Beispiel #1
0
        private void InitGlyphPointsAndContourEnds(char c)
        {
            try {
                using (FileStream fs = File.OpenRead(ttfPath)) {
                    OpenFontReader reader   = new OpenFontReader();
                    Typeface       typeface = reader.Read(fs);

                    var builder = new GlyphPathBuilder(typeface);
                    builder.BuildFromGlyphIndex(typeface.LookupIndex(c), 300);

                    var txToPath     = new GlyphTranslatorToPath();
                    var writablePath = new WritablePath();
                    txToPath.SetOutput(writablePath);
                    builder.ReadShapes(txToPath);

                    var     curveFlattener = new SimpleCurveFlattener();
                    float[] flattenPoints  = curveFlattener.Flatten(
                        writablePath._points, out _contourEnds);
                    _glyphPoints2 = flattenPoints;
                }
            }
            catch (Exception) {
                ClearGlyphData();
                pnlGlyph.Invalidate();
            }
        }
Beispiel #2
0
        /// <summary>
        /// generate glyph run into a given textRun
        /// </summary>
        /// <param name="outputTextRun"></param>
        /// <param name="charBuffer"></param>
        /// <param name="start"></param>
        /// <param name="len"></param>
        public void GenerateGlyphRuns(TextRun outputTextRun, char[] charBuffer, int start, int len)
        {
            // layout glyphs with selected layout technique
            float sizeInPoints = this.FontSizeInPoints;

            outputTextRun.typeface     = this.CurrentTypeFace;
            outputTextRun.sizeInPoints = sizeInPoints;

            //in this version we store original glyph into the mesh collection
            //and then we scale it later, so I just specific font size=0 (you can use any value)
            _glyphMeshCollection.SetCacheInfo(this.CurrentTypeFace, 0, this.HintTechnique);

            outputGlyphPlans.Clear();
            glyphLayout.Typeface = this.CurrentTypeFace;
            glyphLayout.GenerateGlyphPlans(charBuffer, start, len, outputGlyphPlans, null);
            // render each glyph
            int planCount = outputGlyphPlans.Count;

            for (var i = 0; i < planCount; ++i)
            {
                pathTranslator.Reset();
                //----
                //glyph path
                //----
                GlyphPlan glyphPlan = outputGlyphPlans[i];
                //
                //1. check if we have this glyph in cache?
                //if yes, not need to build it again
                ProcessedGlyph processGlyph;
                float[]        tessData = null;

                if (!_glyphMeshCollection.TryGetCacheGlyph(glyphPlan.glyphIndex, out processGlyph))
                {
                    //if not found the  create a new one and register it
                    var writablePath = new WritablePath();
                    pathTranslator.SetOutput(writablePath);
                    currentGlyphPathBuilder.BuildFromGlyphIndex(glyphPlan.glyphIndex, sizeInPoints);
                    currentGlyphPathBuilder.ReadShapes(pathTranslator);

                    //-------
                    //do tess
                    int[]   endContours;
                    float[] flattenPoints = _curveFlattener.Flatten(writablePath._points, out endContours);
                    int     nTessElems;
                    tessData = _tessTool.TessPolygon(flattenPoints, endContours, out nTessElems);
                    //-------
                    processGlyph = new ProcessedGlyph(tessData, (ushort)nTessElems);
                    _glyphMeshCollection.RegisterCachedGlyph(glyphPlan.glyphIndex, processGlyph);
                }

                outputTextRun.AddGlyph(
                    new GlyphRun(glyphPlan,
                                 processGlyph.tessData,
                                 processGlyph.tessNElements));
            }
        }
Beispiel #3
0
        private void FormTess_Load(object sender, EventArgs e)
        {
            g = this.pnlGlyph.CreateGraphics();
            pnlGlyph.MouseDown += PnlGlyph_MouseDown;
            //string testFont = "d:\\WImageTest\\DroidSans.ttf";
            string testFont = "c:\\Windows\\Fonts\\Tahoma.ttf";

            using (FileStream fs = new FileStream(testFont, FileMode.Open, FileAccess.Read))
            {
                OpenFontReader reader   = new OpenFontReader();
                Typeface       typeface = reader.Read(fs);

