Beispiel #1
0
    /// <summary>
    /// 点击今日签到
    /// </summary>
    public void ClickSignInToday()
    {
        GameDebug.Log("点击今日签到");
        int signNum = PlayerPrefs.GetInt(SIGNTOTLENUM, 0);

        signNum++;
        PlayerPrefs.SetInt(SIGNTOTLENUM, signNum);
        List <PrototypeData> dayProtoList = PrototypeManager.Instance.GetDataListByType("SignInPrototype");
        SignInPrototype      datyData     = dayProtoList[signNum - 1] as SignInPrototype;

        GameDebug.Log("-----奖励=" + datyData.Value);
        updateSignData();
    }
Beispiel #2
0
    private void updateSignData()
    {
        TimeSpan ts              = DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0);
        int      totalDaysNow    = Convert.ToInt32(ts.TotalDays);
        string   signStartDaystr = PlayerPrefs.GetString(SIGNSTARTDAY, "");

        //第一次进入
        if (signStartDaystr.Length == 0)
        {
            //PlayerPrefs.SetString(SIGNDAYS, totalDaysNow.ToString());
            PlayerPrefs.SetString(SIGNSTARTDAY, totalDaysNow.ToString());
            PlayerPrefs.SetInt(SIGNTOTLENUM, 0);
        }

        //double saveDays = Convert.ToDouble(signdaystr);
        int signStartdays = Convert.ToInt32(PlayerPrefs.GetString(SIGNSTARTDAY, ""));
        int signNum       = PlayerPrefs.GetInt(SIGNTOTLENUM, 0);
        //剩余天数
        int surplueDayNum = SIGNROUNDNUM - (totalDaysNow - signStartdays) - signNum;

        //如果签满一轮
        if (surplueDayNum == 0)
        {
            PlayerPrefs.SetString(SIGNSTARTDAY, totalDaysNow.ToString());
            PlayerPrefs.SetInt(SIGNTOTLENUM, 0);
            surplueDayNum = SIGNROUNDNUM;
        }

        surplusDayText.gameObject.SetActive(true);
        //UI显示剩余天数
        surplusDayText.text = "剩余" + surplueDayNum + "天清零";
        if (surplueDayNum == SIGNROUNDNUM)
        {
            surplusDayText.gameObject.SetActive(false);
        }

        List <PrototypeData> dayProtoList = PrototypeManager.Instance.GetDataListByType("SignInPrototype");

        for (int i = 0; i < SIGNROUNDNUM; i++)
        {
            SignInPrototype datyData = dayProtoList[i] as SignInPrototype;
            //GameDebug.Log("-----prop name=" + datyData.Name);
            GameObject dayObj    = listDayObjs[i];
            Sprite     daySprite = null;

            Image imageSource = dayObj.GetComponent <Image>();
            switch (datyData.Type)
            {
            case 1:
                daySprite = dayNormalSprite[0];
                dayObj.transform.localScale = new Vector3(1, 1, 1);
                break;

            case 2:
                daySprite = dayNormalSprite[1];
                dayObj.transform.localScale = new Vector3(1.2f, 1.2f, 1.2f);
                break;

            case 3:
                daySprite = dayNormalSprite[2];
                dayObj.transform.localScale = new Vector3(1.2f, 1.2f, 1.2f);
                break;

            case 4:
                daySprite = dayNormalSprite[3];
                dayObj.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f);
                break;

            case 5:
                daySprite = dayNormalSprite[4];
                dayObj.transform.localScale = new Vector3(2.0f, 2.0f, 2.0f);
                break;
            }
            //int signNum = PlayerPrefs.GetInt(SIGNTOTLENUM, 0);
            if (i < signNum)
            {
                int daytype = datyData.Type - 1;
                daySprite = dayClickSprite[daytype];
            }
            imageSource.sprite = daySprite;
        }
    }