// Update is called once per frame
    void Update()
    {
        string textToPrint = "Pressed Buttons:\n";

        if (SimonXInterface.GetButton(SimonXInterface.SimonButtonType.Button_UL))
        {
            textToPrint += "UL ";
        }

        if (SimonXInterface.GetButton(SimonXInterface.SimonButtonType.Button_UR))
        {
            textToPrint += "UR ";
        }

        if (SimonXInterface.GetButton(SimonXInterface.SimonButtonType.Button_LL))
        {
            textToPrint += "LL ";
        }

        if (SimonXInterface.GetButton(SimonXInterface.SimonButtonType.Button_LR))
        {
            textToPrint += "LR";
        }

        myText.text = textToPrint;
    }
    void Update()
    {
        if (s_GameManager.Singleton.GetPaused())
        {
            return;
        }

        if (hitEffectTimer.ShouldCountDown())
        {
            GetComponent <s_OnHitEffects>().HitEnd();
        }

        if (hit)
        {
            if (invulTimer.CountDown())
            {
                hit = false;
            }
        }
        //if laser in charged and laser buttons pressed fire the laser
        if (laser >= laserMax)
        {
            if (
                (SimonXInterface.GetButton(SimonXInterface.SimonButtonType.Button_LR) && SimonXInterface.GetButton(SimonXInterface.SimonButtonType.Button_LL)) ||
                (SimonXInterface.GetButton(SimonXInterface.SimonButtonType.Button_UR) && SimonXInterface.GetButton(SimonXInterface.SimonButtonType.Button_UL))
                )
            {
                fireLaser();
            }
        }


        powerUpTimers();
    }
 // Update is called once per frame
 void Update()
 {
     Physics.gravity = SimonXInterface.GetDownVector() * GravityMagnitude;
 }
    void FixedUpdate()
    {
        if (s_GameManager.Singleton.GetPaused())
        {
            return;
        }
        if (fuel < initalThrustFuelRequirement)
        {
            canThrust = false;
        }
        else
        {
            canThrust = true;
        }

        //when any key is released the thrust direction is set to null
        if ((SimonXInterface.GetButtonUp(SimonXInterface.SimonButtonType.Button_LR) ||
             SimonXInterface.GetButtonUp(SimonXInterface.SimonButtonType.Button_UR) ||
             SimonXInterface.GetButtonUp(SimonXInterface.SimonButtonType.Button_LL) ||
             SimonXInterface.GetButtonUp(SimonXInterface.SimonButtonType.Button_UL)) && (!cumlative))
        {
            myBoostNoise.gameObject.SetActive(false);
            thrustDirection = direction.NULL;
        }
        if (canThrust)
        {
            if (SimonXInterface.GetButtonDown(SimonXInterface.SimonButtonType.Button_LR) ||
                SimonXInterface.GetButtonDown(SimonXInterface.SimonButtonType.Button_UR) ||
                SimonXInterface.GetButtonDown(SimonXInterface.SimonButtonType.Button_LL) ||
                SimonXInterface.GetButtonDown(SimonXInterface.SimonButtonType.Button_UL))
            {
                ReduceFuel(initalThrustFuelRequirement);
            }

            thrustPointVector = Vector3.zero;

            //sets the direction of the thrust
            if (SimonXInterface.GetButton(SimonXInterface.SimonButtonType.Button_LR) && (thrustDirection == direction.NULL || cumlative || thrustDirection == direction.LR))
            {
                effectThrustPointVector(LRThrusterV);
                thrustDirection = direction.LR;
            }

            if (SimonXInterface.GetButton(SimonXInterface.SimonButtonType.Button_LL) && (thrustDirection == direction.NULL || cumlative || thrustDirection == direction.LL))
            {
                effectThrustPointVector(LLThrusterV);
                thrustDirection = direction.LL;
            }


            if (SimonXInterface.GetButton(SimonXInterface.SimonButtonType.Button_UL) && (thrustDirection == direction.NULL || cumlative || thrustDirection == direction.UL))
            {
                effectThrustPointVector(ULThrusterV);
                thrustDirection = direction.UL;
            }


            if (SimonXInterface.GetButton(SimonXInterface.SimonButtonType.Button_UR) && (thrustDirection == direction.NULL || cumlative || thrustDirection == direction.UR))
            {
                effectThrustPointVector(URThrusterV);
                thrustDirection = direction.UR;
            }



            //if the thrust direction has been set
            if (thrustPointVector != Vector3.zero)
            {
                if (fuel > GetMinimumFuel() * 1.5f)
                {
                    //add force in the direction dependent on the thrust direction
                    if (!damagedThrusters.Contains(thrustDirection))
                    {
                        myBody.AddForce((thrustPointVector).normalized * vFactor, ForceMode.Impulse);
                    }
                    else
                    {
                        myBody.AddForce((thrustPointVector).normalized * vFactorDamaged, ForceMode.Impulse);
                    }
                    myBoostNoise.gameObject.SetActive(true);
                }
                ReduceFuel(FuelConsumptionAmount);
            }

            //caps speed;
            if (myBody.velocity.magnitude > maxSpeed)
            {
                myBody.velocity = myBody.velocity.normalized * maxSpeed;
            }
            //if the auto stop power up active then stop as soon as key released.
            if (s_Sailer.Singleton.GetAutoStop())
            {
                if (SimonXInterface.GetButtonUp(SimonXInterface.SimonButtonType.Button_LR) ||
                    SimonXInterface.GetButtonUp(SimonXInterface.SimonButtonType.Button_UR) ||
                    SimonXInterface.GetButtonUp(SimonXInterface.SimonButtonType.Button_LL) ||
                    SimonXInterface.GetButtonUp(SimonXInterface.SimonButtonType.Button_UL))
                {
                    myBody.velocity = Vector3.zero;
                }
            }
        }
    }