                //--
                var builder = new Typography.Rendering.GlyphPathBuilder(typeface);
                builder.BuildFromGlyphIndex(typeface.LookupIndex('a'), 256);

                var txToPath     = new GlyphTranslatorToPath();
                var writablePath = new WritablePath();
                txToPath.SetOutput(writablePath);
                builder.ReadShapes(txToPath);
                //from contour to
                var     curveFlattener = new SimpleCurveFlattener();
                float[] flattenPoints  = curveFlattener.Flatten(writablePath._points, out contourEnds);
                glyphPoints2 = flattenPoints;
                ////--------------------------------------
                ////raw glyph points
                //int j = glyphPoints.Length;
                //float scale = typeface.CalculateToPixelScaleFromPointSize(256);
                //glyphPoints2 = new float[j * 2];
                //int n = 0;
                //for (int i = 0; i < j; ++i)
                //{
                //    GlyphPointF pp = glyphPoints[i];
                //    glyphPoints2[n] = pp.X * scale;
                //    n++;
                //    glyphPoints2[n] = pp.Y * scale;
                //    n++;
                //}
                ////--------------------------------------
            }
        }
Beispiel #4
0
        /// <summary>
        /// generate glyph run into a given textRun
        /// </summary>
        /// <param name="outputTextRun"></param>
        /// <param name="charBuffer"></param>
        /// <param name="start"></param>
        /// <param name="len"></param>
        public void GenerateGlyphRuns(TextRun outputTextRun, char[] charBuffer, int start, int len)
        {
            // layout glyphs with selected layout technique
            float sizeInPoints = this.FontSizeInPoints;

            outputTextRun.typeface     = this.Typeface;
            outputTextRun.sizeInPoints = sizeInPoints;

            //in this version we store original glyph into the mesh collection
            //and then we scale it later, so I just specific font size=0 (you can use any value)
            _glyphMeshCollection.SetCacheInfo(this.Typeface, 0, this.HintTechnique);


            GlyphLayoutMan.Typeface = this.Typeface;
            GlyphLayoutMan.Layout(charBuffer, start, len);

            float pxscale = this.Typeface.CalculateScaleToPixelFromPointSize(sizeInPoints);

            _resuableGlyphPlanList.Clear();
            GenerateGlyphPlan(charBuffer, 0, charBuffer.Length, _resuableGlyphPlanList);

            // render each glyph
            int planCount = _resuableGlyphPlanList.Count;

            for (var i = 0; i < planCount; ++i)
            {
                _pathTranslator.Reset();
                //----
                //glyph path
                //----
                UnscaledGlyphPlan glyphPlan = _resuableGlyphPlanList[i];
                //
                //1. check if we have this glyph in cache?
                //if yes, not need to build it again
                ProcessedGlyph processGlyph;
                float[]        tessData = null;

                if (!_glyphMeshCollection.TryGetCacheGlyph(glyphPlan.glyphIndex, out processGlyph))
                {
                    //if not found the  create a new one and register it
                    var writablePath = new WritablePath();
                    _pathTranslator.SetOutput(writablePath);
                    _currentGlyphPathBuilder.BuildFromGlyphIndex(glyphPlan.glyphIndex, sizeInPoints);
                    _currentGlyphPathBuilder.ReadShapes(_pathTranslator);

                    //-------
                    //do tess
                    int[]   endContours;
                    float[] flattenPoints = _curveFlattener.Flatten(writablePath._points, out endContours);

                    tessData     = _tessTool.TessAsTriVertexArray(flattenPoints, endContours, out int vertexCount);
                    processGlyph = new ProcessedGlyph(tessData, (ushort)vertexCount);

                    _glyphMeshCollection.RegisterCachedGlyph(glyphPlan.glyphIndex, processGlyph);
                }

                outputTextRun.AddGlyph(
                    new GlyphRun(glyphPlan,
                                 processGlyph.tessData,
                                 processGlyph.vertextCount));
            }
        }
Beispiel #5
0
        private void TextBox1_KeyUp(object sender, KeyEventArgs e)
        {
            string oneChar = this.textBox1.Text.Trim();

            if (string.IsNullOrEmpty(oneChar))
            {
                return;
            }
            //
            char selectedChar = oneChar[0];

            //
            //
            //selectedChar = 'e';
            if (_g == null)
            {
                _g = this.pnlGlyph.CreateGraphics();
            }
            _g.Clear(Color.White);



            //string testFont = "d:\\WImageTest\\DroidSans.ttf";
            //string testFont = "c:\\Windows\\Fonts\\Tahoma.ttf";
            string testFont = "d:\\WImageTest\\Alfa_Slab.ttf";

            using (FileStream fs = new FileStream(testFont, FileMode.Open, FileAccess.Read))
            {
                OpenFontReader reader   = new OpenFontReader();
                Typeface       typeface = reader.Read(fs);

