public void ChangeMode_PathFollowing()
    {
        ResetModes();
        path.DisplayPath();

        for (int i = 0; i < boids.Count; i++)
        {
            boids[i].ResetSteeringBehaviors();
            boids[i].TogglePathFollowing(true);
            boids[i].simplePath = path;
        }
    }