static HealthBehavior()
 {
     SignalEntryPoint.For <HealthBehavior>()
     .Register(AllSignals.Health, (i, d) => i.Handle(d))
     .Register(AllSignals.Damage, (i, d) => i.Handle(d))
     .Register(AllSignals.Death, i => i.HandleDeath());
 }
Beispiel #2
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 static DropItemOnDealthBehavior()
 {
     SignalEntryPoint.For <DropItemOnDealthBehavior>()
     .Register(AllSignals.Death, i => i.HandleDeath());
 }
 static MoneyBankerBehavior()
 {
     SignalEntryPoint.For <MoneyBankerBehavior>()
     .Register(AllSignals.MoneyTransfer, (behavior, transfer) => behavior.HandleMoney(transfer), AllPriorities.VeryLow);
 }
 static PlayerDeathBehavior()
 {
     SignalEntryPoint.For <PlayerDeathBehavior>()
     .Register(AllSignals.Death, i => i.HandleDeath(), AllPriorities.VeryHigh);
 }
 static MoneyCollector()
 {
     SignalEntryPoint.For <MoneyCollector>()
     .Register(AllSignals.MoneyTransfer, (i, d) => i.Handle(d), AllPriorities.VeryHigh);
 }
Beispiel #6
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 static MoveTowardsTargetBehavior()
 {
     SignalEntryPoint.For <MoveTowardsTargetBehavior>()
     .Register(AllSignals.TargetChanged, (i, d) => i.HandleTargetChanged(d));
 }
 static ProjectileCreatorBehavior()
 {
     SignalEntryPoint.For <ProjectileCreatorBehavior>()
     .Register(AllSignals.TargetChanged, (i, d) => i.HandleTargetChanged(d));
 }
Beispiel #8
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 static RadiusBasedOnPayloadBehavior()
 {
     SignalEntryPoint.For <RadiusBasedOnPayloadBehavior>()
     .Register(AllSignals.Merged, (i, d) => i.HandleMerged(), AllPriorities.VeryLow);
 }
Beispiel #9
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 static MergeBehavior()
 {
     SignalEntryPoint.For <MergeBehavior>()
     .Register(AllSignals.Merged, (i, d) => i.HandleMerge(d));
 }