Beispiel #1
0
 public static void SendStopAudioLoop(GameObject parent, string name)
 {
     if (NetworkManager.singleton != null)
     {
         var msg = new SingedMessages.PlayAudioLoopMessage();
         msg.parent = parent;
         msg.name   = name;
         msg.start  = false;
         NetworkManager.singleton.client.Send((short)SingedMessages.SingedMessageKind.playAudioLoop, msg);
     }
 }
Beispiel #2
0
 public static void SendStartAudioLoop(GameObject parent, string name, TankSoundKind tankSoundKind)
 {
     if (NetworkManager.singleton != null)
     {
         var msg = new SingedMessages.PlayAudioLoopMessage();
         msg.parent       = parent;
         msg.resourcePath = PrefabRegistry.GetResourceName <TankSoundKind>(tankSoundKind);
         msg.name         = name;
         msg.start        = true;
         NetworkManager.singleton.client.Send((short)SingedMessages.SingedMessageKind.playAudioLoop, msg);
     }
 }