCasted)
         {
             var jumpObj = ObjectManager.Get <Obj_AI_Base>().Where(i => IsValid(i, SkillW.Range + i.BoundingRadius, false) && !(i is Obj_AI_Turret) && i.Position.Distance(GetInsecPos()) < 500).OrderBy(i => i.Position.Distance(GetInsecPos()));
             if (jumpObj.Count() > 0 && !JumpCasted)
             {
                 foreach (var Obj in jumpObj)
                 {
                     if (Player.Position.Distance(GetInsecPos()) < Player.Distance3D(Obj) + Obj.Position.Distance(GetInsecPos()) && !FlyCasted)
                     {
                         if (SkillW.IsReady() && SkillW.Instance.Name == "BlindMonkWOne")
                         {
                             SkillW.CastOnUnit(Obj, PacketCast());
                             return;
                         }
                     }
                 }
             }
             else if (Player.Position.Distance(GetInsecPos()) < 600 && !JumpCasted)
             {
                 CastFlash(GetInsecPos());
                 return;
             }
         }
     }
     if (SkillQ.IsReady())
     {
         if (SkillQ.Instance.Name == "BlindMonkQOne" && SkillQ.InRange(targetObj.Position))
         {
             var nearObj = ObjectManager.Get <Obj_AI_Base>().Where(i => IsValid(i, SkillQ.Range) && !(i is Obj_AI_Turret) && i.Position.Distance(GetInsecPos()) < 500 && !CanKill(i, SkillQ)).OrderBy(i => i.Position.Distance(GetInsecPos()));
             if (GetInsecPos() != default(Vector3) && nearObj.Count() > 0)
             {
                 foreach (var Obj in nearObj)
                 {
                     SkillQ.CastIfHitchanceEquals(Obj, HitChance.VeryHigh, PacketCast());
                 }
             }
             else
             {
                 if (ItemBool("Misc", "SmiteCol"))
                 {
                     if (!SmiteCollision(targetObj, SkillQ))
                     {
                         SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast());
                     }
                 }
                 else
                 {
                     SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast());
                 }
             }
         }
         else if (targetObj.HasBuff("BlindMonkSonicWave") && SkillQ2.InRange(targetObj.Position) && (CanKill(targetObj, SkillQ2, 1) || (!SkillR.IsReady() && !RCasted && KickCasted) || Player.Position.Distance((GetInsecPos() != default(Vector3)) ? GetInsecPos() : targetObj.Position) > 600 || !QCasted))
         {
             SkillQ.Cast(PacketCast());
         }
         else if (GetInsecPos() != default(Vector3) && ObjectManager.Get <Obj_AI_Base>().FirstOrDefault(i => i.HasBuff("BlindMonkSonicWave") && IsValid(i, SkillQ2.Range) && i.Position.Distance(GetInsecPos()) < 500) != null)
         {
             SkillQ.Cast(PacketCast());
         }
     }
 }
Beispiel #16
0
 private void NormalCombo(string Mode)
 {
     if (targetObj == null)
     {
         return;
     }
     if (ItemBool(Mode, "R") && ItemBool("Ultimate", targetObj.ChampionName) && Mode == "Combo" && SkillR.IsReady() && SkillR.InRange(targetObj.Position))
     {
         if (CanKill(targetObj, SkillR))
         {
             SkillR.Cast(PacketCast());
         }
         else if (SkillR.GetHealthPrediction(targetObj) - SkillR.GetDamage(targetObj) + 5 <= SkillE.GetDamage(targetObj) + Player.GetAutoAttackDamage(targetObj, true) + ((ItemBool(Mode, "Q") && SkillQ.IsReady()) ? SkillQ.GetDamage(targetObj) * 3 : 0) && ItemBool(Mode, "E") && SkillE.IsReady() && Player.Mana >= SkillR.Instance.ManaCost + SkillE.Instance.ManaCost + ((ItemBool(Mode, "Q") && SkillQ.IsReady()) ? SkillQ.Instance.ManaCost : 0))
         {
             SkillR.Cast(PacketCast());
         }
     }
     if (ItemBool(Mode, "E") && SkillE.IsReady() && SkillE.InRange(targetObj.Position) && (CanKill(targetObj, SkillE) || Player.Distance3D(targetObj) > Orbwalk.GetAutoAttackRange() + 50 || (Mode == "Combo" && Player.HealthPercentage() < targetObj.HealthPercentage())))
     {
         SkillE.CastOnUnit(targetObj, PacketCast());
     }
     if (ItemBool(Mode, "W") && SkillW.IsReady() && Orbwalk.InAutoAttackRange(targetObj))
     {
         SkillW.Cast(PacketCast());
     }
     if (ItemBool(Mode, "Item") && Mode == "Combo")
     {
         UseItem(targetObj);
     }
     if (ItemBool(Mode, "Ignite") && Mode == "Combo")
     {
         CastIgnite(targetObj);
     }
 }
Beispiel #17
0
        private void NormalCombo()
        {
            if (targetObj == null)
            {
                return;
            }
            if (Config.Item(Name + "qusage").GetValue <bool>() && SkillQ.IsReady() && targetObj.IsValidTarget(1000) && !Player.HasBuff("PowerBall", true))
            {
                if (!SkillE.InRange(targetObj.Position))
                {
                    SkillQ.Cast(PacketCast);
                }
                else if (!Player.HasBuff("DefensiveBallCurl", true))
                {
                    SkillQ.Cast(PacketCast);
                }
            }
            if (Config.Item(Name + "eusage").GetValue <bool>() && SkillE.IsReady() && SkillE.InRange(targetObj.Position) && Player.Health * 100 / Player.MaxHealth >= Config.Item(Name + "autoeusage").GetValue <Slider>().Value)
            {
                switch (Config.Item(Name + "euseMode").GetValue <StringList>().SelectedIndex)
                {
                case 0:
                    SkillE.CastOnUnit(targetObj, PacketCast);
                    break;

