// Use this for initialization protected override void start() { ShutterCamera[] temp = { m_Camera }; m_MenuCamera = new CameraSet(temp); m_MenuCamera.setCameraEnabled(false); m_MenuCamera.setShutterState(true); temp = new ShutterCamera[] { TPCamera.Cameras[0], TPCamera.Cameras[1] }; m_PlayerCameras = new CameraSet(temp); m_PlayerCameras.setCameraEnabled(true); m_PlayerCameras.setShutterState(false); m_Set1 = m_PlayerCameras; m_Set2 = m_MenuCamera; }
// Use this for initialization protected override void start() { ShutterCamera[] temp = { m_Camera }; m_MenuCamera = new CameraSet(temp); m_MenuCamera.setCameraEnabled(false); m_MenuCamera.setShutterState(true); temp = new ShutterCamera[] { TPCamera.Cameras[0], TPCamera.Cameras[1] }; m_PlayerCameras = new CameraSet(temp); m_PlayerCameras.setCameraEnabled(true); m_PlayerCameras.setShutterState(false); m_Set1 = m_PlayerCameras; m_Set2 = m_MenuCamera; }
public CameraSet(ShutterCamera[] cameras) { m_Cameras = cameras; }