public void MahjongTile() { var tile = new SimpleTile(Suit.Bamboo, 1); Assert.Equal(Suit.Bamboo, tile.Suit); Assert.Equal(1, tile.Value); var result = IntegrationTests.RoundtripSimpleTile(tile); Assert.Equal(tile, result); Assert.Equal(tile.Suit, result.Suit); Assert.Equal(tile.Value, result.Value); }
private static void LoadTiles(string path) { Object[] assets = AssetDatabase.LoadAllAssetsAtPath(path); foreach (KeyValuePair <string, DmiIcon> entry in DmiIconData.Data) { if (entry.Key.Contains("floors.dmi")) // TODO only supports floors right now { string folderPath = Path.Combine(tilesPath, assets[0].name); foreach (DmiState state in entry.Value.states) { int dmiIndex = int.Parse(state.unityName.Replace("floors_", "")); int tileCount = state.frames * state.dirs; for (int e = 0; e < state.frames * state.dirs; e++) { string tileName = state.state + (tileCount > 1 ? "_" + e : ""); SimpleTile tile = TileBuilder.CreateTile <SimpleTile>(LayerType.Floors); tile.sprite = assets[dmiIndex + e + 1] as Sprite; tile.LayerType = LayerType.Floors; if (tileName.Length == 0) { tileName = "FloorTile"; } TileBuilder.CreateAsset(tile, tileName, folderPath); } } break; } } }
public Level(LevelData data, IRandomGenerator random) { Data = data; _random = random; _animals = new Animal[Width, Height]; _tiles = new BaseTile[Width, Height]; for (var y = 0; y < Height; y++) { for (var x = 0; x < Width; x++) { switch (Data.Map[x, y]) { case 1: _tiles[x, y] = new SimpleTile(); break; } } } _possibleSwaps = new List <Swap>(); }
public Level(LevelData data, IRandomGenerator random) { Data = data; _random = random; _animals = new Animal[Width, Height]; _tiles = new BaseTile[Width, Height]; for (var y = 0; y < Height; y++) { for (var x = 0; x < Width; x++) { switch (Data.Map[x, y]) { case 1: _tiles[x, y] = new SimpleTile(); break; } } } _possibleSwaps = new List<Swap>(); }
public BlockBuilder(Resources resources, Vector2 position) { block = new SimpleTile(position); this.resources = resources; }
public override void CreateBoard() { ITile tile = new ActionTile("GO Collect £200", this); IGameAction action = new ReceiveMoneyAction("Collect £200", 200, GetGame()); tile.AddAction(action); base.GetTiles().Add(tile); ProperityDeed deed = new ProperityDeed(2, 10, 30, 90, 160, 250, 30, 30, 50); Properity properity = new Properity(200, deed, ColorSets.brown); tile = new ProperityTile("Old Kent", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); deed = new ProperityDeed(4, 20, 60, 180, 360, 450, 30, 30, 50); properity = new Properity(200, deed, ColorSets.brown); tile = new ProperityTile("Whitechapel Road", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); tile = new SimpleTile("Community Chest", this); action = new CommunityChestPickCard("Pick Community Chest Card", GetGame()); tile.AddAction(action); base.GetTiles().Add(tile); tile = new ActionTile("Income Tax (Pay 10% or $200)", this); action = new ReceiveMoneyAction("Income Tax (Pay 10% or $200)", -200, GetGame()); tile.AddAction(action); base.GetTiles().Add(tile); //TODO: change tile to utility tile = new SimpleTile("King's Cross Station", this); base.GetTiles().Add(tile); deed = new ProperityDeed(6, 30, 90, 270, 400, 550, 50, 50, 50); properity = new Properity(100, deed, ColorSets.lightblue); tile = new ProperityTile("The Angel Islington", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); tile = new SimpleTile("Chance", this); action = new ChancePickACard("Pick Chance Card", GetGame()); tile.AddAction(action); base.GetTiles().Add(tile); deed = new ProperityDeed(6, 30, 90, 270, 400, 550, 50, 50, 50); properity = new Properity(100, deed, ColorSets.lightblue); tile = new ProperityTile("Euston