Beispiel #1
0
    private void InitSimulation()
    {
        simulation.AddParameter(VoxelWorld.PARAMETER_WORLD_SIZE, new IntVector3(sizeX, sizeY, sizeZ));
        simulation.AddParameter(Simulation.PARAMETER_STEPS_PER_SECOND, 20);
        simulation.AddParameter(Simulation.PARAMETER_SIMULATION_LISTENER, this);

        simulation.Init();

        voxelView.Init(simulation.GetComponentManager <VoxelWorld>());

        EntityTemplate template1 = new EntityTemplate();

        template1.AddComponent <VoxelComponent>()
        .AddParameter(VoxelComponent.PARAMETER_SHAPE, VoxelShape.Sphere)
        .AddParameter(VoxelComponent.PARAMETER_RADIUS, fint.quarter)
        .AddParameter(VoxelComponent.PARAMETER_COLOR, new FVector3(fint.one, fint.zero, fint.zero))
        .AddParameter(VoxelComponent.PARAMETER_POSITION, FVector3.one + FVector3.up * fint.half + FVector3.forward);

        template1.AddComponent <VoxelPathWalker>();
        template1.AddComponent <Avatar>();

        EntityTemplate template2 = new EntityTemplate();

        template2.AddComponent <VoxelComponent>()
        .AddParameter(VoxelComponent.PARAMETER_SHAPE, VoxelShape.Cylinder)
        .AddParameter(VoxelComponent.PARAMETER_RADIUS, fint.quarter)
        .AddParameter(VoxelComponent.PARAMETER_HEIGHT, fint.one)
        .AddParameter(VoxelComponent.PARAMETER_COLOR, new FVector3(fint.zero, fint.one, fint.zero))
        .AddParameter(VoxelComponent.PARAMETER_POSITION, FVector3.one + FVector3.up * fint.half);

        template2.AddComponent <AvatarMoveRandom>();

        for (int i = 0; i < 100; i++)
        {
            simulation.AddEntity(template1);

            simulation.AddEntity(template2);
        }
    }