                case 1:
                    if (Player.HasBuff("DefensiveBallCurl", true))
                    {
                        SkillE.CastOnUnit(targetObj, PacketCast);
                    }
                    break;
                }
            }
            if (Config.Item(Name + "wusage").GetValue <bool>() && SkillW.IsReady() && SkillE.InRange(targetObj.Position) && !Player.HasBuff("PowerBall", true))
            {
                SkillW.Cast();
            }
            if (Config.Item(Name + "rusage").GetValue <bool>() && SkillR.IsReady())
            {
                switch (Config.Item(Name + "ruseMode").GetValue <StringList>().SelectedIndex)
                {
                case 0:
                    if (SkillR.InRange(targetObj.Position))
                    {
                        SkillR.Cast(PacketCast);
                    }
                    break;

                case 1:
                    if (Player.CountEnemysInRange((int)SkillR.Range) >= Config.Item(Name + "rmulti").GetValue <Slider>().Value)
                    {
                        SkillR.Cast(PacketCast);
                    }
                    break;
                }
            }
            if (Config.Item(Name + "iusage").GetValue <bool>() && Items.CanUseItem(Rand) && Player.CountEnemysInRange(450) >= 1)
            {
                Items.UseItem(Rand);
            }
            if (Config.Item(Name + "ignite").GetValue <bool>())
            {
                CastIgnite(targetObj);
            }
        }
Beispiel #18
0
 private void NormalCombo(bool IsHarass = false)
 {
     if (targetObj == null)
     {
         return;
     }
     if (ItemBool("Combo", "Q") && SkillQ.IsReady() && IsHarass ? Player.Distance3D(targetObj) <= Orbwalk.GetAutoAttackRange() + 50 : targetObj.IsValidTarget(800) && !Orbwalk.InAutoAttackRange(targetObj))
     {
         if (IsHarass)
         {
             Orbwalk.SetAttack(false);
             Player.IssueOrder(GameObjectOrder.AttackUnit, targetObj);
             Orbwalk.SetAttack(true);
         }
         else
         {
             SkillQ.Cast(PacketCast());
         }
     }
     if (ItemBool("Combo", "E") && SkillE.IsReady() && !Player.HasBuff("GarenE", true) && !Player.HasBuff("GarenQ", true) && SkillE.InRange(targetObj.Position))
     {
         SkillE.Cast(PacketCast());
     }
     if (ItemBool("Combo", "W") && SkillW.IsReady() && Orbwalk.InAutoAttackRange(targetObj) && Player.Health * 100 / Player.MaxHealth <= ItemSlider("Combo", "WUnder"))
     {
         SkillW.Cast(PacketCast());
     }
     if (ItemBool("Combo", "R") && ItemBool("Ultimate", targetObj.ChampionName) && SkillR.IsReady() && SkillR.InRange(targetObj.Position) && CanKill(targetObj, SkillR))
     {
         SkillR.CastOnUnit(targetObj, PacketCast());
     }
     if (ItemBool("Combo", "Item") && Items.CanUseItem(Rand) && Player.CountEnemysInRange(450) >= 1)
     {
         Items.UseItem(Rand);
     }
     if (ItemBool("Combo", "Ignite"))
     {
         CastIgnite(targetObj);
     }
 }
Beispiel #19
0
        private void NormalCombo()
        {
            if (Config.Item(Name + "wusage").GetValue <bool>() && SkillW.IsReady() && Player.HasBuff("AuraofDespair") && Player.CountEnemysInRange(500) == 0)
            {
                SkillW.Cast(PacketCast);
            }
            if (targetObj == null)
            {
                return;
            }
