// Use this for initialization void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
public void AddExp(float amount) { currentExp += amount; ShowStats.addMessage("You have gained " + amount + " exp"); float expTop = 100.0f * Mathf.Pow(1.2f, level); while (currentExp >= expTop) { level++; currentExp -= expTop; ShowStats.addMessage("LEVEL UP: Lv " + level); LevelUp(); //Debug.Log ("LEVELUP:" + level); } }
// Update is called once per frame void Update() { CheckConsume(); if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, Mathf.Infinity, ~(1 << 10))) { if (hit.transform.gameObject.Equals(gameObject)) { ShowStats.StartConversation(this); portraitCamera.enabled = true; } } } }
void CheckBroadcasts() { //Debug.Log (ConversationScript.broadcasts); if (ConversationScript.FindAndRemoveBroadcast("GoToBox1")) { CreateBoxLights(platforms[0]); ShowStats.addMessage("-----------------------"); ShowStats.addMessage("Use A and D keys to move left and right."); ShowStats.addMessage("Press space key to jump."); } if (ConversationScript.FindAndRemoveBroadcast("Run1")) { ConversationScript con = GameObject.Find("TutorialGuide").GetComponent <ConversationScript>(); //con.CameraOn(); ShowStats.StartConversation(con, 4); CreateBoxLights(platforms[1]); HorizontalFlashingRedArrow.start = true; ShowStats.addMessage("-----------------------"); ShowStats.addMessage("Hold shift key to sprint."); } if (ConversationScript.FindAndRemoveBroadcast("ShiftJump")) { ShowStats.StartConversation(GameObject.Find("TutorialGuide").GetComponent <ConversationScript>(), 5); CreateBoxLights(platforms[2]); ShowStats.addMessage("-----------------------"); ShowStats.addMessage("Hold shift and space to long jump."); HorizontalFlashingRedArrow.start = false; } if (ConversationScript.FindAndRemoveBroadcast("Fight")) { ShowStats.StartConversation(GameObject.Find("TutorialGuide").GetComponent <ConversationScript>(), 6); ShowStats.addMessage("-----------------------"); ShowStats.addMessage("Press I to open inventory."); } if (ConversationScript.FindAndRemoveBroadcast("ReadyToFight")) { ShowStats.addMessage("-----------------------"); ShowStats.addMessage("Left click to attack."); } }
void Start() { PlayerAnimator = GetComponent<Animator> (); this.keyStates = new Dictionary<string, bool>() { {"UP", false}, {"RIGHT", false}, {"DOWN", false}, {"LEFT", false}, {"ACTION", false} }; lr = transform.GetComponent<LineRenderer>(); hero = new PlayerStats(100, new Weapon(3, 2, 1), 20, 20, 20, 20); statsDisplay = GameObject.Find("Health").GetComponent<ShowStats>(); statsDisplay.SetPlayerStats(hero); attacking = false; }
public ShowStatsTest() { action = new ShowStats(); controllerMock = new Mock <IGameController>(); }
public void GainMoney(float amount) { money += amount; ShowStats.addMessage("Picked up " + amount + " coins."); }
// Update is called once per frame void Update() { //Debug.Log ("damage"+damageDealt); if (Input.GetKeyDown(KeyCode.F5)) { Application.LoadLevel("platformer"); } if (Input.GetKeyDown(KeyCode.F6)) { Hit(100.0f); CheckDeath(); } if (Input.GetKeyDown(KeyCode.Alpha1)) { Fireball(); } if (Input.GetKeyDown(KeyCode.Alpha2)) { LightningStrike(); } if (Input.GetKeyDown(KeyCode.Alpha3)) { FireBlast(); } if (Input.GetKeyDown(KeyCode.Alpha4)) { IceBlast(); } if (Input.GetKeyDown(KeyCode.Alpha5)) { Heal(); } if (Input.GetKeyDown(KeyCode.Alpha6)) { Shield(); } if (Input.GetKeyDown(KeyCode.Q)) { Teleport(); } if (Input.GetKeyDown(KeyCode.F1)) { mute = !mute; } if (Input.GetKeyDown(KeyCode.I)) { ShowStats.addMessage("Inventory is not yet finished."); } UpdateHealth(); CheckIfDrowned(); CheckDeath(); CheckCombo(); CheckMute(); LowHealthEffect(); CheckKillEverything(); if (onfire && !godmode) { currentHealth -= fireDamage * Time.deltaTime; } //Debug.Log ("Health: " + currentHealth); GameObject tempClosest = FindClosestEnemy(); if ((tempClosest == null && closestEnemy != null)) { closestEnemy.GetComponent <HealthBar>().show = false; } if (tempClosest != null && !tempClosest.Equals(closestEnemy)) { if (closestEnemy != null) { closestEnemy.GetComponent <HealthBar>().show = false; Debug.Log(closestEnemy.name); } } closestEnemy = tempClosest; InteractClosest(); SetAnimationLayers(); float forwardSpeed = Input.GetAxis("Horizontal") * ms * sprintSpeedVar * attackingMovementSlowVar; float sidewaySpeed = Input.GetAxis("Vertical") * sidems * sprintSpeedVar * attackingMovementSlowVar; if (!mode_3d) { sidewaySpeed = 0; } if (IsDead()) { forwardSpeed = 0; } AddMana(Mathf.Abs(forwardSpeed) / 50.0f); if (forwardSpeed != 0) { justSpawned = false; } if (!justSpawned) { StopSpawnParticles(); } if (forwardSpeed == 0 && sidewaySpeed != 0) { if (!walking) { //Debug.Log ("sideway"); animation.CrossFade("Walk"); audio.Play(); } walking = true; } else if (forwardSpeed > 0 || sidewaySpeed != 0) { if (!walking) { animation.CrossFade("Walk"); audio.Play(); } walking = true; if (!forward) { Reverse(); forward = true; } } else if (forwardSpeed < 0) { if (!walking) { animation.CrossFade("Walk"); audio.Play(); } walking = true; if (forward) { Reverse(); forward = false; } } else { walking = false; idle = true; audio.Stop(); } if (Input.GetKey(KeyCode.LeftShift) && !idle) { sprintSpeedVar = sprintSpeed; animation.CrossFade("Run"); running = true; } else { sprintSpeedVar = 1; running = false; if (walking) { animation.CrossFade("Walk"); } else if (idle) { animation.CrossFade("idle"); } if (attacking) { animation.CrossFade("Attack"); } } if (Input.GetButtonUp("Fire1") && !ShowStats.mouseConsumed) { Attack(); } if (!walking && !running && !jumping && !attacking) { if (!idle) { animation.CrossFade("idle"); } idle = true; } else { idle = false; } speed.z = forwardSpeed; speed.x = -sidewaySpeed; //speed = transform.rotation * speed; if (Input.GetButton("Jump") && !isFalling && !IsDead()) { //animation.Stop ("Run"); //animation.Stop ("idle"); //animation.Stop ("Walk"); Invoke("Jump", jumpDelay); isFalling = true; jumping = true; animation.CrossFade("Jump"); //Invoke ("ResumeAnimations", 1.0f); //Debug/.Log ("jumpcalled"); //QAnimation (); } speed.y = speed.y - (gravity * Time.deltaTime); //execution cc.Move(speed * Time.deltaTime); if (forwardSpeed > 0 && sidewaySpeed > 0) { transform.localEulerAngles = new Vector3(0, -45, 0); } else if (forwardSpeed > 0 && sidewaySpeed < 0) { transform.localEulerAngles = new Vector3(0, 45, 0); } else if (forwardSpeed < 0 && sidewaySpeed > 0) { transform.localEulerAngles = new Vector3(0, 225, 0); //180 and -90=270 = 225 } else if (forwardSpeed < 0 && sidewaySpeed < 0) { transform.localEulerAngles = new Vector3(0, 135, 0); } else if (forwardSpeed > 0) { transform.localEulerAngles = new Vector3(0, 0, 0); } else if (forwardSpeed < 0) { transform.localEulerAngles = new Vector3(0, 180, 0); } else if (sidewaySpeed > 0) { transform.localEulerAngles = new Vector3(0, -90, 0); } else if (sidewaySpeed < 0) { transform.localEulerAngles = new Vector3(0, 90, 0); } //Debug.Log (speed); if (!mode_3d) { transform.position = new Vector3(1052.083f, transform.position.y, transform.position.z); } CheckIfGrounded(); }
public void ReportKill(GameObject other) { ShowStats.addMessage("You have killed a " + other.name + "."); AddExp(other.GetComponent <TrollController>().expToGive); }
void LateIntro() { ShowStats.addMessage("-----------------------"); ShowStats.addMessage("Talk to the NPC by clicking on him."); }