Beispiel #1
0
        /// <summary>
        /// Send the current players to the backend
        /// </summary>
        /// <remarks>
        /// Gameplay method : You shouldn't call it manually.
        /// </remarks>
        public void SendPlayers()
        {
            SimpleObjectFormater objectToSend = new SimpleObjectFormater();
            SimpleArray          playersArray = new SimpleArray();

            foreach (Player player in players)
            {
                if (player.IsDefined())
                {
                    SimpleObjectFormater playerObjectToSend = new SimpleObjectFormater();
                    playerObjectToSend.AddInt("id", player.PlayerId);
                    playerObjectToSend.AddInt("state", (int)player.State);
                    playersArray.AddMember(playerObjectToSend);
                }
            }
            objectToSend.AddArray("players", playersArray);
            if (logMode)
            {
                log.Info(Step.ToString() + " : Send available players = " + objectToSend.JSONFormat());
            }

            socketIO.Emit("players", objectToSend.JSONFormat());
        }
Beispiel #2
0
        /// <summary>
        /// Send all players speed to the backend
        /// </summary>
        /// <remarks>
        /// Gameplay method : You shouldn't call it manually.
        /// </remarks>
        public void SendSpeed()
        {
            SimpleObjectFormater objectToSend = new SimpleObjectFormater();
            SimpleArray          playersArray = new SimpleArray();

            foreach (Player player in players)
            {
                if (player.IsDefined())
                {
                    SimpleObjectFormater playerObjectToSend = new SimpleObjectFormater();
                    playerObjectToSend.AddInt("id", player.PlayerId);
                    playerObjectToSend.AddFloat("speed", player.Speed.value);
                    playersArray.AddMember(playerObjectToSend);
                }
            }

            objectToSend.AddArray("players", playersArray);
            if (logMode)
            {
                log.Info(Step.ToString() + " : Send players speed = " + objectToSend.JSONFormat());
            }

            socketIO.Emit("kinectPlayerSpeed", objectToSend.JSONFormat());
        }