public void Add(Skill skill, bool placeOnActionBar = true) { skill.Caster = gameObject; Skills.Add(skill); if (placeOnActionBar && FindSuitableSlot(skill) != null) { PlaceOnActionBar(skill); } SkillAdded?.Invoke(skill); }
/// <inheritdoc/> public virtual void AddSkill(Skill skill) { var skillIndex = this.AddSkillToList(skill); using var writer = this.player.Connection.StartSafeWrite(SkillAdded.HeaderType, SkillAdded.Length); _ = new SkillAdded(writer.Span) { SkillIndex = skillIndex, SkillNumber = (ushort)skill.Number, }; writer.Commit(); }