Beispiel #1
0
    public override void init()
    {
        rigidbody.init();

        spawnPosition = transform.position;
        lastPosition  = transform.position;

        if (tracer != null)
        {
            drawTracer = false;
            tracer.SetPosition(0, transform.position);
            tracer.SetPosition(1, transform.position);
        }

        gameObject.SetActive(true);
    }