private EGoodsQuality GetQuality(SkillCreateData data) { int value = (data.BasePower + data.SkillPower + data.Value - data.Diff) / 4; if (value <= 1000) { return(EGoodsQuality.FanPin); } else if (value <= 2000) { return(EGoodsQuality.ZhenPin); } else if (value <= 3000) { return(EGoodsQuality.ChaoPin); } else if (value <= 4000) { return(EGoodsQuality.JiPin); } else { return(EGoodsQuality.JuePin); } }
public void startCreateSkill(SkillCreateData data) { var curTime = TimeUtil.ConvertDateTimeToLong(System.DateTime.Now); var info = new SkillCreateData(); info.PupilId = data.PupilId; info.SkillType = data.SkillType; info.SkillId = data.SkillId; info.TotalTime = 1 * 60; info.StartTime = curTime; info.ChokeStartTime = info.StartTime + (long)(info.TotalTime * 0.6); info.EventStartTime = 0; info.FinishTime = 0; Data = info; StartCreate(); }
/// <summary> /// 刷新页面 /// </summary> public override void OnRefresh() { m_UI.m_ViewState.selectedIndex = 0; m_UI.m_GroupUpTips.alpha = 0; m_UI.m_CreatingBookInfo.m_IconUp.visible = false; var skillCreateProxy = AppFacade.getInstance().RetrieveProxy(SkillCreateProxy.Name) as SkillCreateProxy; if (!skillCreateProxy.isCreatingSkill()) { Data = new SkillCreateData(); (m_UI.m_BtnSelectType as UI_GoodsSmallIcon).m_State.selectedIndex = 0; (m_UI.m_BtnSelectSkill as UI_GoodsSmallIcon).m_State.selectedIndex = 0; ChangeViewState(EViewState.BuyList); return; } Data = skillCreateProxy.getData(); if (Data.isCreateFinish()) { ChangeViewState(EViewState.CreateFinished); } else if (Data.isEventFinish()) { ChangeViewState(EViewState.CreatingAfterEvent); } else if (Data.isEventing()) { ChangeViewState(EViewState.SelectEvent); } else if (Data.isChokeFinish()) { ChangeViewState(EViewState.CreatingBeforeEvent); } else if (Data.isChoking()) { ChangeViewState(EViewState.Choking); } else { ChangeViewState(EViewState.CreatingBeforeChoke); } }
public UniqueSkillData CreateUniqueSkill(SkillCreateData data, string name) { var pupilDeploy = PupilDeploy.GetInfo(data.PupilId); var uniqueSkillInfo = new UniqueSkillData(); uniqueSkillInfo.Id = ++NextUid; uniqueSkillInfo.Name = name; uniqueSkillInfo.CreatorName = pupilDeploy.Name; uniqueSkillInfo.SkillId1 = data.SkillType; uniqueSkillInfo.SkillId2 = data.SkillId; uniqueSkillInfo.Quality = GetQuality(data); uniqueSkillInfo.DiffValue = data.Diff; uniqueSkillInfo.Level = 1; uniqueSkillInfo.PracticePerLevel = 100; uniqueSkillInfo.Attr = new PupilAttr(); uniqueSkillInfo.SkillEffectId = 1; uniqueSkillInfo.Value = data.Value; UniqueSkillMap.Add(uniqueSkillInfo.Id, uniqueSkillInfo); return(uniqueSkillInfo); }
public override void Execute(INotification notification) { SkillCreateData data = notification.Body as SkillCreateData; if (data.PupilId <= 0) { Debug.Log("还没有选择弟子"); return; } if (data.SkillId <= 0) { Debug.Log("还没有选择残本"); return; } if (data.SkillType <= 0) { Debug.Log("还没有选择心法"); return; } var goodsProxy = Facade.RetrieveProxy(GoodsProxy.Name) as GoodsProxy; goodsProxy.RemoveItem(data.SkillType, EGoodsType.XinFa, 1); goodsProxy.RemoveItem(data.SkillId, EGoodsType.CanBen, 1); // 开始创建技能 var skillCreateProxy = Facade.RetrieveProxy(SkillCreateProxy.Name) as SkillCreateProxy; skillCreateProxy.startCreateSkill(data); Facade.SendNotification(SkillCreateFacade.NotifyCreateStartSuccess); // 数据更新 AppFacade.getInstance().DataUpdated(); }
public void CreateSkillFinish(SkillCreateData data, string name) { SendNotification(NotifyCreateFinish, data, name); }
public void CreateSkill(SkillCreateData data) { SendNotification(NotifyCreateStart, data); }
public override void OnUpdateData(params object[] d) { Data = d[0] as SkillCreateData; }
public void resetData() { Data = new SkillCreateData(); }
public void finishCreateSkill() { Data = new SkillCreateData(); }
SkillCreateProxy(object data) : base(Name, data) { Data = new SkillCreateData(); }