Beispiel #1
0
 internal void DeserializeImp(SimpleDataSerializer s)
 {
     try {
         LogCalled();
         for (ushort i = 0; i < SegmentBuffer.Length; ++i)
         {
             SegmentBuffer[i].Deserialize(s);
         }
         for (int i = 0; i < SegmentEndBuffer.Length; ++i)
         {
             SegmentEndBuffer[i].Deserialize(s);
         }
         //for (ushort i = 0; i < NodeBuffer.Length; ++i) {
         //  NodeBuffer[i].Serialize(s);
         //}
         uint n = s.ReadUInt32();
         for (uint i = 0; i < n; ++i)
         {
             uint laneID = s.ReadUInt32();
             LaneBuffer[laneID].Deserialize(s);
         }
     } catch (Exception ex) {
         ex.Log();
     }
 }
Beispiel #2
0
 public void Serialize(SimpleDataSerializer s)
 {
     try {
         LogCalled();
         for (ushort i = 0; i < SegmentBuffer.Length; ++i)
         {
             SegmentBuffer[i].Serialize(s);
         }
         for (int i = 0; i < SegmentEndBuffer.Length; ++i)
         {
             SegmentEndBuffer[i].Serialize(s);
         }
         //for (ushort i = 0; i < NodeBuffer.Length; ++i) {
         //  NodeBuffer[i].Serialize(s);
         //}
         uint n = (uint)LaneBuffer.LongCount(_l => !_l.IsEmpty);
         s.WriteUInt32(n);
         for (uint i = 0; i < LaneBuffer.Length; ++i)
         {
             if (LaneBuffer[i].IsEmpty)
             {
                 continue;
             }
             s.WriteUInt32(i);
             LaneBuffer[i].Serialize(s);
         }
     } catch (Exception ex) {
         ex.Log();
     }
 }
 public static void Deserialize(SimpleDataSerializer s)
 {
     try {
         instance_ = new NetworkExtensionManager();
         if (s != null)
         {
             instance_.DeserializeImp(s);
         }
     } catch (Exception ex) {
         ex.Log();
     }
 }
Beispiel #4
0
 public override void OnSaveData()
 {
     try {
         Log.Info("OnSaveData() ...", true);
         var man = NetworkExtensionManager.Instance;
         Assertion.AssertNotNull(DataVersion, "DataVersion");
         var s = SimpleDataSerializer.Writer(DataVersion, man.SerializationCapacity);
         man.Serialize(s);
         serializableDataManager.SaveData(DATA_ID, s.GetBytes());
         Log.Info("OnSaveData() was successful!", true);
     } catch (Exception ex) {
         ex.Log();
     }
 }
Beispiel #5
0
        public override void OnLoadData()
        {
            try {
                Log.Info("SerializableDataExtension.OnLoadData() ...", true);
                byte[] data = serializableDataManager.LoadData(DATA_ID);
                if (data == null)
                {
                    NetworkExtensionManager.Deserialize(null);
                }
                else
                {
                    var s = SimpleDataSerializer.Reader(data);
                    NetworkExtensionManager.Deserialize(s);
                }

                Log.Info("SerializableDataExtension.OnLoadData() was successful!", true);
            } catch (Exception ex) {
                ex.Log();
            }
        }
 public void Serialize(SimpleDataSerializer s)
 {
     try {
         Assertion.NotNull(s);
         LogCalled("s.version=" + s.Version);
         for (ushort i = 0; i < SegmentBuffer.Length; ++i)
         {
             SegmentBuffer[i].Serialize(s);
         }
     } catch (Exception ex) { ex.Log(); }
     try {
         for (int i = 0; i < SegmentEndBuffer.Length; ++i)
         {
             SegmentEndBuffer[i].Serialize(s);
         }
     } catch (Exception ex) { ex.Log(); }
     try {
         for (ushort i = 0; i < NodeBuffer.Length; ++i)
         {
             NodeBuffer[i].Serialize(s);
         }
     } catch (Exception ex) { ex.Log(); }
     try {
         var  n0 = LaneBuffer.LongCount(_l => !_l.IsEmpty);
         uint n  = (uint)(ulong)n0;
         Assertion.GT((uint)LaneBuffer.Length, n, $"LaneBuffer.Length > n | n0 = {n0}");
         s.WriteUInt32(n);
         Log.Debug($"Serializing {n} lanes");
         for (uint i = 0; i < LaneBuffer.Length; ++i)
         {
             if (LaneBuffer[i].IsEmpty)
             {
                 continue;
             }
             s.WriteUInt32(i);
             LaneBuffer[i].Serialize(s);
         }
     } catch (Exception ex) {
         ex.Log();
     }
 }
Beispiel #7
0
        static void Test()
        {
            return;

            LogCalled();
            byte[] data;
            {
                var man = NetworkExtensionManager.CreateNew();
                man.LaneBuffer[1].m_flags = NetLaneExt.Flags.Custom0;
                Log.Debug("Serialize lane flags:" + man.LaneBuffer[1].m_flags);
                var s = SimpleDataSerializer.Writer(new Version(1, 1), 100);
                man.Serialize(s);
                data = s.GetBytes();
            }

            {
                var man = NetworkExtensionManager.CreateNew();
                Log.Debug("Before Deserialize lane flags :" + man.LaneBuffer[1].m_flags);
                var s = SimpleDataSerializer.Reader(data);
                man.DeserializeImp(s);
                Log.Debug("After Deserialize lane flags :" + man.LaneBuffer[1].m_flags);
            }
        }
        internal void DeserializeImp(SimpleDataSerializer s)
        {
            try {
                Assertion.NotNull(s);
                LogCalled("s.version=" + s.Version);
                for (ushort i = 0; i < SegmentBuffer.Length; ++i)
                {
                    SegmentBuffer[i].Deserialize(s);
                }
            } catch (Exception ex) { ex.Log("failed to deserialize segments"); }
            try {
                for (int i = 0; i < SegmentEndBuffer.Length; ++i)
                {
                    SegmentEndBuffer[i].Deserialize(s);
                }
            } catch (Exception ex) { ex.Log("failed to deserialize segment ends"); }
            try {
                for (ushort i = 0; i < NodeBuffer.Length; ++i)
                {
                    NodeBuffer[i].Deserialize(s);
                }
            } catch (Exception ex) { ex.Log("failed to deserialize nodes"); }

            try {
                uint n = s.ReadUInt32();
                Assertion.GT((uint)LaneBuffer.Length, n, "LaneBuffer.Length > n");
                Log.Debug($"deserializing {n} lanes");
                for (uint i = 0; i < n; ++i)
                {
                    uint laneID = s.ReadUInt32();
                    Assertion.GT((uint)LaneBuffer.Length, laneID, "LaneBuffer.Length > laneID");
                    LaneBuffer[laneID].Deserialize(s);
                }
            } catch (Exception ex) {
                ex.Log($"failed to deserialize lanes");
            }
        }
Beispiel #9
0
 static SimpleDataSerializer GetWriter() => SimpleDataSerializer.Writer(version, 100);
Beispiel #10
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 static SimpleDataSerializer GetReader(byte [] data) => SimpleDataSerializer.Reader(data);
Beispiel #11
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 public void Deserialize(SimpleDataSerializer s) => m_flags =
     (m_flags & ~Flags.CustomsMask) |
     (Flags)(s.ReadInt32() << CUSTOM_FLAG_SHIFT);
Beispiel #12
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 public void Serialize(SimpleDataSerializer s) => s.WriteInt32(
     ((int)(Flags.CustomsMask & m_flags)) >> CUSTOM_FLAG_SHIFT);