protected override void PerformZAction(int currentTurn)
 {
     SittingDuck.KnockOutCaptain();
     SittingDuck.ShiftPlayersAfterPlayerActions(EnumFactory.All <StationLocation>(), currentTurn + 1);
 }
Beispiel #2
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 protected override void PerformXAction(int currentTurn)
 {
     SittingDuck.ShiftPlayersAfterPlayerActions(new [] { CurrentZone }, currentTurn + 1);
 }
Beispiel #3
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 protected override void PerformYAction(int currentTurn)
 {
     SittingDuck.ShiftPlayersAfterPlayerActions(EnumFactory.All <StationLocation>().Where(stationLocation => stationLocation.IsOnShip()), currentTurn + 1);
 }
Beispiel #4
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 protected override void PerformXAction(int currentTurn)
 {
     SittingDuck.ShiftPlayersAfterPlayerActions(CurrentStations, currentTurn + 1);
 }