public override void Destroy() { if (client != null) { client.Disconnect(); client = null; } if (server != null) { server.Stop(); server = null; } }
public SimpleTCPTransport(bool isServer) : base(isServer) { SimpleTCP.Logger.Log = Debug.Log; SimpleTCP.Logger.LogWarning = Debug.LogWarning; SimpleTCP.Logger.LogError = Debug.LogError; if (isServer) { server = new SimpleTCP.Server(); } else { client = new SimpleTCP.Client(); } }