internal static MechComponentRef GetMechComponentRefForUID(this SimGameState sim, MechDef mech, string simGameUID, string componentID, ComponentType componentType, ComponentDamageLevel damageLevel, ChassisLocations desiredLocation, int hardpointSlot, ref bool itemWasFromInventory)
 {
     mechComponentRef = sim.GetMechComponentRefForUID(mech, simGameUID, componentID, componentType, damageLevel, desiredLocation, hardpointSlot, ref itemWasFromInventory);
     return(mechComponentRef);
 }