            if (Config.Item(Name + "qusage").GetValue <bool>() && SkillQ.IsReady() && (CanKill(targetObj, SkillQ) || !LXOrbwalker.InAutoAttackRange(targetObj)))
            {
                if (Config.Item(Name + "smite").GetValue <bool>() && SkillQ.GetPrediction(targetObj).Hitchance == HitChance.Collision)
                {
                    if (!SmiteCollision(targetObj, SkillQ))
                    {
                        SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast);
                    }
                }
                else
                {
                    SkillQ.CastIfHitchanceEquals(targetObj, HitChance.VeryHigh, PacketCast);
                }
            }
            if (Config.Item(Name + "wusage").GetValue <bool>() && SkillW.IsReady())
            {
                if (Player.Mana * 100 / Player.MaxMana >= Config.Item(Name + "autowusage").GetValue <Slider>().Value)
                {
                    if (SkillW.InRange(targetObj.Position))
                    {
                        if (!Player.HasBuff("AuraofDespair"))
                        {
                            SkillW.Cast(PacketCast);
                        }
                    }
                    else if (Player.HasBuff("AuraofDespair"))
                    {
                        SkillW.Cast(PacketCast);
                    }
                }
                else if (Player.HasBuff("AuraofDespair"))
                {
                    SkillW.Cast(PacketCast);
                }
            }
            if (Config.Item(Name + "eusage").GetValue <bool>() && SkillE.IsReady() && SkillE.InRange(targetObj.Position))
            {
                SkillE.Cast(PacketCast);
            }
            if (Config.Item(Name + "rusage").GetValue <bool>() && SkillR.IsReady())
            {
                switch (Config.Item(Name + "ruseMode").GetValue <StringList>().SelectedIndex)
                {
                case 0:
                    if (SkillR.InRange(targetObj.Position) && CanKill(targetObj, SkillR))
                    {
                        SkillR.Cast(PacketCast);
                    }
                    break;

                case 1:
                    if (Player.CountEnemysInRange((int)SkillR.Range) >= Config.Item(Name + "rmulti").GetValue <Slider>().Value)
                    {
                        SkillR.Cast(PacketCast);
                    }
                    break;
                }
            }
            if (Config.Item(Name + "iusage").GetValue <bool>() && Items.CanUseItem(Rand) && Player.CountEnemysInRange(450) >= 1)
            {
                Items.UseItem(Rand);
            }
            if (Config.Item(Name + "ignite").GetValue <bool>())
            {
                CastIgnite(targetObj);
            }
        }
Beispiel #20
0
        private void OnGameUpdate(EventArgs args)
        {
            if (Player.IsDead || MenuGUI.IsChatOpen || Player.IsChannelingImportantSpell() || Player.IsRecalling())
            {
                return;
            }
            if (ItemList("Insec", "Mode") == 1)
            {
                if (SkillR.IsReady())
                {
                    allyObj = IsValid(allyObj, float.MaxValue, false) ? allyObj : null;
                }
                else if (allyObj != null)
                {
                    allyObj = null;
                }
            }
            switch (Orbwalk.CurrentMode)
            {
            case Orbwalk.Mode.Combo:
                NormalCombo();
                break;

