private void CreateBubble(float size, Vector3 position)
    {
        _creationTimer = GameSettings.CreationTimeout;

        var sphere = SimplePool.GetSphere(BubbleSettings.SpherePrefab);

        var sphereTransform = sphere.transform;

        sphereTransform.localScale    = Vector3.one * size;
        sphereTransform.localPosition = position;

        var gameSphere = sphere.GetComponent <GameSphere>();

        if (!gameSphere)
        {
            gameSphere = sphere.AddComponent <GameSphere>();
        }

        var sizeLerp = Mathf.InverseLerp(BubbleSettings.Size.x, BubbleSettings.Size.y, size);

        var speedBySize = Mathf.Lerp(BubbleSettings.SpeedBySize.x, BubbleSettings.SpeedBySize.y, sizeLerp);
        var scoreBySize = Mathf.Lerp(BubbleSettings.ScoreBySize.x, BubbleSettings.ScoreBySize.y, sizeLerp);

        gameSphere.StartAscent(BubbleSettings.StartSpeed + _increasedSpeed + speedBySize, scoreBySize);
    }