Beispiel #1
0
 public void OnSkillColiider(GameObject other)
 {
     if (other != null)
     {
         Controller con = other.GetComponent <Controller>();
         if (con != null && con.tag != controller.tag)
         {
             SkillCollider.HandleSkillHit(other.gameObject, controller, skillIndex, DEngine.Common.GameLogic.TargetType.EnemyOne);
         }
     }
 }
    IEnumerator DoSkill56(Controller controller)//Detonate!
    {
        RoleSkill skill = controller.role.RoleSkills.FirstOrDefault(p => p.SkillId == 56);

        int skillIndex = controller.role.RoleSkills.IndexOf(skill);

        SoundManager.Instance.PlaySkillBegin(skill, controller);

        GameObject prefab = GetSkillPrefab(skill.SkillId);

        GameObject go = Instantiate(prefab, controller.transform.position, Quaternion.identity) as GameObject;

        SkillCollider.HandleSkillHit(null, controller, skillIndex, DEngine.Common.GameLogic.TargetType.EnemyGroup);

        gamePlayManager.SendSkillHit(controller.role.Id,
                                     controller.index, controller, skill);

        yield return(null);
    }
Beispiel #3
0
 void OnCollisionEndTarget(GameObject other)
 {
     otherCollision = other;
     curState       = SkillState.Colission;
     SkillCollider.HandleSkillHit(other, startTarget.GetComponent <Controller>(), skillIndex, DEngine.Common.GameLogic.TargetType.EnemyOne);
 }
    IEnumerator DoSkill29(Controller controller)//Whirlwind
    {
        if (controller.target != null)
        {
            RoleSkill skill = controller.role.RoleSkills.FirstOrDefault(p => p.SkillId == 29);

            SoundManager.Instance.PlaySkillBegin(skill, controller);

            GameObject prefab     = GetSkillPrefab(skill.SkillId);
            int        skillIndex = controller.role.RoleSkills.IndexOf(skill);

            Transform wind = controller.transform.FindChild("Garuda_Wind");
            if (wind != null)
            {
                wind.gameObject.SetActive(true);
            }

            controller.GetComponent <Animation>().CrossFade("BeginFly");
            yield return(new WaitForSeconds(controller.GetComponent <Animation>()["BeginFly"].length));

            Vector3 startPos = controller.transform.position;
            float   time     = Time.time;

            if (controller == null || controller.target == null)
            {
                if (controller != null)
                {
                    controller.GetComponent <Animation>().CrossFade("EndFlying");
                }

                yield return(null);
            }

            Vector3 dir = controller.target.transform.position - controller.transform.position;
            do
            {
                if (controller == null || controller.target == null)
                {
                    break;
                }

                Vector3 endPos        = controller.target.transform.position;
                float   journeyLength = Vector3.Distance(startPos, endPos);
                dir = controller.target.transform.position - controller.transform.position;

                if (dir.magnitude > 6)
                {
                    controller.GetComponent <Animation>().CrossFade("Flying");
                }
                else
                {
                    controller.GetComponent <Animation>().CrossFade("EndFlying");
                }
                float distCovered = (Time.time - time) * controller.speedMove * 4;
                float fracJourney = distCovered / journeyLength;

                controller.transform.position = Vector3.Lerp(startPos, endPos, fracJourney);
                dir = controller.target.transform.position - controller.transform.position;
                yield return(null);
            }while (dir.magnitude > 1.5f);

            if (wind != null)
            {
                if (wind.gameObject.activeInHierarchy)
                {
                    wind.gameObject.SetActive(false);
                }
            }

            GameObject cylone = GameObject.Instantiate(prefab, controller.transform.position, Quaternion.identity) as GameObject;
            // SoundManager.Instance.PlaySkillEnd(skill, controller);

            Destroy(cylone, 1.5f);

            yield return(new WaitForSeconds(0.7f));

            SkillCollider.HandleSkillHit(null, controller, skillIndex, DEngine.Common.GameLogic.TargetType.EnemyGroup);
        }

        yield return(null);
    }