            case Orbwalk.Mode.Harass:
                Harass();
                break;

            case Orbwalk.Mode.LaneClear:
                LaneJungClear();
                break;

            case Orbwalk.Mode.LaneFreeze:
                LaneJungClear();
                break;

            case Orbwalk.Mode.LastHit:
                LastHit();
                break;

            case Orbwalk.Mode.Flee:
                WardJump(Game.CursorPos);
                break;
            }
            if (Orbwalk.CurrentMode != Orbwalk.Mode.Harass)
            {
                CurHarassStage = HarassStage.Nothing;
            }
            Orbwalk.CustomMode = false;
            if (ItemActive("StarCombo"))
            {
                StarCombo();
            }
            if (ItemActive("InsecCombo"))
            {
                InsecCombo();
            }
            else
            {
                InsecJumpCasted = false;
            }
            if (ItemActive("KSMob"))
            {
                KillStealMob();
            }
        }
Beispiel #21
0
        private void Flee()
        {
            var manaQ = SkillQ.Instance.ManaCost;
            var manaW = SkillW.Instance.ManaCost;
            var manaR = SkillR.Instance.ManaCost;
            var PData = Player.Buffs.FirstOrDefault(i => i.Name == "udyrmonkeyagilitybuff");

            if (SkillE.IsReady())
            {
                SkillE.Cast(PacketCast);
            }
            if (PData != null && PData.Count < 3)
            {
                if ((manaQ < manaW || manaQ < manaR || (manaQ == manaW && manaQ < manaR) || (manaQ == manaR && manaQ < manaW)) && SkillQ.IsReady())
                {
                    SkillQ.Cast(PacketCast);
                }
                else if ((manaW < manaQ || manaW < manaR || (manaW == manaQ && manaW < manaR) || (manaW == manaR && manaW < manaQ)) && SkillW.IsReady())
                {
                    SkillW.Cast(PacketCast);
                }
                else if ((manaR < manaQ || manaR < manaW || (manaR == manaQ && manaR < manaW) || (manaR == manaW && manaR < manaQ)) && SkillR.IsReady())
                {
                    SkillR.Cast(PacketCast);
                }
            }
        }
Beispiel #22
0
 private void OnDraw(EventArgs args)
 {
     if (Player.IsDead)
     {
         return;
     }
     if (ItemBool("Draw", "Q") && SkillQ.Level > 0)
     {
         Utility.DrawCircle(Player.Position, SkillQ.Instance.Name == "BlindMonkQOne" ? SkillQ.Range : SkillQ2.Range, SkillQ.IsReady() ? Color.Green : Color.Red);
     }
     if (ItemBool("Draw", "W") && SkillW.Level > 0)
     {
         Utility.DrawCircle(Player.Position, SkillW.Range, SkillW.IsReady() ? Color.Green : Color.Red);
     }
     if (ItemBool("Draw", "E") && SkillE.Level > 0)
     {
         Utility.DrawCircle(Player.Position, SkillE.Instance.Name == "BlindMonkEOne" ? SkillE.Range : SkillE2.Range, SkillE.IsReady() ? Color.Green : Color.Red);
