Beispiel #1
0
 public PriestAct4Buff(int level, BattleChar bc, SkillPriest set)
 {
     lv       = level;
     this.bc  = bc;
     addHP    = 1.0f;
     this.set = set;
 }
    public PriestPassive5(int level, SkillPriest set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIEND;
        type      = SKILLTYPE.PAS;
        image     = "battle/Priest/Skill/PriestPassive5";
        name      = "concentration";
        explain   = "";

        this.level = level;
        coef       = 1;
    }
    public PriestPassive3(int level, SkillPriest set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.SELF;
        type      = SKILLTYPE.PAS;
        image     = "battle/Priest/Skill/PriestPassive3";
        name      = "agentOfAngel";
        explain   = "";

        this.level = level;
        coef       = 1;
    }
    public PriestPassive2(int level, SkillPriest set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIEND;
        type      = SKILLTYPE.PAS;
        image     = "battle/Priest/Skill/PriestPassive2";
        name      = "callingOfAngel";
        explain   = "";

        this.level = level;
        coef       = 1;
    }
    public PriestPassive4(int level, SkillPriest set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIENDALL;
        type      = SKILLTYPE.ACT;
        image     = "battle/Priest/Skill/PriestPassive4";
        name      = "sacredLight";
        explain   = "";
        this.set  = set;

        this.level = level;
        coef       = 1;
    }
Beispiel #6
0
    public PriestPassive4(int level, SkillPriest set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIENDALL;
        type      = SKILLTYPE.ACT;
        image     = "battle/Priest/Skill/PriestPassive4";
        name      = "Sacred light";
        explain   = "";

        this.level = level;
        coef       = 1;


        friends = new List <BattleChar>();
        skills  = new List <Buff>();
    }
    public PriestActive1(int level, SkillPriest set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIEND;
        type      = SKILLTYPE.ACT;
        image     = "battle/Priest/Skill/PriestActive1";
        name      = "healing";
        explain   = "";

        this.level = level;
        coef       = 1;

        basicMana = 5;
        incMana   = 3;


        key = "act1";
    }
    public PriestActive5(int level, SkillPriest set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIENDDEAD;
        type      = SKILLTYPE.ACT;
        image     = "battle/Priest/Skill/PriestActive5";
        name      = "resurrection";
        explain   = "";

        this.level = level;
        coef       = 1;


        key = "act5";

        basicMana = 0;
        incMana   = 0;
    }
    public PriestActive4(int level, SkillPriest set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIENDALL;
        type      = SKILLTYPE.ACT;
        image     = "battle/Priest/Skill/PriestActive4";
        name      = "sanctuary";
        explain   = "";

        this.level = level;
        coef       = 1;

        basicMana = 13;
        incMana   = 6;


        key = "act4";

        friends = new List <BattleChar>();
        skills  = new List <Buff>();
    }
Beispiel #10
0
    public PriestActive3(int level, SkillPriest set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIEND;
        type      = SKILLTYPE.ACT;
        image     = "battle/Priest/Skill/PriestActive3";
        name      = "theGraceOfCourage";
        explain   = "";

        this.level = level;
        coef       = 1;

        basicMana = 6;
        incMana   = 4;


        key = "act3";

        friends = new List <BattleChar>();
        skills  = new List <Buff>();
    }
Beispiel #11
0
 public PriestPassives(SkillPriest set) : base(set)
 {
 }
Beispiel #12
0
    //public new SkillPriest set;

    public PriestActives(SkillPriest set) : base(set)
    {
    }