private int _GetOffsetOfSkillData_DurationTimer()
 {
     var tempObj = new SkillData(); SkillData *ptr = &tempObj; var filedPtr = &(ptr->DurationTimer); return((int)((long)filedPtr - (long)ptr));
 }
 private int _GetOffsetOfSkillData_AtkRange()
 {
     var tempObj = new SkillData(); SkillData *ptr = &tempObj; var filedPtr = &(ptr->AtkRange); return((int)((long)filedPtr - (long)ptr));
 }
 private int _GetOffsetOfSkillData_IsFiring()
 {
     var tempObj = new SkillData(); SkillData *ptr = &tempObj; var filedPtr = &(ptr->IsFiring); return((int)((long)filedPtr - (long)ptr));
 }