public IEnumerator NoneDelaySkill() { yield return(new WaitForSeconds(0.1f)); if (activeSkill.m_strAttackPriority == "enemy") { TargetList = characterManager.FindEnemyDistanceArea(transform.position, activeSkill.m_fAttackRange, Skiller_Type); } else { TargetList = characterManager.FindFriendDistanceArea(transform.position, activeSkill.m_fAttackRange, Skiller_Type); } string[] strActiveTypes = activeSkill.m_strSkillType.Split(','); for (int nIndex = 0; nIndex < strActiveTypes.Length; nIndex++) { AllActiveSkillType skillData = GameManager.Instance.cAllActiveType[int.Parse(strActiveTypes[nIndex])]; skillManager.ActiveSkill(skillData.nActiveType, activeSkill, skiller, TargetList, false); } yield return(new WaitForSeconds(1.0f)); objectPool.ReturnObject(gameObject); }
public void ButtonClicked(GameObject button) { if (currentNumber == button.GetComponent <Button>().N) { Score += currentNumber; if (currentNumber == level + 4) { FinishLevel(); } else { currentNumber++; } buttonObjectPool.ReturnObject(button); buttonGameObjects.Remove(button); } else { FinishLevel(); RemoveAllButtons(); Score = 0; level = (int)PreferredLevel; } }
public void CheckQuestDestroy() { QuestPanel deleteQuestPanel = null; for (int i = 0; i < questDay.transform.childCount; i++) { GameObject go = questDay.transform.GetChild(i).gameObject; deleteQuestPanel = go.GetComponent <QuestPanel> (); if (deleteQuestPanel.bIsQuest == false) { deleteQuestPanel.bIsQuest = false; deleteQuestPanel.startButton.SetActive(false); questObjectPool.ReturnObject(go); questObjects.Remove(deleteQuestPanel); questPopUpWindow_YesButton.onClick.RemoveListener(CheckQuestDestroy); questPopUpWindow_YesButton.onClick.RemoveListener(() => GameObjectSetActive(questPopUpWindow_YesNo, false)); deleteQuestPanel = null; } } //퀘스트 타이머의 시간이 꺼져있을때 if (questTimer.isTimeOn == false) { questTimer.StartQuestTimer(); } }
private void RemoveButtons() { while (contentPanel.childCount > 0) { GameObject toRemove = transform.GetChild(0).gameObject; buttonObjectPool.ReturnObject(toRemove); } }
//*** rework the add item to list // make a proper add item to list with sort and filter in mind // TODO : 우클릭 시에 원래자리로 돌아가도록 인벤그리드매니저에 추가. private void Update() { if (Input.GetMouseButtonDown(1) && invenManager.selectedButton != null) //right click to return item to list if item is from list { invenManager.RefreshColor(false); invenManager.selectedButton.GetComponent <CanvasGroup>().alpha = 1f; invenManager.selectedButton = null; itemEquipPool.ReturnObject(ItemScript.selectedItem); ItemScript.ResetSelectedItem(); } }
// Update is called once per frame void Update() { if (!draggingToggle.isOn && Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, 20f)) { currentStartNode = hit.collider.gameObject.GetComponent <Node>(); if (currentStartNode != null) { StartEdge(currentStartNode); } } } if (drawing) { if (Input.GetMouseButton(0) && currentEdge != null) { Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition); pos = new Vector3(pos.x, pos.y, 0f); currentEdge.lineRenderer.SetPosition(1, pos); } else if (Input.GetMouseButtonUp(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, 20f)) { currentEndNode = hit.collider.gameObject.GetComponent <Node>(); if (currentEndNode != null) { EndEdge(currentEndNode); } else { edgePool.ReturnObject(currentEdge.gameObject); currentEdge = null; } } else { currentStartNode = null; edgePool.ReturnObject(currentEdge.gameObject); currentEdge = null; } } } }
void BlocksClear() { while (Block_List.Count != 0) { GameObject block = Block_List[0].gameObject; normalBlockObjectPool.ReturnObject(block); Block_List.RemoveAt(0); block.SetActive(false); } Block_List.Clear(); }
