public async Task <bool> Init(Saber saber) { _siraSaber = _saberFactory.Create(); OriginalSaberModel = await GetSaberModel(saber); if (!OriginalSaberModel) { Object.DestroyImmediate(_siraSaber.gameObject); return(false); } _siraSaber.ChangeType(saber.saberType); _siraSaber.Saber.ChangeColorInstant(_colorManager.ColorForSaberType(saber.saberType)); TrickModel = _siraSaber.gameObject; _saberTransform = _siraSaber.transform; TrickModel.name = $"TrickModel {saber.saberType}"; AddRigidbody(TrickModel); TrickModel.SetActive(false); if (!_config.HitNotesDuringTrick || _isMultiplayer) { _siraSaber.Saber.disableCutting = true; } return(true); }
public Transform CreateSaber(SaberType saberType, Vector3 pos, Quaternion rot) { var parent = new GameObject("SaberTester_" + saberType).transform; parent.localPosition = new Vector3(0, 0.6f, 0); parent.localRotation = Quaternion.Euler(90, 0, 0); _saber = _saberFactory.Spawn(saberType); _saber.transform.SetParent(parent, false); return(parent); }
public async void Initialize() { await Task.Delay(1000); _audioController.Pause(); if (!_initData.CreateTestingSaber) { return; } _movementContainer = new GameObject("SaberTester").transform; _movementContainer.localPosition = new Vector3(0, 1.5f, 0); _saber = _saberFactory.Create(); _saber.transform.SetParent(_movementContainer, false); SharedCoroutineStarter.instance.StartCoroutine(AnimationCoroutine()); }