playerNamed() public method

public playerNamed ( string name ) : Player,
name string
return Player,
Beispiel #1
0
 /// <summary>
 /// loads scenario from json file and returns whether successful
 /// </summary>
 private bool scnOpen(string path, int user, bool multiplayer)
 {
     Hashtable json;
     ArrayList jsonA;
     bool b = false;
     // ISSUE #17: in multiplayer games, host should load file & send data to other players, otherwise json double parsing may not match
     if (!File.Exists(path)) return false;
     json = (Hashtable)Procurios.Public.JSON.JsonDecode(File.ReadAllText(path), ref b);
     if (!b) return false;
     // base scenario
     g = new Sim {
         // not stored in scenario file
         selUser = user,
         networkView = multiplayer ? networkView : null,
         events = new List<SimEvt>(),
         cmdPending = new List<SimEvt>(),
         checksum = 0,
         synced = true,
         timeSim = 0,
         timeUpdateEvt = long.MinValue,
         maxSpeed = 0,
         deleteLines = new List<MoveLine>(),
         keepLines = new List<MoveLine>(),
         alternatePaths = new List<Path>(),
         // stored in scenario file
         mapSize = jsonFP(json, "mapSize"),
         updateInterval = (long)jsonDouble(json, "updateInterval"),
         tileInterval = (long)jsonDouble (json, "tileInterval"),
         visRadius = jsonFP(json, "visRadius"),
         camSpeed = jsonFP(json, "camSpeed"),
         zoom = (float)jsonDouble(json, "zoom"),
         zoomMin = (float)jsonDouble(json, "zoomMin"),
         zoomMax = (float)jsonDouble(json, "zoomMax"),
         zoomSpeed = (float)jsonDouble (json, "zoomSpeed"),
         zoomMouseWheelSpeed = (float)jsonDouble (json, "zoomMouseWheelSpeed"),
         uiBarHeight = (float)jsonDouble (json, "uiBarHeight"),
         healthBarSize = jsonVector2(json, "healthBarSize"),
         healthBarYOffset = (float)jsonDouble(json, "healthBarYOffset"),
         stackRadius = jsonFP(json, "stackRadius"),
         stackRotSpeed = (float)jsonDouble(json, "stackRotSpeed"),
         backCol = jsonColor(json, "backCol"),
         borderCol = jsonColor(json, "borderCol"),
         noVisCol = jsonColor(json, "noVisCol"),
         playerVisCol = jsonColor(json, "playerVisCol"),
         unitVisCol = jsonColor(json, "unitVisCol"),
         exclusiveCol = jsonColor(json, "exclusiveCol"),
         waypointCol = jsonColor (json, "waypointCol"),
         pathCol = jsonColor(json, "pathCol"),
         healthBarBackCol = jsonColor(json, "healthBarBackCol"),
         healthBarFullCol = jsonColor(json, "healthBarFullCol"),
         healthBarEmptyCol = jsonColor(json, "healthBarEmptyCol"),
         rscNames = new string[0],
         players = new Player[0],
         unitT = new UnitType[0],
         units = new List<Unit>(),
         paths = new List<Path>(),
     };
     if (g.updateInterval > 0) g.events.addEvt(new UpdateEvt(0));
     if (g.tileInterval > 0) g.events.addEvt (new TileUpdateEvt(0));
     g.camPos = jsonFPVector(json, "camPos", new FP.Vector(g.mapSize / 2, g.mapSize / 2));
     // resources
     jsonA = jsonArray(json, "resources");
     if (jsonA != null) {
         foreach (string rscName in jsonA) {
             Array.Resize(ref g.rscNames, g.rscNames.Length + 1);
             g.rscNames[g.rscNames.Length - 1] = rscName;
         }
     }
     // players
     jsonA = jsonArray(json, "players");
     if (jsonA != null) {
         foreach (Hashtable jsonO in jsonA) {
             Hashtable jsonO2 = jsonObject(jsonO, "startRsc");
             Player player = new Player {
                 g = this.g,
                 id = g.players.Length,
                 name = jsonString(jsonO, "name"),
                 isUser = jsonBool(jsonO, "isUser"),
                 user = (int)jsonDouble(jsonO, "user"),
                 populationLimit = (int)jsonDouble (jsonO, "populationLimit", -1),
                 startRsc = new long[g.rscNames.Length],
                 mapHack = jsonBool (jsonO, "mapHack"),
                 hasNonLivePaths = false,
                 timeGoLiveFailedAttempt = long.MinValue,
                 goLiveStackPaths = new Dictionary<int, HashSet<Path>>(),
                 unseenTiles = g.tileLen () * g.tileLen (),
             };
             for (int i = 0; i < g.rscNames.Length; i++) {
                 player.startRsc[i] = (jsonO2 != null) ? jsonFP(jsonO2, g.rscNames[i]) : 0;
             }
             Array.Resize(ref g.players, g.players.Length + 1);
             g.players[g.players.Length - 1] = player;
         }
         foreach (Hashtable jsonO in jsonA) {
             ArrayList jsonA2 = jsonArray(jsonO, "canAttack");
             Player player = g.playerNamed(jsonString(jsonO, "name"));
             player.canAttack = new bool[g.players.Length];
             for (int i = 0; i < g.players.Length; i++) {
                 player.canAttack[i] = false;
             }
             if (jsonA2 != null) {
                 foreach (string s in jsonA2) {
                     if (g.playerNamed(s) != null) {
                         player.canAttack[g.playerNamed(s).id] = true;
                     }
                 }
