public void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { SimplePlayer player = other.GetComponent <SimplePlayer>(); TextRef.textBuilder.CreateText(transform.position, "+ATTACK SPEED", Color.red, Color.black); //player.attackSpeedPowerUp(duration, power); //Is now permanent power up player.PermAttackSpeedPowerUp(fractionalIncrease); Destroy(gameObject); au.Play(); } }