public PriestAct4Buff(int level, BattleChar bc, SkillPriest set) { lv = level; this.bc = bc; addHP = 1.0f; this.set = set; }
public PriestPassive5(int level, SkillPriest set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIEND; type = SKILLTYPE.PAS; image = "battle/Priest/Skill/PriestPassive5"; name = "concentration"; explain = ""; this.level = level; coef = 1; }
public PriestPassive3(int level, SkillPriest set) : base(set) { targetNum = 1; targetTag = TARGETTAG.SELF; type = SKILLTYPE.PAS; image = "battle/Priest/Skill/PriestPassive3"; name = "agentOfAngel"; explain = ""; this.level = level; coef = 1; }
public PriestPassive2(int level, SkillPriest set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIEND; type = SKILLTYPE.PAS; image = "battle/Priest/Skill/PriestPassive2"; name = "callingOfAngel"; explain = ""; this.level = level; coef = 1; }
public PriestPassive4(int level, SkillPriest set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIENDALL; type = SKILLTYPE.ACT; image = "battle/Priest/Skill/PriestPassive4"; name = "sacredLight"; explain = ""; this.set = set; this.level = level; coef = 1; }
public PriestPassive4(int level, SkillPriest set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIENDALL; type = SKILLTYPE.ACT; image = "battle/Priest/Skill/PriestPassive4"; name = "Sacred light"; explain = ""; this.level = level; coef = 1; friends = new List <BattleChar>(); skills = new List <Buff>(); }
public PriestActive1(int level, SkillPriest set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIEND; type = SKILLTYPE.ACT; image = "battle/Priest/Skill/PriestActive1"; name = "healing"; explain = ""; this.level = level; coef = 1; basicMana = 5; incMana = 3; key = "act1"; }
public PriestActive5(int level, SkillPriest set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIENDDEAD; type = SKILLTYPE.ACT; image = "battle/Priest/Skill/PriestActive5"; name = "resurrection"; explain = ""; this.level = level; coef = 1; key = "act5"; basicMana = 0; incMana = 0; }
public PriestActive4(int level, SkillPriest set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIENDALL; type = SKILLTYPE.ACT; image = "battle/Priest/Skill/PriestActive4"; name = "sanctuary"; explain = ""; this.level = level; coef = 1; basicMana = 13; incMana = 6; key = "act4"; friends = new List <BattleChar>(); skills = new List <Buff>(); }
public PriestActive3(int level, SkillPriest set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIEND; type = SKILLTYPE.ACT; image = "battle/Priest/Skill/PriestActive3"; name = "theGraceOfCourage"; explain = ""; this.level = level; coef = 1; basicMana = 6; incMana = 4; key = "act3"; friends = new List <BattleChar>(); skills = new List <Buff>(); }
public PriestPassives(SkillPriest set) : base(set) { }
//public new SkillPriest set; public PriestActives(SkillPriest set) : base(set) { }