public void UpdateData(SingleScene single) { for (int i = 0; i < s_data.Count; i++) { if (s_data[i].s_name == single.s_name) { s_data[i] = single; return; } } s_data.Add(single); }
public void CorrectlyPrintsCurscenes() { //Arrange ColorString[] firstSceneLines = { new ColorString("There once was a man named Gold Roger"), new ColorString("He had fame, wealth, and power beyond your wildest dreams"), new ColorString("Before they hung him from the gallows,"), new ColorString("These were the words he said:") }; SingleScene firstScene = new SingleScene(firstSceneLines); ColorString[] secondSceneLines = { new ColorString("If you want my treasure, you can have it!"), new ColorString("I left everything I had in that place") }; SingleScene secondScene = new SingleScene(secondSceneLines); SingleScene[] scenes = { firstScene, secondScene }; Cutscene cutscene = new Cutscene(scenes); //Act cutscene.ExecuteCutscene(_input, _output, (HumanFighter)FighterFactory.GetFighter(FighterType.HumanControlledPlayer, 1), (HumanFighter)FighterFactory.GetFighter(FighterType.HumanControlledPlayer, 1)); //Assert MockOutputMessage[] outputs = _output.GetOutputs(); int expectedNumberOfLines = firstSceneLines.Length + secondSceneLines.Length; Assert.AreEqual(expectedNumberOfLines, outputs.Length); int[] clearIndices = _output.GetClearIndices(); Assert.AreEqual(scenes.Length, clearIndices.Length); int nextClearIndex = firstSceneLines.Length; Assert.AreEqual(nextClearIndex, clearIndices[0]); nextClearIndex += secondSceneLines.Length; Assert.AreEqual(nextClearIndex, clearIndices[1]); }
private static void BakeSingleSceneByConfig(OCSceneConfig config) { Debug.Log("batch mode Do bake single"); ConfigGenerator(config); if (!Util.IsSceneOpened(config.SceneNamePattern)) { Debug.LogFormat("batch mode Open Scene {0}", config.SceneNamePattern); EditorSceneManager.OpenScene(String.Format("{0}/{1}.unity", config.GetSceneAssetPath(), config.SceneNamePattern)); } var scene = new SingleScene(config.GetSceneAssetPath(), config.SceneNamePattern, Index.InValidIndex); scene.tempPath = config.TemporaryContainer; scene.Bake(config.ComputePerframe, config.TemporaryContainer); }
public void BakeSingleScene() { //var config = GetSceneConfig(gameObject.scene.name); //if (string.IsNullOrEmpty(config.MapName)) //{ InitConfig(); _scene = new SingleScene(GetScenePath(), gameObject.scene.name, Index.InValidIndex); _scene.Bake(Config.ComputePerframe, "D;/OCTemp"); //} //else //{ //ConfigGenerator(config); //_scene = new SingleScene(config.GetSceneAssetPath(), config.SceneNamePattern, Index.InValidIndex); //_scene.Bake(config.ComputePerframe, config.TemporaryContainer); //} }
public static void TestBakeAll(string sceneName) { var config = GetSceneConfig(sceneName); ConfigGenerator(config); if (config.IsStreamScene) { var multiScene = new MultiScene(config.GetSceneAssetPath(), config.SceneNamePattern, config.TileDimension, config.TileSize); multiScene.BakeTiles(config.indices, config.ComputePerframe, config.TemporaryContainer); } else { var scene = new SingleScene(config.GetSceneAssetPath(), config.SceneNamePattern, Index.InValidIndex); scene.Bake(true, "D:/OCTemp"); } }
private void DrawCellsOfSingleScene(SingleScene scene) { Gizmos.color = Color.blue; var volumeList = scene.volumelList; if (volumeList == null) { return; } foreach (var volume in volumeList) { foreach (var cell in volume.cellList) { var bounds = cell.aabb; Gizmos.DrawWireCube(bounds.center, bounds.size); } } }
private static void GenerateAllSceneRenderableObjectID() { var sceneCount = SceneManager.sceneCount; for (int i = 0; i < sceneCount; ++i) { var scene = SceneManager.GetSceneAt(i); if (scene.name.Equals(String.Empty)) { continue; } if (scene.name.EndsWith(SingleScene.StreamSuffix)) { continue; } var singleScene = new SingleScene(scene.path, scene.name, Index.InValidIndex); singleScene.GeneraterRenderableObjectID(); singleScene.Save(); } }
public static bool OpenAllScenesAndGernerateGUID(string mapName) { var config = GetSceneConfig(mapName); if (string.IsNullOrEmpty(config.MapName)) { return(false); } if (config.IsStreamScene) { Util.ClearScenes(); var tiles = config.indices; var multiScene = new MultiScene(config.GetSceneAssetPath(), config.SceneNamePattern, config.TileDimension, config.TileSize); foreach (var tile in tiles) { int tileX = tile.x; int tileY = tile.y; int tileDimension = config.TileDimension; for (int x = 0; x < tileDimension; ++x) { for (int y = 0; y < tileDimension; ++y) { if (Math.Abs(x - tileX) > 1 || Math.Abs(y - tileY) > 1) { continue; } //string scenePath = string.Format("{0}/{1}.unity", config.GetSceneAssetPath(), string.Format(config.SceneNamePattern, x, y)); Util.OpenScene(config.GetSceneAssetPath(), string.Format(config.SceneNamePattern, x, y), OpenSceneMode.Single); Util.OpenScene(config.GetSceneAssetPath() + "/Streaming", string.Format(config.SceneNamePattern, x, y) + SingleScene.StreamSuffix, OpenSceneMode.Additive); SingleScene scene = new SingleScene(config.GetSceneAssetPath(), string.Format(config.SceneNamePattern, x, y), new Index(x, y), null, multiScene); scene.GeneraterRenderableObjectID(); multiScene.AddMaxGUID(x, y, scene.MaxGameObjectIDCount); } } } multiScene.Save(); } else { //string scenePath = string.Format("{0}/{1}.unity", config.GetSceneAssetPath(), config.SceneNamePattern); Util.OpenScene(config.GetSceneAssetPath(), config.SceneNamePattern, OpenSceneMode.Single); var singleScene = new SingleScene(config.GetSceneAssetPath(), config.SceneNamePattern, Index.InValidIndex); singleScene.GeneraterRenderableObjectID(); singleScene.Save(); } return(true); }