     }
     if (ItemBool("Draw", "R") && SkillR.Level > 0)
     {
         Utility.DrawCircle(Player.Position, SkillR.Range, SkillR.IsReady() ? Color.Green : Color.Red);
     }
     if (ItemBool("Insec", "DrawLine") && SkillR.IsReady())
     {
         Byte validTargets = 0;
         if (targetObj != null)
         {
             Utility.DrawCircle(targetObj.Position, 70, Color.FromArgb(0, 204, 0));
             validTargets += 1;
         }
         if (GetInsecPos(true) != default(Vector3))
         {
             Utility.DrawCircle(GetInsecPos(true), 70, Color.FromArgb(0, 204, 0));
             validTargets += 1;
         }
         if (validTargets == 2)
         {
             Drawing.DrawLine(Drawing.WorldToScreen(targetObj.Position), Drawing.WorldToScreen(targetObj.Position.To2D().Extend(GetInsecPos(true).To2D(), 600).To3D()), 1, Color.White);
         }
     }
     if (ItemList("Insec", "Mode") == 0 && SkillR.IsReady())
     {
         if (ItemBool("InsecNear", "ToChamp") && ItemBool("InsecNear", "DrawToChamp"))
         {
             Utility.DrawCircle(Player.Position, ItemSlider("InsecNear", "ToChampR"), Color.White);
         }
         if (ItemBool("InsecNear", "ToMinion") && ItemBool("InsecNear", "DrawToMinion"))
         {
             Utility.DrawCircle(Player.Position, ItemSlider("InsecNear", "ToMinionR"), Color.White);
         }
     }
     if (ItemBool("Draw", "Killable"))
     {
         foreach (var Obj in ObjectManager.Get <Obj_AI_Hero>().Where(i => IsValid(i)))
         {
             var dmgTotal = Player.GetAutoAttackDamage(Obj, true);
             if (SkillQ.IsReady())
             {
                 if (SkillQ.Instance.Name == "BlindMonkQOne")
                 {
                     dmgTotal += SkillQ.GetDamage(Obj);
                 }
                 else if (Obj.HasBuff("BlindMonkSonicWave"))
                 {
                     dmgTotal += SkillQ.GetDamage(Obj, 1);
                 }
             }
             if (SkillE.IsReady() && SkillE.Instance.Name == "BlindMonkEOne")
             {
                 dmgTotal += SkillE.GetDamage(Obj);
             }
             if (SkillR.IsReady() && ItemBool("Ultimate", Obj.ChampionName))
             {
                 dmgTotal += SkillR.GetDamage(Obj);
             }
             if (Obj.Health + 5 <= dmgTotal)
             {
                 var posText = Drawing.WorldToScreen(Obj.Position);
                 Drawing.DrawText(posText.X - 30, posText.Y - 5, Color.White, "Killable");
             }
         }
     }
 }
Beispiel #23
0
        private void OnCreate(GameObject sender, EventArgs args)
        {
            if (!(sender is Obj_SpellMissile))
            {
                return;
            }
            var missle = (Obj_SpellMissile)sender;
            var caster = missle.SpellCaster;

