static void MatchRectTransformWithBounds(SkeletonGraphic skeletonGraphic) { if (!skeletonGraphic.MatchRectTransformWithBounds()) { Debug.Log("Mesh was not previously generated."); } }
static void MatchRectTransformWithBounds(SkeletonGraphic skeletonGraphic) { if (!skeletonGraphic.MatchRectTransformWithBounds()) { Debug.Log("Mesh was not previously generated."); } }