Road", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); deed = new ProperityDeed(8, 40, 100, 300, 450, 600, 50, 50, 60); properity = new Properity(120, deed, ColorSets.lightblue); tile = new ProperityTile("Pentonville Road", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); //TODO: change tile to utility tile = new SimpleTile("Jail/Just Visiting", this); base.GetTiles().Add(tile); deed = new ProperityDeed(10, 50, 150, 450, 625, 750, 100, 100, 70); properity = new Properity(140, deed, ColorSets.pink); tile = new ProperityTile("Pall Mall", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); //TODO: change tile to utility tile = new SimpleTile("Electric Company", this); base.GetTiles().Add(tile); deed = new ProperityDeed(10, 50, 150, 450, 625, 750, 100, 100, 70); properity = new Properity(140, deed, ColorSets.pink); tile = new ProperityTile("Whitehall", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); deed = new ProperityDeed(12, 60, 180, 500, 700, 900, 100, 100, 80); properity = new Properity(160, deed, ColorSets.pink); tile = new ProperityTile("Northumberland Avenue", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); //TODO: change tile to utility tile = new SimpleTile("Marylebone Station", this); base.GetTiles().Add(tile); deed = new ProperityDeed(14, 70, 200, 550, 750, 950, 100, 100, 90); properity = new Properity(180, deed, ColorSets.orange); tile = new ProperityTile("Bow Street", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); tile = new SimpleTile("Community Chest", this); action = new CommunityChestPickCard("Pick Community Chest Card", GetGame()); tile.AddAction(action); base.GetTiles().Add(tile); deed = new ProperityDeed(14, 70, 200, 550, 750, 950, 100, 100, 90); properity = new Properity(180, deed, ColorSets.orange); tile = new ProperityTile("Marlborough Street", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); deed = new ProperityDeed(16, 80, 220, 600, 800, 1000, 100, 100, 100); properity = new Properity(200, deed, ColorSets.orange); tile = new ProperityTile("Vine Street", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); tile = new SimpleTile("Free Parking", this); base.GetTiles().Add(tile); deed = new ProperityDeed(18, 90, 250, 700, 875, 1050, 150, 150, 110); properity = new Properity(220, deed, ColorSets.red); tile = new ProperityTile("Strand", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); tile = new SimpleTile("Chance", this); action = new ChancePickACard("Pick Chance Card", GetGame()); tile.AddAction(action); base.GetTiles().Add(tile); deed = new ProperityDeed(18, 90, 250, 700, 875, 1050, 150, 150, 110); properity = new Properity(220, deed, ColorSets.red); tile = new ProperityTile("Fleet Street", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); deed = new ProperityDeed(20, 100, 300, 750, 925, 1100, 150, 150, 120); properity = new Properity(240, deed, ColorSets.red); tile = new ProperityTile("Trafalgar Square", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); //TODO: change tile to utility tile = new SimpleTile("Fenchurch St. Station", this); base.GetTiles().Add(tile); deed = new ProperityDeed(22, 110, 330, 800, 975, 1150, 150, 150, 150); properity = new Properity(260, deed, ColorSets.yellow); tile = new ProperityTile("Leicester Square", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); deed = new ProperityDeed(22, 110, 330, 800, 975, 1150, 150, 150, 150); properity = new Properity(260, deed, ColorSets.yellow); tile = new ProperityTile("Coventry Street", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); //TODO: change tile to utility tile = new SimpleTile("Water Works", this); base.GetTiles().Add(tile); deed = new