             }
         }
         foreach (Player player in g.players) {
             player.immutable = player.calcImmutable();
         }
     }
     // unit types
     jsonA = jsonArray(json, "unitTypes");
     if (jsonA != null) {
         foreach (Hashtable jsonO in jsonA) {
             Hashtable jsonO2 = jsonObject(jsonO, "rscCost");
             Hashtable jsonO3 = jsonObject(jsonO, "rscCollectRate");
             UnitType unitT = new UnitType {
                 id = g.unitT.Length,
                 name = jsonString(jsonO, "name"),
                 imgPath = jsonString(jsonO, "imgPath"),
                 imgOffset = jsonFPVector (jsonO, "imgOffset"),
                 imgHalfHeight = jsonFP (jsonO, "imgHalfHeight"),
                 maxHealth = (int)jsonDouble(jsonO, "maxHealth"),
                 speed = jsonFP(jsonO, "speed"),
                 reload = (long)jsonDouble(jsonO, "reload"),
                 range = jsonFP(jsonO, "range"),
                 tightFormationSpacing = jsonFP(jsonO, "tightFormationSpacing"),
                 seePrecedence = (int)jsonDouble (jsonO, "seePrecedence"),
                 makeUnitMinDist = jsonFP(jsonO, "makeUnitMinDist"),
                 makeUnitMaxDist = jsonFP(jsonO, "makeUnitMaxDist"),
                 makePathMinDist = jsonFP(jsonO, "makePathMinDist"),
                 makePathMaxDist = jsonFP(jsonO, "makePathMaxDist"),
                 rscCost = new long[g.rscNames.Length],
                 rscCollectRate = new long[g.rscNames.Length],
             };
             unitT.selMinPos = jsonFPVector (jsonO, "selMinPos", new FP.Vector(unitT.imgOffset.x - unitT.imgHalfHeight, unitT.imgOffset.y - unitT.imgHalfHeight));
             unitT.selMaxPos = jsonFPVector (jsonO, "selMaxPos", new FP.Vector(unitT.imgOffset.x + unitT.imgHalfHeight, unitT.imgOffset.y + unitT.imgHalfHeight));
             unitT.laserPos = jsonFPVector (jsonO, "laserPos", unitT.imgOffset);
             if (unitT.speed > g.maxSpeed) g.maxSpeed = unitT.speed;
             for (int i = 0; i < g.rscNames.Length; i++) {
                 unitT.rscCost[i] = (jsonO2 != null) ? jsonFP(jsonO2, g.rscNames[i]) : 0;
                 unitT.rscCollectRate[i] = (jsonO3 != null) ? jsonFP(jsonO3, g.rscNames[i]) : 0;
             }
             Array.Resize(ref g.unitT, g.unitT.Length + 1);
             g.unitT[g.unitT.Length - 1] = unitT;
         }
         foreach (Hashtable jsonO in jsonA) {
             Hashtable jsonO2 = jsonObject(jsonO, "damage");
             ArrayList jsonA2 = jsonArray(jsonO, "canMake");
             UnitType unitT = g.unitTypeNamed(jsonString(jsonO, "name"));
             unitT.makeOnUnitT = g.unitTypeNamed(jsonString(jsonO, "makeOnUnitT"));
             unitT.damage = new int[g.unitT.Length];
             for (int i = 0; i < g.unitT.Length; i++) {
                 unitT.damage[i] = (jsonO2 != null) ? (int)jsonDouble(jsonO2, g.unitT[i].name) : 0;
             }
             unitT.canMake = new bool[g.unitT.Length];
             for (int i = 0; i < g.unitT.Length; i++) {
                 unitT.canMake[i] = false;
             }
             if (jsonA2 != null) {
                 foreach (string s in jsonA2) {
                     if (g.unitTypeNamed(s) != null) {
                         unitT.canMake[g.unitTypeNamed(s).id] = true;
                     }
                 }
             }
         }
     }
     // tiles
     g.tiles = new Tile[g.tileLen(), g.tileLen()];
     for (int i = 0; i < g.tileLen(); i++) {
         for (int j = 0; j < g.tileLen(); j++) {
             g.tiles[i, j] = new Tile(g, i, j);
         }
     }
     foreach (Player player in g.players) {
         if (player.mapHack) {
             player.mapHack = false;
             new MapHackCmdEvt(g.timeSim, player.id, true).apply (g);
         }
     }
     // units
     jsonA = jsonArray(json, "units");
     if (jsonA != null) {
         foreach (Hashtable jsonO in jsonA) {
             if (g.playerNamed(jsonString(jsonO, "player")) != null) {
                 ArrayList jsonA2 = jsonArray (jsonO, "types");
                 List<Unit> units = new List<Unit>();
                 if (jsonA2 != null) {
                     foreach (string type in jsonA2) {
                         if (g.unitTypeNamed(type) != null) {
                             Unit unit = new Unit(g, g.units.Count, g.unitTypeNamed(type), g.playerNamed(jsonString(jsonO, "player")));
                             g.units.Add (unit);
                             units.Add (unit);
                         }
                     }
                 }
                 FP.Vector startPos = jsonFPVector(jsonO, "startPos", new FP.Vector((long)(UnityEngine.Random.value * g.mapSize), (long)(UnityEngine.Random.value * g.mapSize)));
                 g.paths.Add (new Path(g, g.paths.Count, units, (long)jsonDouble(jsonO, "startTime"), startPos, false, int.MaxValue, g.tileAt(startPos).x, g.tileAt(startPos).y));
             }
         }
     }
     g.nRootPaths = g.paths.Count;
     // start game
     loadUI ();
     g.timeGame = 0;
     timeSpeedChg = (long)(Time.time * 1000) - 1000;
     timeNow = (long)(Time.time * 1000);
     return true;
 }