Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        backBtn.onClick.AddListener(BackClick);

        nameText.text        = heroModel.nickname;
        descText.text        = heroModel.desc;
        costText.text        = "cost:" + heroModel.cost;
        soldierTypeText.text = "兵种:" + heroModel.type;
        atkDistanceText.text = "攻击距离:" + heroModel.atkDist;
        intelligentText.text = "初始谋略:" + heroModel.intelligence;
        atkText.text         = "初始攻击:" + heroModel.attack;
        towerAtkText.text    = "初始攻城:" + heroModel.towerAtk;
        defenceText.text     = "初始防御:" + heroModel.defence;
        speedText.text       = "初始速度:" + heroModel.speed;

        GameObject httpRequestObject = GameObject.FindGameObjectWithTag("SkillHttpRequest");

        if (httpRequestObject != null)
        {
            skillRequest = httpRequestObject.GetComponent <SkillHttpRequest> ();
            if (skillRequest == null)
            {
                Debug.Log("HeroHttpRequest script is null");
            }
            else
            {
                skillRequest.GetSkillById(heroModel.skillId, this);
            }
        }
        else
        {
            Debug.Log("httpRequestObject is null");
        }
    }
    void Awake()
    {
        skillHeroScrollList = content.viewport.GetComponentInChildren <SkillHeroScrollList> ();
        skillScrollList     = skillContent.viewport.GetComponentInChildren <SkillSkillScrollList> ();

        skillRequest = Singleton <SkillHttpRequest> .Instance;
        heroRequest  = Singleton <HeroHttpRequest> .Instance;

        skillRequest.GetAllUserSkillsSuccess += GetAllUserSkillsSuccess;
        heroRequest.AddSkillSuccess          += AddSkillSuccess;
    }
Beispiel #3
0
    void Awake()
    {
        backBtn.onClick.AddListener(BackClick);

        userRequest = Singleton <UserHttpRequest> .Instance;
        userRequest.GetSkillPointSuccess += GetSkillPointSuccess;

        skillRequest = Singleton <SkillHttpRequest> .Instance;
        skillRequest.GetAllUserUpSkillsSuccess += GetAllUserUpSkillsSuccess;
        skillRequest.SkillUpSuccess            += SkillUpSuccess;

        SkillUpSkillItem.SkillLevelUp += SkillLevelUp;
    }