public void OnEndDrag(PointerEventData pointerDrag) { if (childScript.parentToReturnTo.name == this.transform.name) { childScript.OnEndDrag(pointerDrag); objectPool.ReturnObject(newObject); return; } childScript.OnEndDrag(pointerDrag); newObject = null; childScript = null; }
public void OnPointerDown(PointerEventData eventData) { getInfoGameObject = eventData.pointerEnter; if (getInfoGameObject.gameObject.name == "Note2") { note2ObjPull.ReturnObject(getInfoGameObject); bossMusic.DecreaseRefectionTime(0.25f); } else { return; } }
public void OnPointerDown(PointerEventData eventData) { getInfoGameObject = eventData.pointerEnter; if (getInfoGameObject.gameObject.name == "Note2") { SoundManager.instance.PlayTouchMusicNoteSound(); note2ObjPull.ReturnObject(getInfoGameObject); bossMusic.DecreaseRefectionTime(0.25f); } else { return; } }
public void OnPointerDown(PointerEventData eventData) { getInfoGameObject = eventData.pointerEnter; if (getInfoGameObject.gameObject == null) { return; } if (getInfoGameObject.gameObject.name == "Note3") { //repairObj.MinusWeaponSpeed (fBossSpeed * (fDecreaseWeaponSpeedRate / 4)); note3ObjPull.ReturnObject(gameObject); } }
public void OnPointerDown(PointerEventData eventData) { getInfoGameObject = eventData.pointerEnter; if (getInfoGameObject.gameObject == null) { return; } if (getInfoGameObject.gameObject.name == "SmallFireTouch") { if (nTouchCount > 0) { nTouchCount--; } else { //불씨 하나당 물 충전량 -3% repairObj.fSmallFireMinusWater -= 0.03f; //불씨 하나당 온도 증가량 10% repairObj.fSmallFirePlusTemperatrue -= 0.1f; bossfire.nCurFireCount--; smallFireObjPull.ReturnObject(getInfoGameObject); Debug.Log("CurFireMinusWater : " + repairObj.fSmallFireMinusWater + "/ CurPlusTemperatrue : " + repairObj.fSmallFirePlusTemperatrue); } } }
IEnumerator WaitToReturnToObjectPool() { yield return(new WaitForSeconds(5)); //gameObject.SetActive(false); bulletObjectPool.ReturnObject(gameObject); }
protected void ShowInventory(Inventory Inv, Transform Holder) { if (Inv == null) { return; //todo?? } int Slots = Inv.GetSlotsUsed(); while (Holder.childCount > 0) { GameObject toRemove = Holder.GetChild(Holder.childCount - 1).gameObject; buttonObjectPool.ReturnObject(toRemove); } for (int i = 0; i < Slots; i++) { InventoryItem _item = Inv.GetItem(i); GameObject _bt = buttonObjectPool.GetObject(); _bt.transform.SetParent(Holder); //Button _bt= MonoBehaviour.Instantiate<Button>(m_ItemPrefab, Holder); //_bt.GetComponentInChildren<Text>().text = _item.GetName() + " (" + _item.GetCount().ToString() + ")"; ButtonWithIcon sampleButton = _bt.GetComponent <ButtonWithIcon>(); sampleButton.ClickCallback = delegate { OnUse(_item); }; sampleButton.SetText(_item.GetName() + " (" + _item.GetCount().ToString() + ")"); } }
private void RemoveAnswerButtons() { foreach (AnswerButton button in answersPanel.GetComponentsInChildren <AnswerButton>()) { answerButtonObjectPool.ReturnObject(button.gameObject); } }
private void Update() { foreach (var item in projectiles) { projectilesTime[item] -= Time.deltaTime; } if (nextSpawn <= Time.time) { if (projectiles.Count > 0 && projectilesTime[projectiles[0]] <= 0f) { pool.ReturnObject(projectiles[0]); projectilesTime.Remove(projectiles[0]); projectiles.Remove(projectiles[0]); } GameObject projectile; projectile = pool.GetObject(); //pool.ReturnObject(projectile); projectiles.Add(projectile); nextSpawn = Time.time + delta; projectilesTime.Add(projectile, livingTime); } }
