public void Initialize()
        {
            precipitationNoise    = SimplexNoise.FromDefaultOctaves(4, 0.02 / 3, 0.95, api.World.Seed - 18971121);
            precipitationNoiseSub = SimplexNoise.FromDefaultOctaves(3, 0.004 / 3, 0.95, api.World.Seed - 1717121);

            simLightning = new WeatherSimulationLightning(api, this);
        }
Beispiel #2
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        public override void Start(ICoreAPI api)
        {
            this.api = api;
            api.Event.OnGetClimate += Event_OnGetClimate;

            coreSys = api.ModLoader.GetModSystem <SurvivalCoreSystem>();

            YearlyTemperatureNoise = SimplexNoise.FromDefaultOctaves(3, 0.001, 0.95, api.World.Seed + 12109);
            DailyTemperatureNoise  = SimplexNoise.FromDefaultOctaves(3, 1, 0.95, api.World.Seed + 128109);
        }
        private void LoadNoise()
        {
            if (api.Side == EnumAppSide.Server)
            {
                updateOldWorlds();
            }

            temporalStabilityEnabled = api.World.Config.GetBool("temporalStability", true);
            if (!temporalStabilityEnabled)
            {
                return;
            }


            stabilityNoise = SimplexNoise.FromDefaultOctaves(4, 0.1, 0.9, api.World.Seed);


            if (api.Side == EnumAppSide.Server)
            {
                worldConfigStorminess = api.World.Config.GetString("temporalStorms");

                stormsEnabled = worldConfigStorminess != "off";

                if (worldConfigStorminess != null && configs.ContainsKey(worldConfigStorminess))
                {
                    config = configs[worldConfigStorminess];
                }
                else
                {
                    string playstyle = sapi.WorldManager.SaveGame.PlayStyle;
                    if (playstyle == "surviveandbuild" || playstyle == "wildernesssurvival")
                    {
                        config = configs["rare"];
                    }
                    else
                    {
                        config = null;
                    }
                }

                sapi.Event.OnEntityDeath += Event_OnEntityDeath;


                doubleHeadedDrifterType = sapi.World.GetEntityType(new AssetLocation("drifter-double-headed"));
                drifterTypes            = new EntityProperties[]
                {
                    sapi.World.GetEntityType(new AssetLocation("drifter-normal")),
                    sapi.World.GetEntityType(new AssetLocation("drifter-deep")),
                    sapi.World.GetEntityType(new AssetLocation("drifter-tainted")),
                    sapi.World.GetEntityType(new AssetLocation("drifter-corrupt")),
                    sapi.World.GetEntityType(new AssetLocation("drifter-nightmare"))
                };
            }
        }
 public void Initialize()
 {
     precipitationNoise    = SimplexNoise.FromDefaultOctaves(4, 0.02 / 3, 0.95, api.World.Seed - 18971121);
     precipitationNoiseSub = SimplexNoise.FromDefaultOctaves(3, 0.004 / 3, 0.95, api.World.Seed - 1717121);
 }