Beispiel #1
0
 public static void UF_ContentSizeFitter(RectTransform rectTransform, SizeFitterType fitterType, Vector2 size, Vector2 padding)
 {
     if (fitterType == SizeFitterType.Aspect)
     {
         rectTransform.sizeDelta = new Vector2(size.x + padding.x, size.y + padding.y);
     }
     else if (fitterType == SizeFitterType.Horizontal)
     {
         rectTransform.sizeDelta = new Vector2(size.x + padding.x, rectTransform.sizeDelta.y);
     }
     else if (fitterType == SizeFitterType.Vertical)
     {
         rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, size.y + padding.y);
     }
 }
Beispiel #2
0
 public static void UF_ContentSizeFitter(RectTransform rectTransform, SizeFitterType fitterType, Vector2 size)
 {
     UF_ContentSizeFitter(rectTransform, fitterType, size, Vector2.zero);
 }
Beispiel #3
0
    protected virtual void DrawFields()
    {
        UIGrid grid       = target as UIGrid;
        int    constraint = EditorGUILayout.IntField("Constraint", grid.constraint);

        Vector2 padding = EditorGUILayout.Vector2Field("Padding", grid.padding);

        Vector2 space = EditorGUILayout.Vector2Field("Space", grid.space);

        Vector2 cellSize = EditorGUILayout.Vector2Field("CellSize", grid.cellSize);

        LayoutCorner alignement = (LayoutCorner)EditorGUILayout.EnumPopup("Alignement", grid.alignement);

        SizeFitterType fitterType = (SizeFitterType)EditorGUILayout.EnumPopup("SizeFitter", grid.fitterType);



        bool fixedCellSize = EditorGUILayout.Toggle("FixedCellSize", grid.fixedCellSize);


        GUILayout.BeginHorizontal();
        string prefabUIName = EditorGUILayout.TextField("Prefab UI", grid.prefabUI, GUILayout.Height(20));

        if (m_PrefabUI == null || m_PrefabUI.name != prefabUIName)
        {
            m_PrefabUI = GetTargetUIPrefab(prefabUIName);
        }

        Rect rectbox = GUILayoutUtility.GetRect(16, 16, GUI.skin.box);

        if (m_PrefabUI != null)
        {
            GUI.Box(rectbox, EditorGUIUtility.IconContent("lightMeter/greenLight"));
            EditorTools.ClickAndPingObject(rectbox, m_PrefabUI);
            GUI.backgroundColor = Color.blue;
            if (GUILayout.Button("G", GUILayout.Width(18), GUILayout.Height(18)))
            {
                var temp = AssetDatabase.LoadAssetAtPath <GameObject>(string.Format("Assets/AssetBases/PrefabAssets/ui/{0}.prefab", prefabUIName));
                if (temp != null)
                {
                    var item = Object.Instantiate(temp);
                    item.name                 = temp.name;
                    item.transform.parent     = grid.transform;
                    item.transform.localScale = Vector3.one;
                }
            }
            GUI.backgroundColor = Color.red;
            if (GUILayout.Button("C", GUILayout.Width(18), GUILayout.Height(18)))
            {
                EditorTools.DestroyChild(grid.gameObject);
            }
            GUI.backgroundColor = Color.white;
        }

        GUILayout.EndHorizontal();


        if (GUI.changed)
        {
            EditorTools.RegisterUndo("UIGrid", grid);
            grid.prefabUI = prefabUIName;

            grid.constraint    = constraint;
            grid.padding       = padding;
            grid.space         = space;
            grid.cellSize      = cellSize;
            grid.alignement    = alignement;
            grid.fixedCellSize = fixedCellSize;
            grid.fitterType    = fitterType;

            EditorTools.SetDirty(grid);
        }
    }