                //--
                var builder = new Typography.Contours.GlyphPathBuilder(typeface);
                builder.BuildFromGlyphIndex(typeface.LookupIndex(selectedChar), 300);

                var txToPath     = new GlyphTranslatorToPath();
                var writablePath = new WritablePath();
                txToPath.SetOutput(writablePath);
                builder.ReadShapes(txToPath);
                //from contour to
                var     curveFlattener = new SimpleCurveFlattener();
                float[] flattenPoints  = curveFlattener.Flatten(writablePath._points, out _contourEnds);
                _glyphPoints2 = flattenPoints;
                ////--------------------------------------
                ////raw glyph points
                //int j = glyphPoints.Length;
                //float scale = typeface.CalculateToPixelScaleFromPointSize(256);
                //glyphPoints2 = new float[j * 2];
                //int n = 0;
                //for (int i = 0; i < j; ++i)
                //{
                //    GlyphPointF pp = glyphPoints[i];
                //    glyphPoints2[n] = pp.X * scale;
                //    n++;
                //    glyphPoints2[n] = pp.Y * scale;
                //    n++;
                //}
                ////--------------------------------------
            }
            DrawOutput();
        }
Beispiel #6
0
        void UpdateOutput()
        {
            string oneChar = this.textBox1.Text.Trim();

            if (string.IsNullOrEmpty(oneChar))
            {
                return;
            }
            //
            char selectedChar = oneChar[0];

            //
            //
            //selectedChar = 'e';
            if (_g == null)
            {
                _g = this.panel1.CreateGraphics();
            }

            _g.Clear(Color.White);

            //-------
            //string testFont = "c:\\Windows\\Fonts\\Tahoma.ttf";
            //string testFont = @"D:\projects\Typography\Demo\Windows\TestFonts\SourceSerifPro-Regular.otf";
            string testFont = @"D:\projects\Typography\Demo\Windows\TestFonts\SourceSansPro-Light.ttf";

            //string testFont = @"D:\projects\Typography\Demo\Windows\TestFonts\Sarabun-Regular.ttf";

            using (FileStream fs = new FileStream(testFont, FileMode.Open, FileAccess.Read))
            {
                OpenFontReader reader   = new OpenFontReader();
                Typeface       typeface = reader.Read(fs);

                //--
                var builder = new Typography.Contours.GlyphPathBuilder(typeface);
                builder.BuildFromGlyphIndex(typeface.LookupIndex(selectedChar), 300);

                var txToPath     = new GlyphTranslatorToPath();
                var writablePath = new WritablePath();
                txToPath.SetOutput(writablePath);
                builder.ReadShapes(txToPath);

                //------
                //
                //**flatten contour before send to Tess***
                var curveFlattener = new SimpleCurveFlattener();

                if (rdoSimpleIncCurveFlattener.Checked)
                {
                    if (int.TryParse(txtIncrementalTessStep.Text, out int incSteps))
                    {
                        curveFlattener.IncrementalStep = incSteps;
                    }
                    curveFlattener.FlattenMethod = CurveFlattenMethod.Inc;
                }
                else
                {
                    if (double.TryParse(txtDivAngleTolerenceEpsilon.Text, out double angleTolerenceEpsilon))
                    {
                        //convert degree to rad
                        curveFlattener.DivCurveAngleTolerenceEpsilon = DegToRad(angleTolerenceEpsilon);
                    }
                    if (int.TryParse(txtDivCurveRecursiveLimit.Text, out int recuvesiveLim))
                    {
                        curveFlattener.DivCurveRecursiveLimit = recuvesiveLim;
                    }
                    curveFlattener.FlattenMethod = CurveFlattenMethod.Div;
                }
                _glyphPoints2 = curveFlattener.Flatten(writablePath._points, out _contourEnds);

                ////--------------------------------------
                ////raw glyph points
                //int j = glyphPoints.Length;
                //float scale = typeface.CalculateToPixelScaleFromPointSize(256);
                //glyphPoints2 = new float[j * 2];
                //int n = 0;
                //for (int i = 0; i < j; ++i)
                //{
                //    GlyphPointF pp = glyphPoints[i];
                //    glyphPoints2[n] = pp.X * scale;
                //    n++;
                //    glyphPoints2[n] = pp.Y * scale;
                //    n++;
                //}
                ////--------------------------------------
            }
            DrawOutput();
        }