            if (caster.IsEnemy)
            {
                if (Config.Item(Name + "surviveQ").GetValue <bool>() && SkillQ.IsReady())
                {
                    var HealthBuff = (Player.Mana == 100) ? new Int32[] { 80, 135, 190, 245, 300 }[SkillQ.Level - 1] +1.5 * Player.FlatMagicDamageMod : (new Int32[] { 30, 40, 50, 60, 70 }[SkillQ.Level - 1] +0.3 * Player.FlatMagicDamageMod + new double[] { 0.5, 0.95, 1.4, 1.85, 2.3 }[SkillQ.Level - 1] +0.012 * Player.FlatMagicDamageMod) * Player.Mana;
                    if (missle.SData.Name.Contains("BasicAttack"))
                    {
                        if (missle.Target.IsMe && Player.Health <= caster.GetAutoAttackDamage(Player, true) && Player.Health + HealthBuff > caster.GetAutoAttackDamage(Player, true))
                        {
                            SkillQ.Cast();
                        }
                    }
                    else if (missle.Target.IsMe || missle.EndPosition.Distance(Player.Position) <= 130)
                    {
                        if (missle.SData.Name == "summonerdot")
                        {
                            if (Player.Health <= (caster as Obj_AI_Hero).GetSummonerSpellDamage(Player, Damage.SummonerSpell.Ignite) && Player.Health + HealthBuff > (caster as Obj_AI_Hero).GetSummonerSpellDamage(Player, Damage.SummonerSpell.Ignite))
                            {
                                SkillQ.Cast();
                            }
                        }
                        else if (Player.Health <= (caster as Obj_AI_Hero).GetSpellDamage(Player, (caster as Obj_AI_Hero).GetSpellSlot(missle.SData.Name, false), 1) && Player.Health + HealthBuff > (caster as Obj_AI_Hero).GetSpellDamage(Player, (caster as Obj_AI_Hero).GetSpellSlot(missle.SData.Name, false), 1))
                        {
                            SkillQ.Cast();
                        }
                    }
                }
                if (Config.Item(Name + "surviveR").GetValue <bool>() && SkillR.IsReady())
                {
                    if (missle.SData.Name.Contains("BasicAttack"))
                    {
                        if (missle.Target.IsMe && Player.Health <= caster.GetAutoAttackDamage(Player, true))
                        {
                            SkillR.Cast();
                        }
                    }
                    else if (missle.Target.IsMe || missle.EndPosition.Distance(Player.Position) <= 130)
                    {
                        if (missle.SData.Name == "summonerdot")
                        {
                            if (Player.Health <= (caster as Obj_AI_Hero).GetSummonerSpellDamage(Player, Damage.SummonerSpell.Ignite))
                            {
                                SkillR.Cast();
                            }
                        }
                        else if (Player.Health <= (caster as Obj_AI_Hero).GetSpellDamage(Player, (caster as Obj_AI_Hero).GetSpellSlot(missle.SData.Name, false), 1))
                        {
                            SkillR.Cast();
                        }
                    }
                }
            }
        }
Beispiel #24
0
        private void NormalCombo(string Mode)
        {
            if (targetObj == null)
            {
                return;
            }
            if (ItemBool(Mode, "Q") && SkillQ.IsReady() && Player.Distance3D(targetObj) <= ((Mode == "Combo") ? 800 : Orbwalk.GetAutoAttackRange() + 50) && !Player.HasBuff("PowerBall"))
            {
                if ((ItemBool(Mode, "E") && SkillE.IsReady() && !SkillE.InRange(targetObj.Position)) || !Player.HasBuff("DefensiveBallCurl"))
                {
                    SkillQ.Cast(PacketCast());
                }
            }
            if (ItemBool(Mode, "W") && SkillW.IsReady() && Orbwalk.InAutoAttackRange(targetObj) && !Player.HasBuff("PowerBall"))
            {
                SkillW.Cast(PacketCast());
            }
            if (ItemBool(Mode, "E") && SkillE.IsReady() && SkillE.InRange(targetObj.Position) && !Player.HasBuff("PowerBall"))
            {
                switch (ItemList(Mode, "EMode"))
                {
                case 0:
                    SkillE.CastOnUnit(targetObj, PacketCast());
                    break;

                case 1:
                    if (Player.HasBuff("DefensiveBallCurl"))
                    {
                        SkillE.CastOnUnit(targetObj, PacketCast());
                    }
                    break;
                }
            }
            if (ItemBool(Mode, "R") && Mode == "Combo" && SkillR.IsReady())
            {
                switch (ItemList(Mode, "RMode"))
                {
                case 0:
                    if (SkillR.InRange(targetObj.Position))
                    {
                        SkillR.Cast(PacketCast());
                    }
                    break;

                case 1:
                    if (Player.CountEnemysInRange((int)SkillR.Range) >= ItemSlider(Mode, "RCount"))
                    {
                        SkillR.Cast(PacketCast());
                    }
                    break;
                }
            }
            if (ItemBool(Mode, "Item") && Mode == "Combo" && Items.CanUseItem(Randuin) && Player.CountEnemysInRange(450) >= 1)
            {
                Items.UseItem(Randuin);
            }
            if (ItemBool(Mode, "Ignite") && Mode == "Combo")
            {
                CastIgnite(targetObj);
            }
        }