ProperityDeed(22, 120, 360, 850, 1025, 1200, 140, 140, 150); properity = new Properity(280, deed, ColorSets.yellow); tile = new ProperityTile("Piccadilly", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); //TODO: change tile to utility tile = new SimpleTile("Go to Jail", this); GetTiles().Add(tile); deed = new ProperityDeed(26, 130, 390, 900, 1100, 1275, 150, 150, 200); properity = new Properity(300, deed, ColorSets.green); tile = new ProperityTile("Regent Street", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); deed = new ProperityDeed(26, 130, 390, 900, 1100, 1275, 150, 150, 200); properity = new Properity(300, deed, ColorSets.green); tile = new ProperityTile("Oxford Street", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); tile = new SimpleTile("Community Chest", this); action = new CommunityChestPickCard("Pick Community Chest Card", GetGame()); tile.AddAction(action); base.GetTiles().Add(tile); deed = new ProperityDeed(28, 150, 450, 1000, 1200, 1400, 160, 160, 200); properity = new Properity(320, deed, ColorSets.green); tile = new ProperityTile("Bond Street", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); //TODO: change tile to utility tile = new SimpleTile("Liverpool Street Station", this); base.GetTiles().Add(tile); tile = new SimpleTile("Chance", this); action = new ChancePickACard("Pick Chance Card", GetGame()); tile.AddAction(action); base.GetTiles().Add(tile); deed = new ProperityDeed(35, 175, 500, 1100, 1300, 1500, 200, 200, 175); properity = new Properity(350, deed, ColorSets.blue); tile = new ProperityTile("Park Lane", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); tile = new ActionTile("Super Tax (Pay £100)", this); action = new ReceiveMoneyAction("Super Tax(Pay £100)", -100, GetGame()); tile.AddAction(action); base.GetTiles().Add(tile); deed = new ProperityDeed(50, 200, 600, 1400, 1700, 2000, 200, 200, 200); properity = new Properity(400, deed, ColorSets.blue); tile = new ProperityTile("Mayfair", this, properity); action = new PayRent("Pay Rent", tile, GetGame()); tile.AddAction(action); GetTiles().Add(tile); }
public PlatformLeftBuilder(Resources resources, Vector2 position) { platform = new SimpleTile(position); this.resources = resources; }
public override void Load() { modMagicStorage = ModLoader.GetMod("MagicStorage"); Assembly asm = Assembly.GetExecutingAssembly(); simpleTileAddRecipequeue = new List <Action>(); Dictionary <Type, List <int> > TEValid = new Dictionary <Type, List <int> >(); SimpleTileEntity.validTiles = new Dictionary <int, int[]>(); foreach (var item in asm.GetTypes()) { if (item.IsAbstract) { continue; } if (item.IsSubclassOf(typeof(SimpleTile))) { SimpleTile tile = (SimpleTile)Activator.CreateInstance(item); AddTile(item.Name, tile, item.FullName.Replace('.', '/')); tile.PostLoad(); simpleTileAddRecipequeue.Add(new Action(tile.AddRecipes)); Type TEType; if (IsTETile(item, out TEType)) { if (!TEValid.ContainsKey(TEType)) { TEValid.Add(TEType, new List <int>()); } TEValid[TEType].Add(tile.Type); } } } foreach (var item in asm.GetTypes()) { if (item.IsSubclassOf(typeof(SimpleTileEntity))) { SimpleTileEntity TE = (SimpleTileEntity)Activator.CreateInstance(item); AddTileEntity(item.Name, TE); if (TEValid.ContainsKey(item)) { SimpleTileEntity.validTiles.Add(TE.Type, TEValid[item].ToArray()); } else { SimpleTileEntity.validTiles.Add(TE.Type, new int[0]); } TE.PostLoadPrototype(); } } if (!Main.dedServ) { LoadUI(); } }
public KeyBuilder(Resources resources, Vector2 position) { key = new Key(position); this.resources = resources; }
public DoorBuilder(Resources resources, Vector2 position) { door = new Door(position); this.resources = resources; }