Beispiel #1
0
 public void RemoveStatus(Skill.SKILL_EFFECT skillEffect)
 {
     for (int i = status.Count - 1; i >= 0; i--)
     {
         if (status[i] == skillEffect)
         {
             status.RemoveAt(i);
         }
     }
 }
Beispiel #2
0
 public void AddStatus(Skill.SKILL_EFFECT skillEffect)
 {
     this.status.Add(skillEffect);
 }
        // @TODO : add percentage, durée

        public SkillEffect(Skill.SKILL_EFFECT skillEffect, int value)
        {
            this._skillEffect = skillEffect;
            this._value       = value;
        }