public void GetBlockersToDiagonalAttacks_BishopA1WhitePawnsInitialPositionTargetInE5_ReturnsB2Bitboard() { // arrange var s = new Side("G1", new PieceSet<Queen>(), new PieceSet<Bishop>(Bitboard.With.A1), new PieceSet<Knight>(), new PieceSet<Rook>(), WhitePawns.InitialPosition ); var target = new Square("E5"); // act var blockers = s.GetBlockersToDiagonalAttacks(target, Bitboard.Empty); // assert blockers.Should().Be(new Square("B2").AsBoard); }
public void GetBlockersToDiagonalAttacks_BishopA1RookInD4TargetInE5_ReturnsD4Bitboard() { // arrange var s = new Side("G1", new PieceSet<Queen>(), new PieceSet<Bishop>(Bitboard.With.A1), new PieceSet<Knight>(), new PieceSet<Rook>(Bitboard.With.D4), new WhitePawns() ); var target = new Square("E5"); // act var blockers = s.GetBlockersToDiagonalAttacks(target, Bitboard.Empty); // assert blockers.Should().Be(new Square("D4").AsBoard); }