Beispiel #1
0
        public void Next(float pastRound, bool tileMatching)//附带判断地形因素
        {
            roundPast++;
            pastRoundTotal += pastRound;

            HpBar.Update();
            SkillAssistant.CheckAuroState(this, tileMatching);

            if (pastRoundTotal >= 1)
            {
                pastRoundTotal -= 1;
                HpBar.OnRound();
                if (WeaponId > 0)
                {
                    Weapon.OnRound();
                }
            }

            BuffManager.BuffCount();

            if (SkillManager.CheckSpecial(pastRound))
            {
                return;//特殊技能触发
            }

            aiController.CheckAction();
        }