public override void OnPointerUp(PointerEventData eventData) { if (eventData.pointerCurrentRaycast.gameObject.name == "Get_Button") { //postPanel사이즈 와 위치 조정 postPanel.postPanelListTrans.anchoredPosition = new Vector2(postPanel.postPanelListTrans.anchoredPosition.x, postPanel.postPanelListTrans.anchoredPosition.y - postPanel.fInitPostListPosY_Value); postPanel.postPanelListTrans.sizeDelta = new Vector2(postPanel.postPanelListTrans.sizeDelta.x, postPanel.postPanelListTrans.sizeDelta.y - postPanel.fInitPostListHeight_Value); //player의 메일 데이터 지우기 // GameManager.Instance.playerData.GetPlayer().Remove(postSlotMailInfo); postSlotMailInfo = null; //수정된 플레이어 정보 서버에 업데이트 //GameManager.Instance.loginManager.StartUpdatePlayerData(); //해당 메일에 대한 결과창을 보여준다. postGetPanel.SetUpPostGetResult_Single(); //postSlot pool로 되돌림 PostSimpleObject.ReturnObject(this.gameObject); Debug.Log("Get_Button : " + title_Text.text); } else { Debug.Log("Clicked"); } }
public void RemoveButtons() { //Workable 1 for (var i = transform.childCount - 1; i >= 0; i--) { var c = transform.GetChild(i); if (buttonPool != null) { buttonPool.ReturnObject(c.gameObject); } else { Destroy(c.gameObject); } } // Error code //foreach (Transform c in transform) //{ // if(buttonPool != null) // buttonPool.ReturnObject(c.gameObject); // else // Destroy(c.gameObject); //} }
public void UndisplayUser(ChatClient.UserItem u) { u.convers.dialog.SendButton.interactable = false; userButtonPool.ReturnObject(u.userButton); u.userButton = null; numUsers = numUsers - 1; }
private void RemoveChoicesButton() { while (choicesList.Count > 0) { answerButtonObjectPool.ReturnObject(choicesList[0].gameObject); choicesList.RemoveAt(0); } }
private void RemoveButtons() { while (contentPanel.childCount > 0) { GameObject toRemove = contentPanel.GetChild(0).gameObject; optionPanelPool.ReturnObject(toRemove); } }
private void RemoveTaskButtons() { while (ContentPanel.childCount > 0) { GameObject toRemove = ContentPanel.GetChild(0).gameObject; ButtonObjectPool.ReturnObject(toRemove); } }
private void RemoveAnswerButtons() { while (answerButtonGameObjects.Count > 0) { answerButtonObjectPool.ReturnObject(answerButtonGameObjects[0]); //Send back to object pool to be reused answerButtonGameObjects.RemoveAt(0); //remove it from list of active game objects } }
private void RemoveText() { while (parentObject.childCount > 0) { GameObject toRemove = parentObject.GetChild(0).gameObject; simpleTextPool.ReturnObject(toRemove); } }
void RemoveAnswerButtons() { while (answerButtonGameObjects.Count > 0) // Return all spawned AnswerButtons to the object pool { answerButtonObjectPool.ReturnObject(answerButtonGameObjects[0]); answerButtonGameObjects.RemoveAt(0); } }
public void RemoveButtons() { while (contentPanel.childCount > 0) { GameObject toRemove = contentPanel.GetChild(0).gameObject; buttonObjectPool.ReturnObject(toRemove); } }
private void RemoveButtons() { while (DictionaryContent.childCount > 0) { GameObject toRemove = DictionaryContent.GetChild(0).gameObject; WordBtnPool.ReturnObject(toRemove); } }
//Eliminar todos los renglones mediante el sistema de pooling public void EmptyList() { while (transform.childCount > 0) { GameObject toRemove = transform.GetChild(0).gameObject; renglonPool.ReturnObject(toRemove); } }
private void RemoveAnswerButtons() { while (answerButtonGameObjects.Count > 0) { answerButtonObjectPool.ReturnObject(answerButtonGameObjects[0]); answerButtonGameObjects.RemoveAt(0); } }
private void RemoveStrategyButtons() { while (strategyButtonGameObjects.Count > 0) { strategyButtonObjectPool.ReturnObject(strategyButtonGameObjects[0]); strategyButtonGameObjects.RemoveAt(0); } }